The one big question is, among the fixes, does it now run 30fps locked with no slowdowns? Or does it still run "free" fps with serious framedrops like the original version? Chary's post only mentions graphics fixes.
This guy sums it up. Supposedly the input lag's better, but 30fps on this game after playing through it at 60 on my PC (which this game shouldn't need a GTX 1080 with an i7-8700k and 16GB of RAM
and all SSD storage. I thought the Switch was supposed to be using the same kind of memory as what's found in SSDs, hence the paltry 32GB of on-tablet storage?) is such a sore sight on the eyes, and if I'm at home more often like I am these days, there's very little incentive for yours truly to pick up this version of the game to play as opposed to running it on my PC which is way beyond overpowered for it. I mean, the minimum requirements say that the minimum GPU you need for this is a GTX 760, and I imagine my first PC I ever put together that was capable of running any "modern" (think 2012-2016) games that aren't "Insert mundane activity here Simulator" would be capable of running this game
far better than the Switch is running it, especially with all of the mods out there these days. If that's how low the bar was for the PC version in terms of requirements, there should have been no problem having a whole separate master build of the game for Switch, PS4, PS4 Pro, Xbox One, Xbox One S, and Xbox One X that all had their own assets with different polycounts for all of the models, different resolutions for the textures, different programming for all of the effects, etc..
I just don't get why these Kickstarter games that are backed by individuals who've had experience in the gaming industry don't stick to what they know best and go with pixel art that's not going to demand anything on the hardware because they aren't Arc System Works with Dragonball Fighter Z money. It worked for games like Dust: An Elysian Tail, Shovel Knight, and plenty of others that have seen, as far as I'm aware, good ports to Switch, and these are guys and gals who don't have name recognition among hardcore gamers who actually care to follow this shit in general. "There aren't enough pixel artists!" My ass! Look at the stuff made, completely for free, by MUGEN creators to create characters who have no previous sprites in a 2D game!
That last one you could argue is using parts of sprites from other characters, but you get my point: it isn't hard to find talented artists who are complete no names to be sure, but that's the thing: said no names apparently had enough talent at Konami back in the day to give us classics like Contra, Castlevania Symphony of the Night, all of the Goemon games, etc.. If you want to stand out from being another failed "Here's an old developer for whom there's no demand for his style of game anymore like he does it" 2.5d/low effort game development trend on Kickstarter, you're gonna have to take some risks to get what people really want, and that's a game that will age well regardless of the graphics maybe not being on the level of Arc System Works. No one was expecting a monster of a game like this in terms of sprite quality and animations from these guys:
Would I love to have the game look as good as the above? Sure, but that's about as realistic as believing that Jesus is coming back again or that SOTN stands a chance of being fully remade, with
all of the content from every version of the game (including playable Saturn Maria and not Rondo of Blood Maria 2.0 like in PSPSOTN) with the same graphical quality as above. And I sure as hell don't want Arc System Works to sellout and get bought by a Hitler of a company such as Konami!
I know I made a long post, as I usually am want to do, but it's just so disappointing because this is a decent game that could have been so much better and more successful if they didn't limit themselves to 2.5D which isn't an instant no deal like it used to be thanks to stylization nowadays, but the fact that Curse of the Moon runs on everything, 3DS included (the game is 20 fucking MB for fucks sake, that's a game that's not bloated in any way in terms of storage), and that the main game doesn't run perfect on the console that its target audience is going to play the game on mostly isn't exactly a good way to start a franchise, if there ever was plans to do so to begin with.
I personally think the setup of this game was kind of generic, and without Dracula or the classic monsters, it kind of loses its identity and resembles any other fantasy anime out there with better animation, storytelling, and the benefit of not having to sit down and play it. I've always had dreams about, "what would my ideal, Metroidvania-esque game look like" and all, but I have enough self awareness to realize that I'm just one man, and that I'd have to be a better communicator than typing out books that, ironically, crashed even the PC version once or twice in my initial run through after one or two patches (and I'm glad I waited before starting, it was shortly after that first patch with the treasure chests, so even the "best" version of the game has/had problems), and that don't get what I want for a game in an easy, marketable sell for people who I doubt have played a single game that's not some timepasser on their phone who only care about partying on weekends while others toil and suffer to get a game out that's trying to meet expectations that I think are too lofty to meet in this day and age on a regular basis like it used to be.