@prof72 ,there is nothing to teach also because i am the least suitable person for this role,look at the cheats as they are made and if you create them with Edizon SE,too you will understand how i made them.
can turn on inf items and craft not consume then sell upgrades to merchants infinitely, they never leave your inventory while selling them. made 1mil nanites in like 3min.
Any chance you could make a version of the money cheat with the value 4294967295 (0xFFFFFFFF. thats the unsigned 32 bit epoch and the max the game can handle. And thus will leave the player with the max ammount of money possible when next update drops and cheats break I tried to do it myself but i cant find the upper 16 bits of the value in the cheat.
Any chance you could make a version of the money cheat with the value 4294967295 (0xFFFFFFFF. thats the unsigned 32 bit epoch and the max the game can handle. And thus will leave the player with the max ammount of money possible when next update drops and cheats break I tried to do it myself but i cant find the upper 16 bits of the value in the cheat.
Top right of the webpage.. click GDB to turn it on.. (it'll give you proper endian - byte order for code)
aka
Code:
D2AECF39
F2865639
replace.. original code..
Code:
080E0000 0200FFF8 D65F03C0 B941C419
080E0000 0200FFF0 B901C419 "F2993FF9" < REPLACE QUOTED WITH 2nd LINE (remove the quotes)
040E0000 0200FFEC "D2A77359" < REPLACE QUOTED WITH 1st LINE (remove the quotes)
040E0000 007C9280 94611B5B
This will only explicitly work for the above code, but same.. methodology is used to edit other asm hacks..
If you are curious the full code is..
Code:
mov x25, #0x3b9a0000 <- move first set of hex values into x25.. (we can't move giant values)
movk x25, #0xc9ff <- move 2nd set of hex values into x25... so now it becomes.. 0x3b9ac9ff
str w25, [x0, #0x1c4] <- write w25 (0x3b9ac9ff) into memory location stored at x0 + 0x1c4 (this is our money address)
ldr w25, [x0, #0x1c4] <- original code where we used to hook.. (which loads our current money.. into w25)
ret <- return to where we hooked... (007C9280)
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