"Beyond Good & Evil: 20th Anniversary Edition" gets a brand new launch trailer, releases June 25th, 2024



The cult classic hit from the 6th generation of consoles, Beyond Good & Evil, is celebrating its 20th anniversary this month, and for the occasion, Ubisoft is re-releasing the game for modern systems, with a brand new "20th Anniversary Edition".

This new edition will feature remastered visuals and textures, a new treasure hunt, an anniversary gallery, a reorchestrated soudntrack, up to 4k resolution alongside 60fps, as well as brand new exclusive content for the game. The game is set to release on "all platforms" according to the trailer, with no specific mention to which "platforms" they mean, but according to other outlets, the platforms are PS5, PS4, Xbox Series, Xbox One, Nintendo Switch, and PC.



It's important to mention, however, that in preparation for this announcement, Ubisoft has delisted the original Beyond Good & Evil from Steam in its entirety, making the 20th Anniversary Edition the only way to get the game on Steam.
 

LoggerMan

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A mobile version would be nice, now that there are a lot of controller options and official controller support for PS and XBX bluetooth controllers.
 
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Quore

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1000135357.jpg

Just gonna answer with this
You can google the rest by yourself
 

codezer0

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Do not, let this distract any of you, from how it was Ubisoft that also said "we don't own our games" and straight up stole The Crew from everyone's libraries on all platforms.

This release is going to suck, and they know it. And Ubisoft's board will use it as an excuse to officially cancel the sequel.
 
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granville

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Switch version is locked to 30fps and has dips below that during heavy combat sections or when lots of particles and transparencies are happening. It also runs at sub 1080p, not sure the exact resolution. Textures are significantly worse quality than the other versions as well.

And the PC version has Denuvo lol...
 

LexDG

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Where are you seeing the switch version?
Post automatically merged:

Never mind I see gameXplain playing it now
 

MightySashiman

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Switch version is locked to 30fps and has dips below that during heavy combat sections or when lots of particles and transparencies are happening. It also runs at sub 1080p, not sure the exact resolution. Textures are significantly worse quality than the other versions as well.

And the PC version has Denuvo lol...
Shame has no limit. I hope Digital Foundry & co. nuke it to oblivion.
 

gaga941021

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Switch version is locked to 30fps and has dips below that during heavy combat sections or when lots of particles and transparencies are happening. It also runs at sub 1080p, not sure the exact resolution. Textures are significantly worse quality than the other versions as well.

And the PC version has Denuvo lol...
Sounds pretty good for a Switch port, tho.
 

granville

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Sounds pretty good for a Switch port, tho.
I don't agree at all. This remaster does improve the visuals, but not so much that it makes it look like a proper remake. This isn't nearly the same effort as something like Mario RPG, Paper Mario TTYD, Prime Remastered, Spongebob Rehydrated etc.

BGE 20th improves the lighting and upgrades the textures (though the textures are heavily reduced in quality on Switch so that they're not remotely at the same level of quality as the other versions). Though at least on Switch, the character geometry looks nearly the same as the original. If there are any differences in polygon counts, they're marginal and barely noticeable. The higher res textures and modern shader effects do all the work to adding detail to characters. These do look nice, but remember that they are still just applied atop geometry largely from three generations ago. And so you would expect much better performance.

Best comparison I can make is that the game essentially looks like it's a halfway step between the original Xbox and Xbox 360. The original on PS2/GC/Xbox also targeted 60fps as an upper lock. And while the PS2 version definitely had a ton of problems getting close to that, the GC port was far more consistent, and the Xbox even moreso (with PC's of that era being able to maintain 60). There was also another HD port of these original versions that ran at 60fps on 360/PS3.

The Switch version's performance is extremely rough. Hard locked at 30fps and frequently drops well below that. We're talking dips to around 15fps or lower with transparency/particle effects and during heavy combat. And like I said, heavily downgraded textures from the other versions and a clearly sub-1080p resolution even when docked. I don't know what the exact resolution is, but it wouldn't surprise me if it's closer to 720p rather than 900p or 1080p. The reflection effects in the water are also extremely low res and have substantial stair stepping and even flickering.
 
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MightySashiman

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I don't agree at all. This remaster does improve the visuals, but not so much that it makes it look like a proper remake. This isn't nearly the same effort as something like Mario RPG, Paper Mario TTYD, Spongebob Rehydrated etc.

BGE 20th improves the lighting and upgrades the textures (though the textures are heavily reduced in quality on Switch so that they're not remotely at the same level of quality as the other versions). Though at least on Switch, the character geometry looks nearly the same as the original. If there are any differences in polygon counts, they're marginal and barely noticeable. The higher res textures and modern shader effects do all the work to adding detail to characters. These do look nice, but remember that they are still just applied atop geometry largely from three generations ago. And so you would expect much better performance.

Best comparison I can make is that the game essentially looks like it's a halfway step between the original Xbox and Xbox 360. The original on PS2/GC/Xbox also targeted 60fps as an upper lock. And while the PS2 version definitely had a ton of problems getting close to that, the GC port was far more consistent, and the Xbox even moreso (with PC's of that era being able to maintain 60). There was also another HD port of these original versions that ran at 60fps on 360/PS3.

The Switch version's performance is extremely rough. Hard locked at 30fps and frequently drops well below that. We're talking dips to around 15fps or lower with transparency/particle effects and during heavy combat. And like I said, heavily downgraded textures from the other versions and a clearly sub-1080p resolution even when docked. I don't know what the exact resolution is, but it wouldn't surprise me if it's closer to 720p rather than 900p or 1080p. The reflection effects in the water are also extremely low res and have substantial stair stepping and even flickering.
why am I not surprised
 

gaga941021

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I don't agree at all. This remaster does improve the visuals, but not so much that it makes it look like a proper remake. This isn't nearly the same effort as something like Mario RPG, Paper Mario TTYD, Prime Remastered, Spongebob Rehydrated etc.

BGE 20th improves the lighting and upgrades the textures (though the textures are heavily reduced in quality on Switch so that they're not remotely at the same level of quality as the other versions). Though at least on Switch, the character geometry looks nearly the same as the original. If there are any differences in polygon counts, they're marginal and barely noticeable. The higher res textures and modern shader effects do all the work to adding detail to characters. These do look nice, but remember that they are still just applied atop geometry largely from three generations ago. And so you would expect much better performance.

Best comparison I can make is that the game essentially looks like it's a halfway step between the original Xbox and Xbox 360. The original on PS2/GC/Xbox also targeted 60fps as an upper lock. And while the PS2 version definitely had a ton of problems getting close to that, the GC port was far more consistent, and the Xbox even moreso (with PC's of that era being able to maintain 60). There was also another HD port of these original versions that ran at 60fps on 360/PS3.

The Switch version's performance is extremely rough. Hard locked at 30fps and frequently drops well below that. We're talking dips to around 15fps or lower with transparency/particle effects and during heavy combat. And like I said, heavily downgraded textures from the other versions and a clearly sub-1080p resolution even when docked. I don't know what the exact resolution is, but it wouldn't surprise me if it's closer to 720p rather than 900p or 1080p. The reflection effects in the water are also extremely low res and have substantial stair stepping and even flickering.
I can't argue with someone, who can't accept, that the Switch functions like the Switch.
 

MightySashiman

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I can't argue with someone, who can't accept, that the Switch functions like the Switch.
The switch certainly has limitations, but big studios like Ubi using cross platform engines also very frequently do a subpar job optimising for each platform. Nintendo is able to do litteral wonders on the Switch. BG&E on switch could have probable been much better optimised. but they couldn't be bothered.
 

granville

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I can't argue with someone, who can't accept, that the Switch functions like the Switch.
You seem to have a misunderstanding of what the Switch is actually capable of, along with a misunderstanding of this game's ambition.

The Switch is certainly not as powerful as a PS4, let alone a PS5. But it is moderately above the 360 or PS3 and has received several ports of high end games from these systems such as Crysis, Red Dead Redemption etc with decent improvements to performance, resolution and even texture quality. It has also produced some incredibly impressive games of its own.

Metroid Prime Remastered is a fairly good standard of comparison in this case. That was already one of the most visually impressive games of its generation back on Gamecube. Moreso than BGE. The Switch remaster majorly improved polygon counts, texture resolution, and the lighting engine. It's a more substantial upgrade than BGE. And it retains the buttery smooth 60fps of the original version AND operates at 900p with anti aliasing while docked.

BGE 20th is more of a middle step between the original PS2/GC/Xbox version and Xbox 360. About 95% of the underlying model geometry seems to be the same, but with higher resolution textures and a new lighting engine on top of it. I have seen substantially more impressive games on the PS3/360, let alone Switch.

The Switch port again is operating at a noticeably low resolution while docked and is hard locked to a 30fps framerate that it still frequently struggles to reach. There is no reason that with better optimization, the Switch version of BGE 20th couldn't operate at 900p-1080p and a solid locked 60fps. I've seen what the Switch is capable of when developers put a modicum of effort into their work, and this is not up to those standards. But it is par for the course for Ubisoft...
 

gaga941021

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You seem to have a misunderstanding of what the Switch is actually capable of, along with a misunderstanding of this game's ambition.

The Switch is certainly not as powerful as a PS4, let alone a PS5. But it is moderately above the 360 or PS3 and has received several ports of high end games from these systems such as Crysis, Red Dead Redemption etc with decent improvements to performance, resolution and even texture quality. It has also produced some incredibly impressive games of its own.

Metroid Prime Remastered is a fairly good standard of comparison in this case. That was already one of the most visually impressive games of its generation back on Gamecube. Moreso than BGE. The Switch remaster majorly improved polygon counts, texture resolution, and the lighting engine. It's a more substantial upgrade than BGE. And it retains the buttery smooth 60fps of the original version AND operates at 900p with anti aliasing while docked.

BGE 20th is more of a middle step between the original PS2/GC/Xbox version and Xbox 360. About 95% of the underlying model geometry seems to be the same, but with higher resolution textures and a new lighting engine on top of it. I have seen substantially more impressive games on the PS3/360, let alone Switch.

The Switch port again is operating at a noticeably low resolution while docked and is hard locked to a 30fps framerate that it still frequently struggles to reach. There is no reason that with better optimization, the Switch version of BGE 20th couldn't operate at 900p-1080p and a solid locked 60fps. I've seen what the Switch is capable of when developers put a modicum of effort into their work, and this is not up to those standards. But it is par for the course for Ubisoft...
I also agree that 1st party games run wonderfully on the Switch.


This is not a 1st party game.
 

granville

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I also agree that 1st party games run wonderfully on the Switch.


This is not a 1st party game.
The game being 1st or 3rd party has no relevance to how this port turned out. The Switch is not using some sort of weird proprietary hardware that only Nintendo and a select few of their tight-knit group knows how to take advantage of. It's using very standardized and easy to program for Nvidia and ARM components. And it is more capable than you're making it seem, at least in regards to the sort of visuals on display in this remaster.

The game is simply poorly optimized, that's the reason it runs at such a shit framerate and resolution. The Switch is more than capable of doing far better, regardless of whether a 1st or 3rd party is handling it. Again, this is the fault of Ubisoft or whoever they handed the port to, not the hardware.
 

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