Awesome I'll check it out as well laterI don't have us version,so I can't make code.
Alternatively,I post pointer search tool I made.
I found the pointer code by this tool.
Please search and make code by yourself
When I found HP address,Max depth=5,OffsetNum=2,OffsetRange=100.
Wow this toool is amazing!I don't have us version,so I can't make code.
Alternatively,I post pointer search tool I made.
I found the pointer code by this tool.
Please search and make code by yourself
When I found HP address,Max depth=5,OffsetNum=2,OffsetRange=100.
[1P Inf Anger Gauge ( Push - )]
80000800
580F0000 064E9D28
580F1000 00000018
580F1000 000000A8
580F1000 00000650
580F1000 00000110
780F0000 000004C0
680F0000 00000000 00000000
780F0000 00000008
640F0000 00000000 45000000
20000000
dmnt_cheats_enabled_by_default = u8!0x0this is what mine looks like
; Disable uploading error reports to Nintendo
[eupld]
; upload_enabled = u8!0x0
; Control whether RO should ease its validation of NROs.
; (note: this is normally not necessary, and ips patches can be used.)
[ro]
; ease_nro_restriction = u8!0x0
; Atmosphere custom settings
[atmosphere]
; Reboot from fatal automatically after some number of milliseconds.
; If field is not present or 0, fatal will wait indefinitely for user input.
; fatal_auto_reboot_interval = u64!0x0
; Make the power menu's "reboot" button reboot to payload.
; Set to "normal" for normal reboot, "rcm" for rcm reboot.
; power_menu_reboot_function = str!payload
; Controls whether dmnt cheats should be toggled on or off by
; default. 1 = toggled on by default, 0 = toggled off by default.
dmnt_cheats_enabled_by_default = u8!0x0
; Controls whether dmnt should always save cheat toggle state
; for restoration on new game launch. 1 = always save toggles,
; 0 = only save toggles if toggle file exists.
; dmnt_always_save_cheat_toggles = u8!0x0
; Enable writing to BIS partitions for HBL.
; This is probably undesirable for normal usage.
; enable_hbl_bis_write = u8!0x0
; Enable reading the CAL0 partition for HBL.
; This is probably undesirable for normal usage.
; enable_hbl_cal_read = u8!0x0
; Controls whether fs.mitm should redirect save files
; to directories on the sd card.
; 0 = Do not redirect, 1 = Redirect.
; NOTE: EXPERIMENTAL
; If you do not know what you are doing, do not touch this yet.
; fsmitm_redirect_saves_to_sd = u8!0x0
[hbloader]
; Controls the size of the homebrew heap when running as applet.
; If set to zero, all available applet memory is used as heap.
; The default is zero.
; applet_heap_size = u64!0x0
; Controls the amount of memory to reserve when running as applet
; for usage by other applets. This setting has no effect if
; applet_heap_size is non-zero. The default is 0x8600000.
; applet_heap_reservation_size = u64!0x8600000
Did anyone had any issues with `atmosphere/titles` and `atmosphere/contents` getting swapped out ? ( FW 9.1.0, AMS 0.10.1 )
Using the rar found on first post which contains tons of title folders for cheats, whenever I turn the switch and try go to edizon, it says I have cheats found but not for my game build (thought the reported title and build IDs are the same as the file names on the cheats). And whenever I go back to the pc with the sd, I see that all folders from titles were moved to contents, and contents became titles...
I can reproduce all the time.. I deleted both folders, put back stock AMS contents folder, then put titles with the rar contents, and bang, happened again. idk wth is happening.. Wasn't happening when i didn't have that many game folders in titles folder. Of course I won't be using all of them at the same time, but wanted to keep titles updated with cheats so whenever I get a new game, I'd have something to play with if I wanted to, pretty much like how I did back then with PSP and `cheats.db`
Does AMS have issues with too many folders on `atmosphere/titles`?
SAMURAI SHODOWN
TID:01008FC00D964000
BID:0670ffe5088a2139
Code:[1P Inf HP] 580F0000 064E9D28 580F1000 00000018 580F1000 000000A8 580F1000 00000650 580F1000 00000110 780F0000 00000044 640F0000 00000000 03E80000
thank you Takumi4685‼
I was able to find a multi-pointer with your tool!!
that is reasonable because that build id is for 1.0does not work in version 1.40
As soon as I get home, I'm downloading this and checking out my south park dumps. If so we will have some infinite health codes to go along with them. And a few other games I was working on.@Retroboy , new pointer search tool is out!
https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-800#post-8891836
Who uses version 1.0? 1.40 has the dlc unlocker, so I use it, the cheats should be for 1.40 then.that is reasonable because that build id is for 1.0
Thanks, ive always had issues trying to find working pointers.I don't have us version,so I can't make code.
Alternatively,I post pointer search tool I made.
I found the pointer code by this tool.
Please search and make code by yourself
When I found HP address,Max depth=5,OffsetNum=2,OffsetRange=100.
some people don't care about dlcs and 1.4 might need firmware 9.x and some people are staying on 8.x because of the sx os ram editor bugWho uses version 1.0? 1.40 has the dlc unlocker, so I use it, the cheats should be for 1.40 then.
Did you make this code?OKe checked it and works fine for me
Assassins creed The Rebel collection
TID: 010044700DEB0000
BID: 85F5D5AB6187F602
Version: 1.0.0
[01# Inf Health]
580F0000 059BBA60
580F1000 00000078
580F1000 00000140
580F1000 00000030
580F1000 000000D8
580F1000 00000040
780F0000 000000A8
640F0000 00000000 00C80000
what was your heap because when i was trying to find health, in both neo and sx i was able to set the bar to max.
i search this when my health was full and with all upgradeswhat was your heap because when i was trying to find health, in both neo and sx i was able to set the bar to max.
did you search using the initial value 64 then decrease, when i had the health right next to it was also the bar itself, set to fe should give max.