I can confirm the codes work just change the build id of the file to the build id you need.er....have you tried renaming the build of the existing cheats to the build id that you currently have?
I can confirm the codes work just change the build id of the file to the build id you need.er....have you tried renaming the build of the existing cheats to the build id that you currently have?
Thats awesome but have no idea how to do that lol. I would be eternally grateful is someone could do that for me? DUR....... nevermind lol I was doing it wrong the whole time, my bad. Please disregard!!I can confirm the codes work just change the build id of the file to the build id you need.
I can work on it when I can....Hey @crazy_p have you done any for game boy Advance Zelda minish cap ?
@matias3ds ,can they be created with Edizon SE?Hey @crazy_p have you done any for game boy Advance Zelda minish cap ?
Hey @crazy_p have you done any for game boy Advance Zelda minish cap ?
I can work on it when I can....
Thanks ill apriciateI can work on it when I can....
I Tried searching for values with Rupees and all i got was that the value have not change . So i wasnt able to find any sorry@matias3ds ,can they be created with Edizon SE?
Thanks for tryingI tried, but i was not able to find a Single Pointer that worked...
You can find the Addresses very easy, but i gave up after like 5 - 6
Ram Dumps....
ASM is also no viable Solution, sadly....
I Tried searching for values with Rupees and all i got was that the value have not change . So i wasnt able to find any sorry
Can i do it with edizon ?Search u8 or u16...
Unlike newer Games the Values are not stored in Hexadecimal...
So 99 is not 0x63 it is 0x99...
The best would be to search Rupees if you have 1 - 9
Example 999 Rupees = 0x990900
You also need to change the Endianness
Yeah you can use EdizonSE!Can i do it with edizon ?
I tried, but i was not able to find a Single Pointer that worked...
You can find the Addresses very easy, but i gave up after like 5 - 6
Ram Dumps....
ASM is also no viable Solution, sadly....
Have 999 Rupees: 12002B00 000003E7
Have 999 Shells: 12002B02 000003E7
Have All 4 Elements: 12002B42 00000055
Have All Elements: 02002B42 00000055
Have All Jewelry: 02002B43 00000055
Have All Maps & Windcrests: 22002A80 FFFFFFFF
Have Graveyard Key: 12002B40 00000100
Have Mirror Shield: 12002B34 00001000
Have Cane of Pacci: 12082B36 00000010
Do not use code before having the 4 Elements marked on your map.
Have Bow: 02002B34 00000004
Do not use code before having the 4 Elements marked on your map.
Have Boomerang: 02002B34 00000040
Do not use code before having the 4 Elements marked on your map.
Have Ocarina of Wind: 12002B36 00004000
Do not use code before having the 4 Elements marked on your map.
Have Pegasus Boots: 12002B36 00000400
Do not use code before having the 4 Elements marked on your map.
Have Roc's Cape: 12002B36 00000100
Have Wake Up Mushroom: 100C2B40 00000001
Have White Sword: 12082B32 00000015
Have White Sword 2: 12082B32 00000045
Have White Sword 3: 12082B32 00000105
Have Smith Sword: 12082B32 00000005
Have Flame Lantern: 12002B34 00004000
Have Bracelet, Flippers and Grip Ring: 12002B42 00005500
Have All Sword Techniques: 12002B44 0000FFFF
Have 3 Heart Pieces: 02002AE9 00000003
Have 4 Sword: 12082B32 00001005
Have 4 Tiger Scrolls: 12002B44 00005555
Have All Figurines: 02002A46 00000001
Have All Missing Library Books: 100C2B40 00000057
Have Mole Mitts: 02002B36 00000040
Have Light Bow with 95 Light Arrows
Do not use code before having the 4 Elements marked on your map.
12002B34 00005555
12002AEC 00005F09
Have Lon Lon Ranch Key
02002B39 00000055
02002AF7 00000037
Have All Maps & Windcrests
12002A80 0000FFFF
12002A82 0000FFFF
Have 99 of All Kinstones
00000000 802C2B6B
00000063 000B0001
Have All Gold Kinstones
00000000 82202B58
00006665 202040002
00000000 82202B6A
00006363 00050002
Have All Equipment (Must have Minish Cap First)
12002B32 00005555
12002B34 00005555
12002B36 00005554
Have All Items
12002B34 00005555
12002B36 00005554
are you address found in heap or base?
if zelda was the only game, i do have a asm way of acquiring the RAM address....
but i dont know it will work with the other games....
are you address found in heap or base?
target address - heap start = way over the 8 digits, heap+0xFFFFFFFF
i started with the rupee, then i did a read breakpoint:Nice how do you do that?
the math adds up correctly in this photo, but not in photo of your 3 memory dumpsNice how do you do that?
It should still be in HEAP if i counted correctly....