WiiPower said:It's // at one place.
Skizzo said:Do you honestly think Nintendo isn't capable of RE the code with all the development tools they have available?
WiiPower said:It's // at one place.
ThaKillerKlown said:WiiPower said:It's // at one place.
If thats all it is... is there a solid reason you wont just fix it and move along? I mean... kinda makes you a dick doesn't it? I don't use your software on my Wii and the last time I talked to you you were an ass then too...It certainly seems like you WANT someone to fix it and you make it seem super easy... but you just refuse to.![]()
My 2 cents...
removing this :WiiPower said:It's // at one place.
madri1 said:I added a char[6] and replaced every 0x80000000 by the var, and we got this :
http://www.2shared.com/file/9191066/7fb9aef6/sourcecode.html

i don't know where is stored the gameid if i don't write an address hereWiiPower said:madri1 said:I added a char[6] and replaced every 0x80000000 by the var, and we got this :
http://www.2shared.com/file/9191066/7fb9aef6/sourcecode.html
What did you do that for?
madri1 said:i don't know where is stored the gameid if i don't write an address hereWiiPower said:madri1 said:I added a char[6] and replaced every 0x80000000 by the var, and we got this :
http://www.2shared.com/file/9191066/7fb9aef6/sourcecode.html
What did you do that for?
ok but i dont' know where and if something is writed here.WiiPower said:madri1 said:i don't know where is stored the gameid if i don't write an address hereWiiPower said:madri1 said:I added a char[6] and replaced every 0x80000000 by the var, and we got this :
http://www.2shared.com/file/9191066/7fb9aef6/sourcecode.html
What did you do that for?
You are totally confusing me. The line you want to remove(the "Sam & Max fix") is a line that is just not present in Gamma or the mass of usb loaders. Adding the line to a loader makes it compatible with Sam & Max(which does not mean you can actually play it!).
pepxl said:just curious but will
Remove_001_Protection(offset, len);
have anything to do with Neogamma using 001 fix instead of the cIOS?
That code is actually not used. It was required when the cIOS patched 001 by a main.dol patch and you used alternative .dol loading to load the .dol from sd ==> not patched. cIOSrev14 the cIOS does not need a 001 patch anymore because it does its work correctly now and the 001 check can't find an error.
Posts merged
QUOTE(madri1 @ Nov 15 2009, 11:52 PM) [...]
ok but i dont' know where and if something is writed here.
Everywhere in your program you write some things in 0x800000000.
I don't know if it may cause trouble (those writings part are not on gamma) so i decided to replace every write to elsewhere, to be sure that a "good" value is present in 3128
Yeah! EXACTLY like has happened with every other piece of open source software.Am0s said:I do agree with the guy saying it should be controlled, imagine everyone having access and a millio0n rev 16 out there lol, and some with mallicious code, I think only people in the know should have access and end users like me should not have access as we dont know what we are doing lol
madri1 said:static dvddiskid *g_diskID = (dvddiskid*)0x80000000;
ret = bwDVD_LowReadID(g_diskID,__dvd_readidcb);
=> modifies 0x800000
memset(gameidbuffer, 0, 8);
memcpy(gameidbuffer, (char*)0x80000000, 6);
// Invalid disc id
if(gameidbuffer[1] == 0 && gameidbuffer[2] == 0){
write_font(185, 202, "Error: No DVD (n)");
return 0;
}
also modifies this value
OuahOuah said:Does this bug prevent lauching NSMB ?
With cios 15 + neogamma 8b10 I have a wii reboot...