So I have this problem where I have a Super Smash Bros. Brawl iso that is being read by CFG Loader. Plays Brawl fine but I want to load project M onto it. In order to do that Ocarina Codes must be enabled. However when I do enable ocarina codes the game will still boot up as brawl instead of Project M. My Brawl is Split up into 2 wbfs files on a 16gig SDHC on FAT32. I can play normally but for some reason CFG Loader will not apply ocarina codes to activate Project M on it.