Works perfect for me, looks better as a black screen now. Everything works as normal, just replace the .3dsx file and you're done.
smart really nice.....hows about a nice blue colour one that matches the recent homemenuhax screens i.e reinand rxtools and cakes. could have a nice darkish blue font the enhances the nice kinda sky blue of the background. but if its too much like work thats ok thx for considering.....Here it is, I havent tested it yet though, so before renaming it to boot, please test it
You could just install the grid Homebrew launcher and then download one of the many dark themes for it.smart really nice.....hows about a nice blue colour one that matches the recent homemenuhax screens i.e reinand rxtools and cakes. could have a nice darkish blue font the enhances the nice kinda sky blue of the background. but if its too much like work thats ok thx for considering.....
You could just install the grid Homebrew launcher and then download one of the many dark themes for it.
You can change the amount of seconds that CTR boot manager takes to auto select the default option. Change it to 30 seconds if you don't like the timer at all.but if your coldbooting to one of the cfw reinand rxtools or cakes the ctrboot mngr is onscreen for quite a few seconds you never actually see hbl at all
Jesus, i fucking love you! Thanks!!!well im off for now, enjoy guys, if anyone has any problems I will get on it later
Looks like an MS-Dos menuHere it is, I havent tested it yet though, so before renaming it to boot, please test it
Looks like an MS-Dos menu
Thanks!!
I tried to compile, but I did not make it. What tools do you use to compile?
Thanks for the heads up+1 to CakesFW not booting, not even from homebrew launcher. But then I don't think I ever got CakesFW to work before.
Reinand also not booting on N3DS with the black ctr
Very low boot rate with N3DS Reinand 3.1, almost won't boot. Switched back to original and all is fixed...sry bro.
Its in the GL code, with basic understanding of how rendering works, you can conclude the background is most likely the clear buffer, so look for the clear function, dont have the code right now so I cant tell you exactly where it is, but I think its in gfx.cI made an account just for this. Hi megatallica, may I know what part of the source you changed? Can't seem to find it myself