Changing the resolution of a game in an R4 SDHC

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,296
Trophies
4
Location
Space
XP
13,861
Country
Norway
Does anyone know how to improve the resolution of a ds game in an R4 SDHC card?
This is in the DS section, obviously you can't increase the resolution of a DS because that's the native resolution of the screens.
If you meant to post this in the 3DS section, then there is a way to make DS games widescreen on 3DS.
 

emmanu888

6 years and still going strong
Member
Joined
Jan 25, 2009
Messages
1,486
Trophies
1
Age
29
Location
Victoriaville,Québec
XP
2,289
Country
Canada
If you mean upscale the resolution, that's done through emulation.

For 3DS its through Twilight Menu and modifying some files to get DS mode to be stretched and patches in Twilight Menu for compatible games to show in widescreen.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
Short version. As noted 3ds stuff can trick a viewport into rendering wider hence widescreen patches. Some consider it distinct from increased resolution but it is still a type.

If you saw some of the things done for various modded versions of emulators and more recently incorporated into mainline desmume then in hardware it is not a universal thing.

Your options for doing anything in hardware then somewhat mirror the options you have for speeding up a game, and incur about as much difficulty. One day an additional hardware mod might be achieved but that is not likely in the next decade outside of some university student having a silly project.
Anyway some games will decrease the effective resolution like it is 1995 and we are trying to play Doom et al on an ageing 386. The hacker, likely a cost to framerate, could increase things in these instances. The DS does not really have a major resolution modes for its 3d aspect like some older consoles which might vary between menu and in game. Whether you could counteract some negative effects by bringing fog further in and reducing negative effects is going to be more subjective.
Microscopy notes the difference between resolution and apparent resolution. I once had a discussion on how it might be possible to take I think it was a copy of the player model from a Kingdom Hearts sequel and backport it to the first DS game, such a thing, as well as more creative traditional editing of things*. Similar would apply to textures and adding those on to things that might be material (which did include vertex colours as part of it rather than kicking to to textures). You might also fiddle with camera placement to achieve something similar (a far easier task, see some of the stuff done for first person pokemon).

*if you are at all familiar then do be aware that especially with the low poly counts of most DS models that subsurf is not going to do much good.
 

ghjfdtg

Well-Known Member
Member
Joined
Jul 13, 2014
Messages
1,360
Trophies
1
XP
3,284
Country
The wide screen stuff that has been mentioned doesn't actually increase resolution. It decreases it! Why? Because cheats are applied to the game to squish the output via aspect ratio (loss of resolution) and the 3DS side stretches it (you get scaling artifacts on top).
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @realtimesave, Sup