These are apparently for the 1.3.3 update.Do the build ID's match?
i'm not aware of any other bulid ID for that update other than 49690ba2efdcd7a7
These are apparently for the 1.3.3 update.Do the build ID's match?
These are apparently for the 1.3.3 update.
i'm not aware of any other bulid ID for that update other than 49690ba2efdcd7a7
@Lionheartwolf can you test this?
Hatsune Miku: Project DIVA MEGA
TID: 01001CC00FA1A000
BID: 2ff03fc088cba7a7
[Inf Hp]
040F0000 4D15C76C 00000101
[Achieve rate]
040F0000 4D15C770 01000000
are you using edizon? thought it has problems with loop codesHi can anyone help me with these Pokken tournament codes
as every time i try activating one the game crashes and i have to hard reset my switch.
[All Pokemons Max Level]
300b0000 00000020
04000000 00d8c790 00019384
78000000 000000b0
310b0000
20000000
[All Costumes]
02000000 00d8b0c8 00000404
08000000 00d8c1e4 00040404 04040404
300c0000 00000ea6
01000000 00d8b31b 00000004
78000000 00000001
310c0000
20000000
[All Titles]
300a0000 00000251
01000000 00d86508 00000002
78000000 00000010
310a0000
20000000
I don't have the slightest clue why these ones won't work for me
Im looking at the addresses now, and I am also on 1.3.3 and so far those addresses look correct. (Im using Noex to look, not the cheats themselves.)
There might be a problem with how the cheats are written. I wouldn't know how many times the cheat is meant to loop just by looking at it, but I do know that the starting addresses in these cheats, and the values being written are at least correct.
I am a little curious as to why the max level cheat loops 32 times when there isn't 32 pokemon try to change that 20 to 17 and see if that helps?
Try this:
[All Pokemons Max Level]
300b0000 00000017
04000000 00d8c790 00019384
78000000 000000b0
310b0000
20000000
I haven't updated yet. Im testing out some other codes atm but as soon as I am finished I can look at these.
are you using edizon? thought it has problems with loop codes
i Found this out the hard way:Hi can anyone help me with these Pokken tournament codes
as every time i try activating one the game crashes and i have to hard reset my switch.
[All Pokemons Max Level]
300b0000 00000020
04000000 00d8c790 00019384
78000000 000000b0
310b0000
20000000
[All Costumes]
02000000 00d8b0c8 00000404
08000000 00d8c1e4 00040404 04040404
300c0000 00000ea6
01000000 00d8b31b 00000004
78000000 00000001
310c0000
20000000
[All Titles]
300a0000 00000251
01000000 00d86508 00000002
78000000 00000010
310a0000
20000000
I don't have the slightest clue why these ones won't work for me
There is somewhere a IDA Pro Script, where you can enter a size of needed codecave and the script "should" find any offsets with enough space. Never worked for me.@DaBlackDeath
Do you know how, or can link me to anything to teach me about the codecave adresses, also I cannot even find that base value in my version of the game, in noexs, at least
MOV W0,#0x1 = 20 00 80 52
MOV W0,#0x1 = 20 00 80 52
MOV W1,#0x1 = 21 00 80 52
ADD W2,W0,W1 = 02 00 01 0B
RET = C0 03 5F D6
There is somewhere a IDA Pro Script, where you can enter a size of needed codecave and the script "should" find any offsets with enough space. Never worked for me.
Another way to find codecaves is manually searching.
Each (our switch ones) assembly code is 4 bytes long. A Codecave is a place with 00. So for 1 assembly code you have to find 00 00 00 00. If you need a bigger codecave, you have to multiply.
for codecave , search for 4x 00 (00 00 00 00)Code:MOV W0,#0x1 = 20 00 80 52
Well, for a single assembly code you don't need a codecave. Just as example.
for codecave , search for 16x 00 (00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00)Code:MOV W0,#0x1 = 20 00 80 52 MOV W1,#0x1 = 21 00 80 52 ADD W2,W0,W1 = 02 00 01 0B RET = C0 03 5F D6
first you have to change the byte order because of big/little endianok awesome, now how do i find this address value?
[Our HP is not reduced]
04000000 006C7E00 D2822C21
04000000 006C7E04 8B010122
04000000 006C7E08 39400042
04000000 006C7E0C 7100005F
04000000 006C7E10 54000041
04000000 006C7E14 D2800008
04000000 006C7E18 F946892A
04000000 006C7E1C D65F03C0
04000000 00184F30 94150BB4
[Our HP is not reduced]
04000000 00184F30 F946892A
I tried noexs to search for f946892a, no results, so i tried to find the address by adding to main of mine, then looking at that value, way different, I know these codes are complex, but if i can get this down, I can start posting some awesome codes for everyone
04000000 00543210 00000000
04000000 00543214 00000000
04000000 00543218 00000000
04000000 0054321C 00000000
04000000 00543220 00000000
04000000 00543224 00000000
04000000 00543228 00000000
04000000 0054322C 00000000
04000000 00543210 D2822C21
04000000 00543214 8B010122
04000000 00543218 39400042
04000000 0054321C 7100005F
04000000 00543220 54000041
04000000 00543224 D2800008
04000000 00543228 F946892A
04000000 0054322C D65F03C0 - return from codecave
04000000 00420000 94048C84- jump to codecave at 00543210
For code ave go to the end of the text. There is always some room between text and dataThere is somewhere a IDA Pro Script, where you can enter a size of needed codecave and the script "should" find any offsets with enough space. Never worked for me.
Another way to find codecaves is manually searching.
Each (our switch ones) assembly code is 4 bytes long. A Codecave is a place with 00. So for 1 assembly code you have to find 00 00 00 00. If you need a bigger codecave, you have to multiply.
for codecave , search for 4x 00 (00 00 00 00)Code:MOV W0,#0x1 = 20 00 80 52
Well, for a single assembly code you don't need a codecave. Just as example.
for codecave , search for 16x 00 (00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00)Code:MOV W0,#0x1 = 20 00 80 52 MOV W1,#0x1 = 21 00 80 52 ADD W2,W0,W1 = 02 00 01 0B RET = C0 03 5F D6
@Lionheartwolf can you test this?
Hatsune Miku: Project DIVA MEGA
TID: 01001CC00FA1A000
BID: 2ff03fc088cba7a7
[Inf Hp]
040F0000 4D15C76C 00000101
[Achieve rate]
040F0000 4D15C770 01000000
I second this - being able to get Ice Punch and Thunder Punch on Machop before the final boss would be awesome.Request: Pokémon Mystery Dungeon DX, move changer. Specifically, change what moves each active Pokémon knows - so addresses for each active Pokémon's moves, and each move's ID.
Omg I could kiss you no homo lol. Thanks bro, I'll let you know how it goesfirst you have to change the byte order because of big/little endian
so F946892A become 2A8946F9
Now try to find 2A8946F9 in main.
for a codecave, search 8x 00 00 00 00
lets say you've got a codecave at offset 00543210 like
Code:04000000 00543210 00000000 04000000 00543214 00000000 04000000 00543218 00000000 04000000 0054321C 00000000 04000000 00543220 00000000 04000000 00543224 00000000 04000000 00543228 00000000 04000000 0054322C 00000000
and your value 2A8946F9 at offset 00420000
then your code would become this
Code:04000000 00543210 D2822C21 04000000 00543214 8B010122 04000000 00543218 39400042 04000000 0054321C 7100005F 04000000 00543220 54000041 04000000 00543224 D2800008 04000000 00543228 F946892A 04000000 0054322C D65F03C0 - return from codecave 04000000 00420000 94048C84- jump to codecave at 00543210
Thanks man. Soon enough I'll start releasing my cheats with you guys lol. I just want to make sure I'm good enough first. Can you help me find an offset in blazblue if you have it?These are right.
You mean this one?
[All Real Paintings B (Plus + A) (Detailed Painting)]
80000401
04100000 AC4723D0 0000314e
04100000 AC4723D4 00000000
20000000
Let me know me if it works.
yep, they must be reversed tooOmg I could kiss you no homo lol. Thanks bro, I'll let you know how it goes
also do these asm codes have to have their bytes reversed? I cant find original values either, which I assumed was 0B010129
[Mana 4 times]
04000000 000AA488 0B010929
[Mana 8 times]
04000000 000AA488 0B010D29
edit: that value also got zero results
Thanks man. Soon enough I'll start releasing my cheats with you guys lol. I just want to make sure I'm good enough first. Can you help me find an offset in blazblue if you have it?
yep, they must be reversed too
0B010129 = 2901010B = add w9, w9, w1
so you could be right with this value as original value