BlargSNES has a built in sanity check.Bubsy seems to never go past the first stage screen...
DKC2 doesnt playThis thread is a bit too long to read through in its entirety, but what is the playability of this emulator like? I'd like to play Donkey kong 2 and perhaps a few others, but I platformers aren't gonna work without fullspeed. I normally played my snes games on my psp, but DK2 has huge slowdowns in some levels on psp.
DKC2 doesnt play
We all know that. It has a chip that isn't emulated yetSuper Mario Kart.sfc is not working
Not for now.
How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.
It even created more problems.
FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.
All that time fucking wasted. Unless I can somehow fix the crashes.
Uh, nevermind. The crash reason was a silly mistake, hah.
Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.
Not for now.
How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.
It even created more problems.
FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.
All that time fucking wasted. Unless I can somehow fix the crashes.
Uh, nevermind. The crash reason was a silly mistake, hah.
Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.
Not for now.
How fucking discouraging. I took all that time to write the new execution loops and all... and in the end, it fixed nothing at all. Aside from the HDMA timing which I could very well have fixed on the old CPU loop in one line.
It even created more problems.
FF6 now outright crashes blargSNES when started. So does Super Puyo Puyo.
DKC's music is still playing too slow.
Sound in Super Bomberman 2 still dies after a while.
All that time fucking wasted. Unless I can somehow fix the crashes.
Uh, nevermind. The crash reason was a silly mistake, hah.
Positive side is that now FF6 plays its intro music fine, but it's still freezing when trying to go further.
Pretty much this. Oh, and coloring the screen with a fixed color (which, unlike printf, applies immediately; handy in the case of a crash/freeze).
Perhaps debugging over network would be a good idea.
The FF6 freeze is a tricky one. The game isn't crashing or freezing in an easily identifiable place; it's still running its standard main loop, just doing nothing. Blarg.
Pretty much this. Oh, and coloring the screen with a fixed color (which, unlike printf, applies immediately; handy in the case of a crash/freeze).
Perhaps debugging over network would be a good idea.
The FF6 freeze is a tricky one. The game isn't crashing or freezing in an easily identifiable place; it's still running its standard main loop, just doing nothing. Blarg.