Thank you so much for these codes. When you open the text file all the codes are linked together in one long block of text. How do I re-format the text file. Will Edizon do it automatically? Thanks again.
Edit: No need for a new text file. Cheats show up in Edizon just fine. Thank you again crazy_p.
Not completely sure anyone else posted a code like this (aside from @arismendy64 3 heart code)
Anyway i was asked for a max heart code. I also added the double defense to it.
I have tried all the "Auto EMMI counter" cheats that people posted here for Metroid Dread and none seems to work. The EMMI always grab me and kills me. I'm trying these codes using a save that I have at the very first save point of the game (the second slot save). Anyone else facing the same situation?
I have tried all the "Auto EMMI counter" cheats that people posted here for Metroid Dread and none seems to work. The EMMI always grab me and kills me. I'm trying these codes using a save that I have at the very first save point of the game (the second slot save). Anyone else facing the same situation?
small update... i changed the equipment mod code to now give
max bomb bag 40
max quiver 50
max seeds 50
Max Deku nuts 30
Max Deku stick 30
max bombchu 50
golden gauntlet
golden scale
and Adult wallet to hold 500 rupees.
More codes for Ocarina of Time <3 Song warp locations <3
Code:
Note=For this cheat to work, You have to have the Ocarina & Song. make your choice & Play the song of the cheat name to get where you chose. Each song has different locations available to it.
[Bolero of Fire Warp]
580F0000 005D20C0
780F0000 0011C015
610F0000 00000000 000000XX
03 Castle Courtyard
0B Dodongo's Cavern Boss
10 Inside The Deku Tree Boss
14 Shadow Temple Boss
17 Water Temple Boss
1C Ganon's Castle Tower
1F Ganon First Battle
28 Ganon's Castle Room Before Ganon
2B Inside Ganon's Castle Room With Pillar
2F Lon Lon Ranch
33 Mido's House
37 Saria's House
4B Bearded Man's House
40 Top of Ganon's Castle
47 Outside Saria's House
4F Dampe's Race
57 Kokiri Forest
5B Top of Death Mountain
5F Fishing Pond
68 Inside Ganon's Castle
7F Hyrule Castle Gate
BA Top of Ganon's Tower
C2 Great Fairy Fountain
D6 Lost Woods Goron Entrance
DA Lost Woods River Entrance
DE Lost Woods Bridge Field Entrance
E3 Goron City Lost Woods Entrance
F6 Death Mountain Crater
FD Ganon's Castle
[Minuet of Forest & Serenade of Water Warp]
580F0000 005D20C0
780F0000 0011C015
610F0000 00000000 000000XX
00 Sacred Forest Meadow
04 Lake Hylia
15 Inside Jabu Jabu's Belly
18 Dodongo's Cavern
68 Inside The Deku Tree
[Prelude of Light & Nocturne of Shadow Warp]
580F0000 005D20C0
780F0000 0011C015
610F0000 00000000 000000XX
03 Kakariko Windmill
07 Bombchu Bowling Alley
0F Zelda & Impa Flee
14 Kakariko Village
17 Ganon
1D Top of Ganon's Tower
28 Bombchu Shop
2C Bazaar
30 Happy Mask Shop
34 Ganon's Tower
38 Ganon's Castle
4C Inside Spirit Door
6C Burning Castle
50 House of Skulltula
64 Death Mountain Trail
68 Graveyard
70 Thieves' Hideout
74 Royal Family's Tomb
78 Great Fairy Fountain 1
84 Forest Temple
88 Great Fairy Fountain 2
99 Grotto 01
9D Grotto 02
A4 Grotto 04
A8 Grotto 05
B3 Grotto 06
B0 Grotto 07
B4 Grotto 08
B8 Grotto 09
C3 Grotto 10
C0 Grotto 11
C4 Grotto 12
FC Grotto 13
D3 Bottom of the Well
D0 Lon Lon Ranch Shed
D3 Lon Lon Ranch Outside Shed
D8 Ice Cavern
E3 Outside Cow Pen
E0 Lost Woods Bridge
E4 Lon Lon Ranch Chicken Room
E8 In Front of Deku Tree
EB Spirit Temple Boss
F1 Castle Courtyard
F4 Temple of Time
F8 Gerudo Fortress Jail
[Requiem of Spirit Warp]
580F0000 005D20C0
780F0000 0011C015
610F0000 00000000 000000XX
05 Lake Hylia
08 Zora's Domain
18 Gerudo Valley
1E Lost Woods
28 Gerudo Fortress
30 Haunted Wasteland
34 Ganon's Castle Inside Burning Castle
38 Hyrule Castle
3A Ganon's Castle
3D Death Mountain Trail
4D Goron City
65 Fire Temple
69 Forest Temple
6E Shooting Gallery
79 Ganon's Castle Inside Burning Castle
7E Kakariko Village Entrance
7B Zora's River Entrance
85 Kokiri Forest Entrance
8A Lake Hyrule Entrance
8E Gerudo Valley Entrance
92 Death Mountain Trail Entrance
95 Graveyard Entrance
9E Zora's Domain Entrance
A2 Zora's Fountain Entrance
BA Goron City Entrance
BE Death Mountain Trail
C1 Goron City
C5 Lakeside Laboratory
C9 Top of Ganon's Castle
CD Hyrule Market (Child Link's)
CF Hyrule Market (Adult Link's)
F1 Desert Colossus
FA Lon Lon Ranch Entrance
FD Hyrule Field
Sorry to spam so many codes guys. Here is another i just finished up for ocarina of Time (USA)
Spawn Dark Link in the Temple of Time.
Hidden boss vibes >?
Hyrule Warriors: Age of Calamity (Version 1.3.0)
ID: 01002B00111A2000
BIN (Build): C3CF52BF2B05D731
Here’s the updated codes for Age of Calamity update. I updated all the codes from my old post and some of the codes are missing in this revised version because I think they're not really important. If I do find more codes, I'll update the list. I hope the codes works for everyone because I tested them and they do work.
NOTE: For the spoil code, I made every item you get after the battle to 20 because I think it's a fair amount. If you really want to have more than that. Change 00000014 to your liking. In HEX format of course.
[Infinite Fire Rod]
041F0000 4DF77210 00000008
[Infinite Ice Rod]
041F0000 4DF77214 00000008
[Infinite Thunder Rod]
041F0000 4DF77218 00000008
[Infinite Apples]
041F0000 4DF7722C 00000008
[Have Baked Apple]
041F0000 4DF7724C 00000002
(Change 2 to 1 if you want a default Apple)
[Instant Rune Charge]
041F0000 4DF746AA 00000000
[Impa 7 Shadows *Works during combo only*]
041F0000 4DF74E90 00000007
[Special Power Maximum]
041F0000 4DF74E14 00000003
(Note: The special power gauge is invisible. You can still perform the special. If you want the gauge to show up, end the battle with the code off)
[Tons of Spoils After Battle]
300F0000 00000028
04110000 4DF780C4 00000014
78010000 00000008
310F0000
[300 KO Points]
041F0000 4DF74654 00000099
041F0000 4DF74655 00000001
(DO NOT use this code if you're doing kill all enemies modes *example: TheLizalfos Infestation mode* because you will not win the battle.
NOTE: If you’re using any of these codes, if you want to have the attack power and defense to go back to default, you will need to turn the code off and go to any battle and win and then the next battle it’ll go back to default.
NOTE: This is not a permanent armor codes, this will be use for temporary as long the codes are on. If you save the game and whatever code you used to change the attire, it will revert to normal clothing that you have in your inventory. Even saving a game won’t keep them.
P.S. The old attire is the same one that Link wore after waking up in the Shrine of Resurrection in Breath of the Wild.
[Wear Old Attires]
01100000 4C166217 00000014
01100000 4C166218 00000014
[Report: Hidden Battles x100] (NEW for DLC 2)
02100000 4C167B22 00000064
01100000 4C167E38 00000001
NOTE: If you use the character codes, they will start with NO weapons and they will be level one with ONE heart. I recommend go to any low-level battle (Battle at Hyrule Field) where you can have 2 people in the battle. Use a strong character to complete the whole scenario and then after the battle, the spoils will give the characters their weapon(s) and their hearts will go to default after leveling up. This reminds me of Pokémon when you can use EXP ALL.
IMPORTANT NOTE: Also, their quests WON'T open until you get the characters legitimately. For example, I unlocked Urbosa right after the Battle of Hyrule and before going to Road to the Ancient Lab. Her quests won't open until I get her legitimately after doing "Urbosa, the Gerudo Chief" main quest and then all of her quests will show up. These code won't affect the gameplay... I hope...
*EDIT* The characters are still playable (I can use the Great Fairies after Battle of the Hyrule main quest and powered them up fine), just their quests won't appear on the map until you get them in the normal way through the game progress.
[B]@CJB[/B] for the item codes. The item codes was the first learning experience for me to make codes. I used his example to find the items codes first in v2 and then I updated to v3 of Hyrule Warriors: Age of Calamity. All works goes to him.
[B]@ReclaimerShawn[/B] for his long YouTube videos on a tutorial to to create codes and other useful stuff.
and people who made Atmosphere's cheat.md where I learned about the cheat code formats.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I'm getting reports from people saying that "Have Any Items" cheats does not work. One person got it to work after transferring Edizon SE Overlay from an actual Edizon App. Another person got the codes to work by turning all the cheats off when booting the game by going to /atmosphere/config/system_settings.ini
Find this and change:
dmnt_cheats_enabled_by_default = u8!0x1
to
dmnt_cheats_enabled_by_default = u8!0x0 and remove the ; thingy from the line. Hopefully that'll fix the problem.
To start with this all you need to change the values. I attached an example for Link’s weapon. He has a tree branch with modified status(?). The one with italic bold fonts in parentheses is what I changed in the screenshot to show a demonstration.
Any weapons that are strike-through are dummied. Dummied items was meant to be put in a game but ended up getting removed for some reasons. Their names are still in the game file but the graphic are... invisible. You can still attack enemies with invisible weapons though.
I do not understand why Riju and Yunobo have an extra weapon, I would labeled it "dummied?" unless I figure out what it is but I don't think they're important though. Are they?
For the characters hidden seals, I found the addresses and I did not want to change them because I’m not sure if changing them can affects the game play or the found weapons. I decided not to change them.
You'll noticed that the Four Champions have two same weapons. Why because 1) Default is when they joined your party and 2) 3rd tier is from a rusted weapon, I think.
The seals I highlighted in the Weapon Seal list are my recommended picks.
VERY IMPORTANT NOTES
I set the button to activate because without the button activation, the weapon code will overwrite anything that is highlighted. To activate the weapon changes, go to your character's weapon list and pick any weapon to equip and then when it's highlighted press ZL button and A to make the changes.
Make sure these two weapons you obtained during the game (the Master Sword and the Bow of Light) is not highlighted in your inventory or you will lose them. I would be safe... even if those two vanished from the inventory have any effects to the gameplay.
Credit to [B]@CJB[/B] for the long list of weapons hexadecimal codes from posts ago and the codes for the old version of weapon changing. I used it to find new weapons and updated the address points for the latest update of this game.
Here's the screenshots of how to set up the weapon of your choices.
Seals
HEX
Damage Reflected When Guarding Attack Speed
Attack Speed+
Attack Speed++
Attack Range
Attack Range+
Attack Range++
Chance to KO Weak Enemies %
Perfect-Dodge Timing Window
Perfect-Dodge Timing Window+
Perfect-Dodge Timing Window++
Special-Attack Charge Rate
Special-Attack Charge Rate+
Special-Attack Charge Rate++
Chance to Automatically Guard %
Perfect-Guard Chance When Guarding%
Pierce Enemy's Guard with Midair Attacks
Resistance to All Status Effects
Chance of Landing Shockwave
Damage to Locked-On Target
Auto-Critical Hit after Combos Battle EXP: +%
Battle EXP: +%+
Battle EXP: +%++
Fusion Material EXP: +%
Fusion Material EXP: +%++
Fusion Material EXP: +%+++
High-Resell Weapon
High-Resell Weapon+
High-Resell Weapon++
Detects Nearby Koroks
Detects Nearby Chests
Improves Quality of Found Weapons
Increased Blupee Encounters Monster-Part Drop Rate: +%
Monster-Part Drop Rate: +%+
Monster-Part Drop Rate: +%++
Battlefield-Specific Material Drop Rate: +%
Battlefield-Specific Material Drop Rate: +%+ Battlefield-Specific Material Drop Rate: +%++
Ancient-Part Drop Rate: +%
Ancient-Part Drop Rate: +%+
Ancient-Part Drop Rate: +%++
Rare-Material Drop Rate: +% Mineral Drop Rate: +%
Material Drop Rate from Grass: +%
Material Drop Rate from Grass: +%+
Material Drop Rate from Grass: +%++
Sensor-Registered Material Drop Rate: +%
Damage to Foes with Status Effects: +% Regular-Attack Damage: +%
Regular-Attack Damage: +%+
Regular-Attack Damage: +%++
Strong-Attack Damage: +%
Strong-Attack Damage: +%+
Strong-Attack Damage: +%++
Midair-Attack Damage: +%
Midair-Attack Damage: +%+
Midair-Attack Damage: +%++
Dash-Attack Damage: +%
Dash-Attack Damage: +%+
Dash-Attack Damage: +%++
Flurry Rush Damage: +%
Flurry Rush Damage: +%+
Flurry Rush Damage: +%++ Damage to Midair Enemies: +%
Damage to Midair Enemies: +%+
Damage to Midair Enemies: +%++
Special-Attack Damage: +%
Special-Attack Damage: +%+
Special-Attack Damage: +%++ Damage at Full Hearts: +%
Damage at Full Hearts: +%+
Damage at Full Hearts: +%++
Damage at % Hearts or Less: +%
Damage at % Hearts or Less: +%+
Damage at % Hearts or Less: +%++
Damage per 0 KOs: +%
Damage per 0 KOs: +%+
Damage per 0 KOs: +%++
Heal a Percentage of Damage Dealt
Heal by Defeating Enemies
Healing-Item Drop Rate: +%
Healing-Item Drop Rate: +%+
Healing-Item Drop Rate: +%++
Healing-Item Effect: +%
Healing-Item Effect: +%+
Healing-Item Effect: +%++
Damage from Enemies: -%
Damage from Enemies: -%+
Damage from Enemies: -%++
Lightning Defense
Fire Defense
Ice Defense
1 2
3
4
5
6
7
8
9
A
B
C
D
E
F
10
11
12
13
14
15 16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22 23
24
25
26
27 28
29
2A
2B
2C 2D
2E
2F
30
31
32 33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
40
41 42
43
44
45
46
47 48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
Farming Hoe
Boat Oar
Iron Sledgehammer
WoodCutter's Axe
Double Axe
Giant Boomerang
Traveler's Claymore
Zora Longsword
Gerudo Longsword
Eightfold Longblade
Edge of Duality Ancient Blade Saw (dummied)
Royal Guard's Claymore
Boko Bat
Spiked Boko Bat
Dragonbone Boko Bat
Moblin Club
Spiked Moblin Club
Dragonbone Moblin Club
Ancient Battle Axe
Ancient Battle Axe+
Ancient Battle Axe++
Lynel Crusher
Mighty Lynel Crusher
Savage Lynel Crusher
Windcleaver
Moblin Arm
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