Bringus Menu Mod Menu for Portal 1 for the Nintendo Switch

This is the accompanying mod to my Bringus Menu release for Portal 2 here, which backports a lot of the features to Portal 1, plus some new things. Here are the features:

Modded main menu:

  • Final boss fight warp to unlock all levels
  • Three custom map slots
  • Ability to load a hidden developer test map
  • Developer console (currently not working)
  • Get portalgun early
New options:

  • Change game timescale
  • Enable sv_cheats
  • Show FPS
  • Place portals on any flat surface
  • Change portal render depth
Custom binds:

  • Fire rockets
  • Spawn Alyx, G-Man, and Zombies
  • Spawn HL2 Airboat and Jeep
  • Spawn weighted testing cube
  • God mode (invincibility)
  • Noclip (walk through walls & fly)
Download and instructions here: https://github.com/BringusStudios/portal1bringusmenu
 

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Last edited by BringusStudios,

masagrator

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Do you know maybe if there is in work plugin that will allow loading files outside of game.zip in Portal and Portal 2?
I want to make Polish language mod that won't force me to host practically whole game.
 

BringusStudios

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Do you know maybe if there is in work plugin that will allow loading files outside of game.zip in Portal and Portal 2?
I want to make Polish language mod that won't force me to host practically whole game.
I've been poking around in the ARM code for the game, and it looks like someone very skilled with ARM assembly would have to reprogram how the game loads assets unfortunately. My Hope is that someone will find a way to load custom files from the save file, since the files in the save are loose and uncompressed
 

khuong

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If nobody won't touch this, I guess I will look at it after finishing my current project (which I hope will be finished in next 2-3 months).
Since game is using NROs, I hope all necessary symbols are left untouched to make this easier.
Already have experience with hooking games using NROs.

I was going to have a look, but i'd be starting from scratch :D lol I'd love to see how you manage to do it if you end up making something <3 excited

My method of thinking was..

Hooking game console -> and running commands that allow loading other assets
 

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