Bloodstained's Switch performance patch has finally released, is available to download



Those who purchased the Castlevania Symphony of the Night spiritual successor, Bloodstained: Ritual of the Night, for the Nintendo Switch, are likely well aware of the game's numerous performance issues. So much so, that there have been fan-made mods to get the game running in a more stable form. 505 Games, the publisher of Bloodstained, had promised they would release an official patch to improve the framerate and overall performance of the game. Unfortunately, the patch was delayed twice, and pushed back to a vague November release. All that waiting is over, now, though, as 505 has come through on their promise, releasing their first major update for Bloodstained on the Nintendo eShop. This update fixes some of the biggest issues fans had with the Switch port, such as lowering the amount of input lag, improving visuals and texture quality to be less muddy and blurry, shortening load times, and fixing the rampant crashing, resulting in a more stable game overall. This won't be the last update, as more are planned, but this should be a good step forward for those who were hoping for a more playable experience.
 

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The one big question is, among the fixes, does it now run 30fps locked with no slowdowns? Or does it still run "free" fps with serious framedrops like the original version? Chary's post only mentions graphics fixes.
 

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The one big question is, among the fixes, does it now run 30fps locked with no slowdowns? Or does it still run "free" fps with serious framedrops like the original version? Chary's post only mentions graphics fixes.



This guy sums it up. Supposedly the input lag's better, but 30fps on this game after playing through it at 60 on my PC (which this game shouldn't need a GTX 1080 with an i7-8700k and 16GB of RAM and all SSD storage. I thought the Switch was supposed to be using the same kind of memory as what's found in SSDs, hence the paltry 32GB of on-tablet storage?) is such a sore sight on the eyes, and if I'm at home more often like I am these days, there's very little incentive for yours truly to pick up this version of the game to play as opposed to running it on my PC which is way beyond overpowered for it. I mean, the minimum requirements say that the minimum GPU you need for this is a GTX 760, and I imagine my first PC I ever put together that was capable of running any "modern" (think 2012-2016) games that aren't "Insert mundane activity here Simulator" would be capable of running this game far better than the Switch is running it, especially with all of the mods out there these days. If that's how low the bar was for the PC version in terms of requirements, there should have been no problem having a whole separate master build of the game for Switch, PS4, PS4 Pro, Xbox One, Xbox One S, and Xbox One X that all had their own assets with different polycounts for all of the models, different resolutions for the textures, different programming for all of the effects, etc..

I just don't get why these Kickstarter games that are backed by individuals who've had experience in the gaming industry don't stick to what they know best and go with pixel art that's not going to demand anything on the hardware because they aren't Arc System Works with Dragonball Fighter Z money. It worked for games like Dust: An Elysian Tail, Shovel Knight, and plenty of others that have seen, as far as I'm aware, good ports to Switch, and these are guys and gals who don't have name recognition among hardcore gamers who actually care to follow this shit in general. "There aren't enough pixel artists!" My ass! Look at the stuff made, completely for free, by MUGEN creators to create characters who have no previous sprites in a 2D game!







That last one you could argue is using parts of sprites from other characters, but you get my point: it isn't hard to find talented artists who are complete no names to be sure, but that's the thing: said no names apparently had enough talent at Konami back in the day to give us classics like Contra, Castlevania Symphony of the Night, all of the Goemon games, etc.. If you want to stand out from being another failed "Here's an old developer for whom there's no demand for his style of game anymore like he does it" 2.5d/low effort game development trend on Kickstarter, you're gonna have to take some risks to get what people really want, and that's a game that will age well regardless of the graphics maybe not being on the level of Arc System Works. No one was expecting a monster of a game like this in terms of sprite quality and animations from these guys:



Would I love to have the game look as good as the above? Sure, but that's about as realistic as believing that Jesus is coming back again or that SOTN stands a chance of being fully remade, with all of the content from every version of the game (including playable Saturn Maria and not Rondo of Blood Maria 2.0 like in PSPSOTN) with the same graphical quality as above. And I sure as hell don't want Arc System Works to sellout and get bought by a Hitler of a company such as Konami!

I know I made a long post, as I usually am want to do, but it's just so disappointing because this is a decent game that could have been so much better and more successful if they didn't limit themselves to 2.5D which isn't an instant no deal like it used to be thanks to stylization nowadays, but the fact that Curse of the Moon runs on everything, 3DS included (the game is 20 fucking MB for fucks sake, that's a game that's not bloated in any way in terms of storage), and that the main game doesn't run perfect on the console that its target audience is going to play the game on mostly isn't exactly a good way to start a franchise, if there ever was plans to do so to begin with.

I personally think the setup of this game was kind of generic, and without Dracula or the classic monsters, it kind of loses its identity and resembles any other fantasy anime out there with better animation, storytelling, and the benefit of not having to sit down and play it. I've always had dreams about, "what would my ideal, Metroidvania-esque game look like" and all, but I have enough self awareness to realize that I'm just one man, and that I'd have to be a better communicator than typing out books that, ironically, crashed even the PC version once or twice in my initial run through after one or two patches (and I'm glad I waited before starting, it was shortly after that first patch with the treasure chests, so even the "best" version of the game has/had problems), and that don't get what I want for a game in an easy, marketable sell for people who I doubt have played a single game that's not some timepasser on their phone who only care about partying on weekends while others toil and suffer to get a game out that's trying to meet expectations that I think are too lofty to meet in this day and age on a regular basis like it used to be.
 

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Better late than never. I think that if you want to play a Metroidvania on the Switch then you should play Hollow Knight and Ori and the Blind Forest first. By the time you're done with those Bloodstained will have a few more performance updates.
 
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Better late than never. I think that if you want to play a Metroidvania on the Switch then you should play Hollow Knight and Ori and the Blind Forest first. By the time you're done with those Bloodstained will have a few more performance updates.

At this point, I'd suggest just ripping a copy of your cartridge, putting it onto a separate hacked Switch ideally, and just applying the fanmade patches and overclocks if you want to play this game on the Switch that much. For the possible damage, not to mention how much faster the battery will run down on a hybrid system all based around switching between being a console and a portable, it kind of defeats the point.
 

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Isn't the switch port by a separate company? I mean it sucks and i'm sure Iga is as pissed as everybody else about it. The game itself is super good though when you play a good version of it.
 

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Isn't the switch port by a separate company? I mean it sucks and i'm sure Iga is as pissed as everybody else about it. The game itself is super good though when you play a good version of it.

It was by a separate company. Supposedly, they're (as in, IGA and co.) are fixing the Switch version in-house now. Said porting company, so I heard on The Castlevania Dungeon Forums, was some no name organization where they spent a lot of time (and time = money, folks) ordering pizza and partying. In other words, the last people you'd want porting the game!
 
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This guy sums it up. Supposedly the input lag's better, but 30fps on this game after playing through it at 60 on my PC (which this game shouldn't need a GTX 1080 with an i7-8700k and 16GB of RAM and all SSD storage. I thought the Switch was supposed to be using the same kind of memory as what's found in SSDs, hence the paltry 32GB of on-tablet storage?) is such a sore sight on the eyes, and if I'm at home more often like I am these days, there's very little incentive for yours truly to pick up this version of the game to play as opposed to running it on my PC which is way beyond overpowered for it. I mean, the minimum requirements say that the minimum GPU you need for this is a GTX 760, and I imagine my first PC I ever put together that was capable of running any "modern" (think 2012-2016) games that aren't "Insert mundane activity here Simulator" would be capable of running this game far better than the Switch is running it, especially with all of the mods out there these days. If that's how low the bar was for the PC version in terms of requirements, there should have been no problem having a whole separate master build of the game for Switch, PS4, PS4 Pro, Xbox One, Xbox One S, and Xbox One X that all had their own assets with different polycounts for all of the models, different resolutions for the textures, different programming for all of the effects, etc..

I just don't get why these Kickstarter games that are backed by individuals who've had experience in the gaming industry don't stick to what they know best and go with pixel art that's not going to demand anything on the hardware because they aren't Arc System Works with Dragonball Fighter Z money. It worked for games like Dust: An Elysian Tail, Shovel Knight, and plenty of others that have seen, as far as I'm aware, good ports to Switch, and these are guys and gals who don't have name recognition among hardcore gamers who actually care to follow this shit in general. "There aren't enough pixel artists!" My ass! Look at the stuff made, completely for free, by MUGEN creators to create characters who have no previous sprites in a 2D game!







That last one you could argue is using parts of sprites from other characters, but you get my point: it isn't hard to find talented artists who are complete no names to be sure, but that's the thing: said no names apparently had enough talent at Konami back in the day to give us classics like Contra, Castlevania Symphony of the Night, all of the Goemon games, etc.. If you want to stand out from being another failed "Here's an old developer for whom there's no demand for his style of game anymore like he does it" 2.5d/low effort game development trend on Kickstarter, you're gonna have to take some risks to get what people really want, and that's a game that will age well regardless of the graphics maybe not being on the level of Arc System Works. No one was expecting a monster of a game like this in terms of sprite quality and animations from these guys:



Would I love to have the game look as good as the above? Sure, but that's about as realistic as believing that Jesus is coming back again or that SOTN stands a chance of being fully remade, with all of the content from every version of the game (including playable Saturn Maria and not Rondo of Blood Maria 2.0 like in PSPSOTN) with the same graphical quality as above. And I sure as hell don't want Arc System Works to sellout and get bought by a Hitler of a company such as Konami!

I know I made a long post, as I usually am want to do, but it's just so disappointing because this is a decent game that could have been so much better and more successful if they didn't limit themselves to 2.5D which isn't an instant no deal like it used to be thanks to stylization nowadays, but the fact that Curse of the Moon runs on everything, 3DS included (the game is 20 fucking MB for fucks sake, that's a game that's not bloated in any way in terms of storage), and that the main game doesn't run perfect on the console that its target audience is going to play the game on mostly isn't exactly a good way to start a franchise, if there ever was plans to do so to begin with.

I personally think the setup of this game was kind of generic, and without Dracula or the classic monsters, it kind of loses its identity and resembles any other fantasy anime out there with better animation, storytelling, and the benefit of not having to sit down and play it. I've always had dreams about, "what would my ideal, Metroidvania-esque game look like" and all, but I have enough self awareness to realize that I'm just one man, and that I'd have to be a better communicator than typing out books that, ironically, crashed even the PC version once or twice in my initial run through after one or two patches (and I'm glad I waited before starting, it was shortly after that first patch with the treasure chests, so even the "best" version of the game has/had problems), and that don't get what I want for a game in an easy, marketable sell for people who I doubt have played a single game that's not some timepasser on their phone who only care about partying on weekends while others toil and suffer to get a game out that's trying to meet expectations that I think are too lofty to meet in this day and age on a regular basis like it used to be.

...but does it run 30FPS stable?
 

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So do all productions of the cartridges from this point forward contain the bug fixes?

Don't count on it. Even in the 1.02 vs. 1.03 video I linked earlier, the author said that the patch doesn't fix everything to where it ideally would have been had they made the Switch version a 2020 release.
 

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