Hacking cIOS USB2 Released!!!

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bump for the awesomeness....

man this is really a step forward ...
even though 4 MB isn´t much better then 3MB (usb 1.1) how are your forecasts how fast can you get it in the future ..

have you done similar projects before? and why did you choose the wii?

but respect man i already love you .. i suggest you contact the makers of m-player ce because that thing really could need some speedupdates(my avis run fine , but still)

hey and if you´re such a genious... could you look into the ethernet protocolls .. i think the wlan is capped too so we can´t stream isos , perhaps your code could do some wonders in that respect too..

anyways keep up the good work ...

edit: i thought the whole time that wii hopmebrew will never get as good as xbox homebrew because theres no way to of a speedy connection to any mass-storage but you hold the key right there please develop it further so we will have at least 30 MB or smthing like that..
 
goku21temp said:
...
hey and if you´re such a genious... could you look into the ethernet protocolls .. i think the wlan is capped too so we can´t stream isos , perhaps your code could do some wonders in that respect too.
...
Then you would have to turn your computer on every time you play.
 
goku21temp said:
bump for the awesomeness....

man this is really a step forward ...
even though 4 MB isn´t much better then 3MB (usb 1.1) how are your forecasts how fast can you get it in the future ..

Before 2200 kb/s
Now: 27000 kb/s

They've said that before..it's massive Speed Improvement, not only a "little"...


but respect man i already love you .. i suggest you contact the makers of m-player ce because that thing really could need some speedupdates(my avis run fine , but still)

Already done..the MPlayer-CE Team contacted him, and they trying to fix it...

i think the wlan is capped too so we can´t stream isos , perhaps your code could do some wonders in that respect too..

I don't think that he made USB 2.0 for Pirates...if you want stream ISOs, buy a Flatmii, and shut up. I'm pretty shure he won't that piracy would grow...
dry.gif

Read the Thread...many of your questions was answered here already...
 
Small problem with this...I installed it all good and fine but now my homebrew channel takes much longer to load than usual and when I launch applications through this my wiimotes no longer connect to my wii. I think the cIOS did something...does anybody know how to fix this problem?

I have a chipped wii on 3.2E with starfall installed. I haven't fiddled with it much...aside from installing IOS249 for waninkoko's disc dumper. Could that havve caused a problem? Thanks if anybody can help me~
 
kwiirk has fixed all problems with his cios
Now all works fine!!!
Stay tuned
Very soon beta2

I get 27400kb/s !!!!!
 
What is all the more cool it would be stable when it is to introduce in the Cios Corp., imagine could run backups from the chain drive is almost as if would have with a DVD Multigame but the HDD,
wub.gif
Must
 
magic12 said:
rodries said:
kwiirk has fixed all problems with his cios
Now all works fine!!!
Stay tuned
Very soon beta2

I get 27400kb/s !!!!!
Great! Is mplayerce new version on the way?
rolleyes.gif
Very soon
I've improved and sync with last offcial mplayer svn, but I have a few bugs that I have to fix before publish
I'll add usb 2.0 support, but I have to detect it before activate, I have to do a little modification in libfat.

Also I can get better performance on usb if you read big blocks, the max size that you can read is 64kb, so if you are using read ahead cache set param as fatSetReadAhead("usb:", x, 128); (x = num_pages, I ussually use 3 or 4 because I read only 1 file, the avi)

But I have a problem with this cios, if I use the usb cios then I loose dvd access
frown.gif


Edit:
I know how to fix it
smile.gif
 
MickeyBlue said:
What is all the more cool it would be stable when it is to introduce in the Cios Corp., imagine could run backups from the chain drive is almost as if would have with a DVD Multigame but the HDD,
wub.gif
Must

A major problem would remain, FAT32 can't accept ISO files which are too big for that standard. An NTFS driver (for example) would have to be developped.
 
FAT32 wouldn't be able to accept files over 4GB, but who's to say you'd need the full ISO for this? The update partition on most wii games is 300-500mb, and few games fill a disc completely... For 99% of cases it should be possible just to shrink and remove the game partition and it should run fine like that.

For that 1% it may not be possible to use the USB loader that way... But that's not to say you couldn't manage other ways... Like playing an extracted parition... Though that could be messier and not sure how well the wii would like playing it as that would be completely decrypted... But then again, the original backup launcher worked only with decrypted so it could be feasible.
 
koji2009 said:
FAT32 wouldn't be able to accept files over 4GB, but who's to say you'd need the full ISO for this? The update partition on most wii games is 300-500mb, and few games fill a disc completely... For 99% of cases it should be possible just to shrink and remove the game partition and it should run fine like that.

For that 1% it may not be possible to use the USB loader that way... But that's not to say you couldn't manage other ways... Like playing an extracted parition... Though that could be messier and not sure how well the wii would like playing it as that would be completely decrypted... But then again, the original backup launcher worked only with decrypted so it could be feasible.

First and last time I will say something for the USB ISO-Loader, since I would find this cool, but it would screw Nintendo so much more than now...:
QUOTEThe best would be to make it based on a damm small Linux, so it wouldn't take too long to boot. Reasons:

-Better Compability for USB-Harddisks (Compare USB from GeeXboX and Mplayer-CE...)
-Better Speed (He mentioned this, you'll get faster Speed with Linux)
-Last and finaly: EXT-Filesystem..no FAT, no NTSC...
Dang, there you have it....
 
I've modified libogc to support dvd+usb2 and added transparent support of usb2 to libfat.
So if you have installed usb2 cios libfat will use usb2 else usb1
I've sent changes to kwiirk, so probably he is to publish all needed changes in his webpage.
http://wiibrew.org/wiki/CIOS_usb2

stay tuned
 
rodries said:
I've modified libogc to support dvd+usb2 and added transparent support of usb2 to libfat.
So if you have installed usb2 cios libfat will use usb2 else usb1
I've sent changes to kwiirk, so probably he is to publish all needed changes in his webpage.
http://wiibrew.org/wiki/CIOS_usb2

stay tuned
rodries, you're awesome
biggrin.gif


Thanks for all the work and effort you're putting in this!
biggrin.gif


I can't wait to see a new version of MPlayer-CE supporting USB 2.0
biggrin.gif
 
rodries said:
I've modified libogc to support dvd+usb2 and added transparent support of usb2 to libfat.
So if you have installed usb2 cios libfat will use usb2 else usb1
I've sent changes to kwiirk, so probably he is to publish all needed changes in his webpage.
http://wiibrew.org/wiki/CIOS_usb2

stay tuned

Pure awesomeness, realy
biggrin.gif
. Can't wait too for the MPlayer-CE with 2.0...great work, keep it going rodries and the MPlayer-CE-Team
grog.gif
!!!
 
ok, beta2 release:

beta2 changelog
- added a ehc custom module which implements standard ios usb API over /dev/usb/ehc, plus custom
usbstorage direct api.
- restored the legacy oh0 module from nintendo. External USB1.1 devices will be taken care of by
this module.
- changed the order of module loading in order to be sure that EHCI initialization code runs before
OH1, now bluetooth should work more reliabily.
- added libfat w/ read_ahead and USBspeedTest, courtesy of rodries from mplayer-ce team.
 

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