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As the games played on 3ds are horribly jaggied so can we have an alternative for some rendering that make the edges smooth such as in emulators (16-Bit Filtering in GpSp on PSP makes it look quite neat than normal) each sort of emulator has that, plus there is no performance degrading factor that will cause a drop in FPS. This is possible through payloads for TWL (@Robz8 and @ApacheThunder, the whole DS Community has faith in you) and for CTR (Luma 3DS' Render+AA function like that of Clock+L2) (@AuroraWright and @TuxSH, you both have the skills to do this). The conclusion is that the benefits that B9S has over A9LH is that devs can easily programme and exploit the system to higher capabilities. This thread was not created for troubling the devs pr for taking any bullshit from you idiots who will be swearing at this post unnecessarily. Mind It!