ROM Hack Cheat Codes AMS and Sx Os, Add and Request

jals1

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cheat request pls

I was a teenage exocolonist
ID:
0100808018268000
BID: BEF80C2152460784

Long live the queen
ID:
01003D1018736000
BID: 0F193508F9EF9840
 

Bobyg55

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Okay.. Updated NO Man's Sky..

Changed Money to give 999,999,999 and added Crafting Item Don't consume, and.. Inf. Items (maxes out all your items you have + recharges all your equipment..) Thank you for the save file..

https://github.com/bad1dea/NXCheats/tree/main/No Man's Sky

View attachment 331010

No Man's Sky (US)​

0100853015E86000 (1F215E055C557890)

Cheat List​

  1. OHK
  2. Loads of Money
  3. Inf. Shields
  4. Inf. Health Cores
  5. Inf. Jetpack
  6. Inf. Hazard Protection
  7. Inf. Life Support
  8. Inf. Stamina
  9. Inf. Ship Shields
  10. Inf. Ship Life
  11. No Ship Weapon Overheat
  12. Instant Analysis Scan
  13. Instant Scanner Recharge
  14. No Tool Overheat
  15. Inf. Items (Max All Item Stacks + Recharge All Equipment)
  16. Crafting Does Not Consume Items
  17. Money Multiplier (2x)
  18. Money Multiplier (4x)
  19. Money Multiplier (8x)
  20. Item Multiplier (2x)
  21. Item Multiplier (4x)
  22. Item Multiplier (8x)
  23. Faster Jetpack Movement Speed
  24. Faster Walk/Sprint Speed
  25. Fast and Furious Jetpack


thx for the cheats, really appreciated it .
Could you possibly make a cheat for items not decreased for this game?

Title : Ark survival Evolved
TID : 0100D4A00B284000
BID : 80E78E7022B9ECED
VERSION : 1.2.0

It's similar games like no man sky but the farming thing is taking a long time.
 

Slluxx

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@Slluxx are you planning on making a tool for the Anniversary Edition of Skyrim so it’s easier to have mods etc? Just thought.. I’ve avoided updating because the new update causes too much mucking about.
Yeah i though about it (and still am TBH). I'd like to update the tool but i'd have to rewrite it completly cause i dont have the source code anymore. Im leaning towards doing it though.

In the meantime, you can do it this way:
- use nxdumptool to dump the aoc file from the dlc
- use my tool as you are used to
- copy the content of the "Plugins" file into the aoc file (remove all asteriks * )
- replace the "Plugins" file with the aoc file and move everything into romfs as you are used to
 

burhansalih

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Yeah i though about it (and still am TBH). I'd like to update the tool but i'd have to rewrite it completly cause i dont have the source code anymore. Im leaning towards doing it though.

In the meantime, you can do it this way:
- use nxdumptool to dump the aoc file from the dlc
- use my tool as you are used to
- copy the content of the "Plugins" file into the aoc file (remove all asteriks * )
- replace the "Plugins" file with the aoc file and move everything into romfs as you are used to

Excellent.

Yeah I did take a look at Nxdumptool but im not exactly sure how to use it so didn't mess about with it too much..

Just uninstalled the update and went back to using your tool for the old version.
 

Slluxx

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Excellent.

Yeah I did take a look at Nxdumptool but im not exactly sure how to use it so didn't mess about with it too much..

Just uninstalled the update and went back to using your tool for the old version.

I heard that the AE doesnt give you anything good anyway and causes a lot of trouble for some switch users.
Ill take a look at it soon, once i got some spare time
 

burhansalih

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I heard that the AE doesnt give you anything good anyway and causes a lot of trouble for some switch users.
Ill take a look at it soon, once i got some spare time

No worries fella...no rush...to be honest I went back to the previous version so I could use most of the mods I wanted to.

Thanks again.
Post automatically merged:

@abadidea just to let you know the "Waypoint" update v4.0 for No Mans Sky is now available. Thanks for all your work currently with the cheats etc.
 
Last edited by burhansalih,
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Slluxx

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No worries fella...no rush...to be honest I went back to the previous version so I could use most of the mods I wanted to.

Thanks again.

its no rush, dw :D

Unbenannt.PNG
 
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khuong

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No worries fella...no rush...to be honest I went back to the previous version so I could use most of the mods I wanted to.

Thanks again.
Post automatically merged:

@abadidea just to let you know the "Waypoint" update v4.0 for No Mans Sky is now available. Thanks for all your work currently with the cheats etc.
Cool.. disassembling it now..

1665417138867.png
 

khuong

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Legend you started already. :rofl2:

I just tested all the codes briefly, they all seem to be working.

Updated.. mostly untested, but should be good.. (main ones that might not work are item multiplier/stamina/jetpack.. if they work then we're good.

https://github.com/bad1dea/NXCheats/tree/main/No Man's Sky

[No Man's Sky (US) v4.0.2 TID=0100853015E86000 BID=60A84A7C1DB7A265]

why are you using the elf file? using the appropriate loader, you can just slap the main nso in as is

to add to what @patjenova said, it's just easier for me to use the elf, all of the scripts/automation tools I use are based off of the elf

My workflow is.. NXDUMPTOOL -> DUMP MAIN -> Process it through my scripts, which prepares the main file, ida, cheat templates, grab bid's and versions, as well gets all the necessary files for additional processing i.e running it through il2cdumper which nso file is unfortunately not natively supported
 
Last edited by khuong,

fennectech

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Any chance you could make a version of the money cheat with the value 4294967295. thats the unsigned 32 bit epoch and the max the game can handle. And thus will leave the player with the max ammount of money possible when next update drops and cheats break
gotta have a signature too many benders out there
Post automatically merged:



Never use FFFFFFFF <- it'll not show up properly in majority of games..

Open Calculator (Windows)
-> Change it to Programmer..
-> under DEC -> type in value you want.. i.e 1,987,654,321
View attachment 331184

Go to this link..

https://armconverter.com/?code=mov x25, #0x3b9a0000 movk x25, #0xc9ff
change the following to match.. i.e under HEX you see.. 7679 32B1

Code:
mov x25, #0x76790000
movk x25, #0x32B1

Top right of the webpage.. click GDB to turn it on.. (it'll give you proper endian - byte order for code)

View attachment 331185

aka

Code:
D2AECF39
F2865639

replace.. original code..

Code:
080E0000 0200FFF8 D65F03C0 B941C419
080E0000 0200FFF0 B901C419 "F2993FF9"         < REPLACE QUOTED WITH 2nd LINE (remove the quotes)
040E0000 0200FFEC "D2A77359"                          < REPLACE QUOTED  WITH 1st LINE (remove the quotes)
040E0000 007C9280 94611B5B


This will only explicitly work for the above code, but same.. methodology is used to edit other asm hacks..

If you are curious the full code is..

Code:
mov x25, #0x3b9a0000        <- move first set of hex values into x25.. (we can't move giant values)
movk x25, #0xc9ff                 <- move 2nd set of hex values into x25... so now it becomes.. 0x3b9ac9ff
str w25, [x0, #0x1c4]             <- write w25 (0x3b9ac9ff) into memory location stored at x0 + 0x1c4 (this is our money address)
ldr w25, [x0, #0x1c4]             <- original code where we used to hook.. (which loads our current money.. into w25)
ret                                             <- return to where we hooked... (007C9280)
Brilliant. this is an excelent teaching aid! Instead of doing it for me. Giving me what i need to do it myself. But. Im curious. Why is the value split between two values
 

khuong

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Brilliant. this is an excelent teaching aid! Instead of doing it for me. Giving me what i need to do it myself. But. Im curious. Why is the value split between two values

To be honest, I'm not 100% sure, there's a limitation into a static value into a register, loading one into it is another story. Most codes that alter money and stuff are generally made using the CHEATVM implementation .. so you can set whatever value, but since this one is in asm, we have to be creative to get a super large value into the value.. and that's the method I found that works after googling. movz and movk..

moving anything bigger than 65536 gives error when using armconverter, so ya :D
 
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fennectech

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gotta have a signature too many benders out there
Post automatically merged:



Never use FFFFFFFF <- it'll not show up properly in majority of games..

Open Calculator (Windows)
-> Change it to Programmer..
-> under DEC -> type in value you want.. i.e 1,987,654,321
View attachment 331184

Go to this link..

https://armconverter.com/?code=mov x25, #0x3b9a0000 movk x25, #0xc9ff
change the following to match.. i.e under HEX you see.. 7679 32B1

Code:
mov x25, #0x76790000
movk x25, #0x32B1

Top right of the webpage.. click GDB to turn it on.. (it'll give you proper endian - byte order for code)

View attachment 331185

aka

Code:
D2AECF39
F2865639

replace.. original code..

Code:
080E0000 0200FFF8 D65F03C0 B941C419
080E0000 0200FFF0 B901C419 "F2993FF9"         < REPLACE QUOTED WITH 2nd LINE (remove the quotes)
040E0000 0200FFEC "D2A77359"                          < REPLACE QUOTED  WITH 1st LINE (remove the quotes)
040E0000 007C9280 94611B5B


This will only explicitly work for the above code, but same.. methodology is used to edit other asm hacks..

If you are curious the full code is..

Code:
mov x25, #0x3b9a0000        <- move first set of hex values into x25.. (we can't move giant values)
movk x25, #0xc9ff                 <- move 2nd set of hex values into x25... so now it becomes.. 0x3b9ac9ff
str w25, [x0, #0x1c4]             <- write w25 (0x3b9ac9ff) into memory location stored at x0 + 0x1c4 (this is our money address)
ldr w25, [x0, #0x1c4]             <- original code where we used to hook.. (which loads our current money.. into w25)
ret                                             <- return to where we hooked... (007C9280)
Also. 0xFFFFFFFF **DOES** work on this game because i have actually acheaved the 32 bit unsigned int limit in game with trades and money 8x cheat Sot he value at least can accept 0xFFFFFFFF. So im trying it in a cheat now


Edit. NMS **DOES** accept 0xFFFFFFFF in the loads of mooney cheat and it totally applies. You can 100 percent use it
 
Last edited by fennectech,

Melibanez

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NieR Automata The End of YoRHa Edition

TID:0100B8E016F76000
BID:992787E2B5425994

Added more codes, Translated file by Kaito B from 91tvg! also thanks to user felonius for posting.

Remove what you don't want from file before copying.

[Speed Move with ZR]
040E0000 0026D048 1E211008
040E0000 0026B4FC 1E2E9008

[Infinite Air Jump]
040E0000 0026DED0 D503201F

[Invincible]
040B0000 00231158 365F8D80

[HP does not decrease]
040B0000 002B5C34 4B1F0108

[Money x2]
040B0000 00655B1C 0B0007F3

[Money x4]
040B0000 00655B1C 0B000BF3

[Money x8]
040B0000 00655B1C 0B000FF3

[XP x2]
040B0000 005FAF84 0B0107F5

[XP x4]
040B0000 005FAF84 0B010BF5

[XP x5]
040E0000 005FAF84 0B010835

[XP x8]
040B0000 005FAF84 0B010FF5

[Damage x5]
040E0000 00399E30 0B140A80


[Modification effect restore]
580F0000 0139B2E5
510F1000 00000000
915FF100 000000BF
A1F00400 0139B2E5
040E0000 00399E30 2A1403E0
040E0000 005FAF84 2A0103F5
040B0000 00231158 34FF8D80
040B0000 002B5C34 4B160108
040B0000 00655B1C 2A0003F3
040B0000 005FAF84 2A0103F5
040E0000 00655B1C 2A0003F3
040E0000 00664E28 11000508
040E0000 0064C148 0B010129
040E0000 0023690C 1E270102
080E0000 0067E4CC 7100113F B9580929
040E0000 0067E4D4 5400016B
040E0000 0023FFD0 B87B6908
040E0000 0026DED0 B9148A68
040E0000 0026D048 1E2E1008
040E0000 0026B4FC 1E2E1008
580F0000 0139B2EB
510F1000 00000000
915FF100 000000BF
A1F00400 0139B2EB
580F0000 0139B2EB
510F1000 00000000
915FF100 000000FB
A1F00400 0139B2EB
580F0000 0139B2E4
510F1000 00000000
915FF100 000000DF
A1F00400 0139B2E4
580F0000 0139B2EF
510F1000 00000000
915FF100 000000FB
A1F00400 0139B2EF
580F0000 0139B2E5
510F1000 00000000
915FF100 000000E0
A1F00400 0139B2E5
580F0000 0139B2E5
510F1000 00000000
915FF100 0000007F
A1F00400 0139B2E5
 

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ZER-O

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I heard that the AE doesnt give you anything good anyway and causes a lot of trouble for some switch users.
Ill take a look at it soon, once i got some spare time
i am not sure what enhancments are there for the Switch Version compared to the original Release, all i see is Yellow Tainted Shaders compared to the original Look
 
Last edited by ZER-O,
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