CaVE Database Manager and the SNES/SFC Full Unlocks have been updated to the latest SNES/NES/SFC/FC Online V1.7/V4.7!
As always, check the original comment for links to the homepage to download it!
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Further, for once this isnt just a database update for CaVE. It's now v1.1, and a newly compiled binary. There's only 1 major change, but its an important one. The ability to update your custom databases made for older versions of the Online app, to include the new games from a newer update.
This feature comes into play automatically when CaVE detects that there are games in the selected Stock Database that dont exist in your currently loaded database. It prompts you with a pop up and a Yes/No option to update.
Further, I remember fixing 1 minor bug that was caused by incorrectly allowing databases to be in a folder without a title ID in the path. If you see an error mentioning something like this, you need to place your "romfs" in a parent folder with that platforms title ID as the name. For reference:
SNES Online = "01008D300C50C000\romfs"
NES Online = "0100D870045B6000\romfs"
SFC Online = "0100E8600C504000\romfs"
FC Online = "0100B4E00444C000\romfs"
Finally, I addressed a minor "issue" I heard people ask about FAR to much. The most minor version number is now no longer displayed in the About window. This is because I do NOT use that version for app updates, and instead JUST FOR DATABASE UPDATES. I will tick that number up in the file name of the archive, but not within the app when the only thing I have updated in the archive is adding the latest databases. So once and for all, shut up about it! lol
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A general warning. I have been working really hard at streamlining and automating the process I go through for making these updates. In the short term, there may be errors in the databases/strings files. Just let me know if you find any, and I'll try to fix my process. In the long term this should mean that I can probably pump out a update for each Online app within 30m of getting the files, including Full Unlock hacks. But of course there are other limiting factors. How fast I'm able to get my updates tested, and how fast files are even available to me (this time? It was REALLY slow! A couple days, and I was even lucky for that. Previously it only took like half a day max.). I just worked to eliminate the stuff within my control that could cause delays.
EDIT:
There are 2 known issues at this time.
First is a directory not found exception. This is fixed by redownloading the archive if you downloaded it prior to posting this edit.
Second appears to be a database issue caused by my automation like I suspected might happen. It only happens with NES/FC databases. I'll get to fixing it as soon as I can, but for now I just re did those databases manually. Again, just redownload the archive.