Homebrew blargSnes -- SNES emulator for the 3DS (WIP)

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sj33

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It indeed is already much better than CATSFC on the DSTwo, at least in terns of speed and frame rate.
 
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ryokoseigo

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This thread is a bit too long to read through in its entirety, but what is the playability of this emulator like? I'd like to play Donkey kong 2 and perhaps a few others, but I platformers aren't gonna work without fullspeed. I normally played my snes games on my psp, but DK2 has huge slowdowns in some levels on psp.
 

c4655362

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This thread is a bit too long to read through in its entirety, but what is the playability of this emulator like? I'd like to play Donkey kong 2 and perhaps a few others, but I platformers aren't gonna work without fullspeed. I normally played my snes games on my psp, but DK2 has huge slowdowns in some levels on psp.
DKC2 doesnt play
 

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I dunno if anyone has reported this yet, but I've experienced a few issues while playing A Link to the Past. The first one is when you leave a screen and it fades to black while the next screen loads and the game freezes. The only way to fix it is to end the emulation and start the game again. The other one is when you use the Pegasus boots and it causes characters to disappear (both NPCs and enemies). This seems to happen to whichever character first appeared on the screen. Otherwise, the emulator works great and I haven't had any problems with other games yet.
 

Arisotura

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How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.

It even created more problems.

FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.

All that time fucking wasted. Unless I can somehow fix the crashes.

Uh, nevermind. The crash reason was a silly mistake, hah.

Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.
 

Byny

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A curious issue in Bahamut Lagoon. The game runs fine until you get to name your character. Moving the cursor to select the letters crashes the emulator.
 

Alo81

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How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.

It even created more problems.

FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.

All that time fucking wasted. Unless I can somehow fix the crashes.

Uh, nevermind. The crash reason was a silly mistake, hah.

Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.


Aha well...Glad to see you got it figured out.
 

MarkDarkness

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SA1 chip should be a priority so that we all can enjoy some quality Power Rangers Zeo: Battle Racers on our portable systems.
 

DiscostewSM

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How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.

It even created more problems.

FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.

All that time fucking wasted. Unless I can somehow fix the crashes.

Uh, nevermind. The crash reason was a silly mistake, hah.

Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.


Don't you just hate it when those sort of things happen? Make something spectacular, but think it doesn't work only to find it was something misplaced or left in when it should be taken out? Happens to me more often than naught. Good to hear that it was just a simple mistake.
 

Onion_Knight

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How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.

It even created more problems.

FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.

All that time fucking wasted. Unless I can somehow fix the crashes.

Uh, nevermind. The crash reason was a silly mistake, hah.

Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.


What kind of debugging capabilities do you have? I can't imagine a lot, print statements and memdumps?
 

Arisotura

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Pretty much this. Oh, and coloring the screen with a fixed color (which, unlike printf, applies immediately; handy in the case of a crash/freeze).

Perhaps debugging over network would be a good idea.


The FF6 freeze is a tricky one. The game isn't crashing or freezing in an easily identifiable place; it's still running its standard main loop, just doing nothing. Blarg.
 
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Onion_Knight

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Pretty much this. Oh, and coloring the screen with a fixed color (which, unlike printf, applies immediately; handy in the case of a crash/freeze).

Perhaps debugging over network would be a good idea.


The FF6 freeze is a tricky one. The game isn't crashing or freezing in an easily identifiable place; it's still running its standard main loop, just doing nothing. Blarg.


Pretty much this. Oh, and coloring the screen with a fixed color (which, unlike printf, applies immediately; handy in the case of a crash/freeze).

Perhaps debugging over network would be a good idea.


The FF6 freeze is a tricky one. The game isn't crashing or freezing in an easily identifiable place; it's still running its standard main loop, just doing nothing. Blarg.


I know that FF6 uses some pretty fancy Mode 7 stuff during its intro with Terra walking towards the town in the beginning.
 

xantoz

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Chrono Trigger, on the other hand, is almost fully playable now (on git), the sound is no longer fucked up like before. Although I still get scrambled around background tiles when talking to people sometimes.
 
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