ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Orafice

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I can confirm the codes work just change the build id of the file to the build id you need.
Thats awesome but have no idea how to do that lol. I would be eternally grateful is someone could do that for me? DUR....... nevermind lol I was doing it wrong the whole time, my bad. Please disregard!!
 
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crazy_p

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Hey @crazy_p have you done any for game boy Advance Zelda minish cap ?
I can work on it when I can....

I tried, but i was not able to find a Single Pointer that worked...
You can find the Addresses very easy, but i gave up after like 5 - 6
Ram Dumps....

ASM is also no viable Solution, sadly....
 

matias3ds

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I can work on it when I can....
Thanks ill apriciate
Post automatically merged:

@matias3ds ,can they be created with Edizon SE?
I Tried searching for values with Rupees and all i got was that the value have not change . So i wasnt able to find any sorry
Post automatically merged:

I tried, but i was not able to find a Single Pointer that worked...
You can find the Addresses very easy, but i gave up after like 5 - 6
Ram Dumps....

ASM is also no viable Solution, sadly....
Thanks for trying B-)
 
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crazy_p

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I Tried searching for values with Rupees and all i got was that the value have not change . So i wasnt able to find any sorry

Search u8 or u16...
Unlike newer Games the Values are not stored in Hexadecimal...
So 99 is not 0x63 it is 0x99...

The best would be to search Rupees if you have 1 - 9

Example 999 Rupees = 0x990900
You also need to change the Endianness
 
Last edited by crazy_p,
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crazy_p

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Can i do it with edizon ?
Yeah you can use EdizonSE!

Sorry i was wrong it is normal u16 with normal Hex Values...
It was like this in the Game Boy Games...

1.jpg

2.jpg
 

Jericoss

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RWBY Arrowfell
TID: 0100AF00185F2000
BID: 96217f63be208ae3 v1.0.0

Mmm made me lazy
[*Hearts Ruby 888888 Jericoss]
580F0000 05072970
580F1000 000152B8
780F0000 00000018
640F0000 00000000 000D9038
780F0000 00000004
640F0000 00000000 000D9038

[*Green Bar Ruby 888888]
580F0000 05072970
580F1000 000152C0
780F0000 00000018
640F0000 00000000 000D9038
780F0000 00000004
640F0000 00000000 000D9038

[*Invencible Ruby]
580F0000 05072970
580F1000 000152C8
780F0000 0000006C
640F0000 00000000 3F800000
780F0000 00000004
640F0000 00000000 3F800000

[*MoonJump Ruby ]
80000002
580F0000 05072970
580F1000 00015228
580F1000 00000050
780F0000 00000014
640F0000 00000000 411B3332
20000000
Post automatically merged:

I tried, but i was not able to find a Single Pointer that worked...
You can find the Addresses very easy, but i gave up after like 5 - 6
Ram Dumps....

ASM is also no viable Solution, sadly....

Mmm what happened Master?

You have something to see ??
 
Last edited by Jericoss,

dsrules

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here are some GBA The Minish Cap cheats for those who are working on the GBA NSO cheats
Code:
Have 999 Rupees: 12002B00 000003E7

Have 999 Shells: 12002B02 000003E7

Have All 4 Elements: 12002B42 00000055

Have All Elements: 02002B42 00000055

Have All Jewelry: 02002B43 00000055

Have All Maps & Windcrests: 22002A80 FFFFFFFF

Have Graveyard Key: 12002B40 00000100

Have Mirror Shield: 12002B34 00001000

Have Cane of Pacci: 12082B36 00000010
Do not use code before having the 4 Elements marked on your map.

Have Bow: 02002B34 00000004
Do not use code before having the 4 Elements marked on your map.

Have Boomerang: 02002B34 00000040
Do not use code before having the 4 Elements marked on your map.

Have Ocarina of Wind: 12002B36 00004000
Do not use code before having the 4 Elements marked on your map.

Have Pegasus Boots: 12002B36 00000400
Do not use code before having the 4 Elements marked on your map.

Have Roc's Cape: 12002B36 00000100

Have Wake Up Mushroom: 100C2B40 00000001

Have White Sword: 12082B32 00000015

Have White Sword 2: 12082B32 00000045


Have White Sword 3: 12082B32 00000105

Have Smith Sword: 12082B32 00000005

Have Flame Lantern: 12002B34 00004000

Have Bracelet, Flippers and Grip Ring: 12002B42 00005500

Have All Sword Techniques: 12002B44 0000FFFF

Have 3 Heart Pieces: 02002AE9 00000003

Have 4 Sword: 12082B32 00001005

Have 4 Tiger Scrolls: 12002B44 00005555

Have All Figurines: 02002A46 00000001

Have All Missing Library Books: 100C2B40 00000057

Have Mole Mitts: 02002B36 00000040

Have Light Bow with 95 Light Arrows
Do not use code before having the 4 Elements marked on your map.
12002B34 00005555
12002AEC 00005F09

Have Lon Lon Ranch Key
02002B39 00000055
02002AF7 00000037
 
Have All Maps & Windcrests
12002A80 0000FFFF
12002A82 0000FFFF
 
Have 99 of All Kinstones
00000000 802C2B6B
00000063 000B0001
 
Have All Gold Kinstones
00000000 82202B58
00006665 202040002
00000000 82202B6A
00006363 00050002
 
Have All Equipment (Must have Minish Cap First)
12002B32 00005555
12002B34 00005555
12002B36 00005554

Have All Items
12002B34 00005555
12002B36 00005554
 

crazy_p

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if zelda was the only game, i do have a asm way of acquiring the RAM address....
but i dont know it will work with the other games....

Nice how do you do that?

are you address found in heap or base?
target address - heap start = way over the 8 digits, heap+0xFFFFFFFF

It should still be in HEAP if i counted correctly....

4.jpg
 
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Gamerjin

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Nice how do you do that?
i started with the rupee, then i did a read breakpoint:
main:00000000001E674C <- get Zelda Rom Address start (x8) here....
this instruction is loading the RAM start address(x8) from somewhere (x0,0x10). but i have step by step and ran to cursor multiple time and the address for that session is the same.
 

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