Hacking BannerBomb cboot2

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Regardless of how BootMii is installed, once it is running it is (almost) the same [installed as IOS can't restore NAND dump without entering Konami Code, but that is only because it is purposefully crippled for safety reasons]. Either way, it is running on MINI, not IOS (that is largely the point). And MINI does not have USB support, which is why Wii Remotes do not work. It could be added, but someone would have to write a lot of code and add it into MINI to make it work.
I fixed what you said.

And just to fill you in on why you have to enter the konami code. It isn't because you are in bootmii IOS, it is because bootmii is not installed to boot2. If you have bootmii boot2 but are in bootmii IOS then it will not prompt you to enter the komani code when trying to restore a nand.
 
Adding USB keyboard support would be the same amount of work as adding wiimote support. Fixing the front panel buttons (if they are in fact not working, which is highly doubtful) would be much simpler.

New Wii's only have the option to install as ios.
Therefore Wii hardware is accesable ( opposed to bootmiiv2 capable Wii's )
It would take little effort to implement this for the bootmii as ios.
Regardless of how BootMii is installed, once it is running it is (almost) the same [installed as IOS can't make NAND dump without entering Konami Code, but that is only because it is purposefully crippled for safety reasons]. Either way, it is running on MINI, not IOS (that is largely the point). And MINI does not have USB support, which is why Wii Remotes do not work. It could be added, but someone would have to write a lot of code and add it into MINI to make it work.
Would bootmii still show up if your bluetooth module was bad, or would you get a black screen?
 
Adding USB keyboard support would be the same amount of work as adding wiimote support. Fixing the front panel buttons (if they are in fact not working, which is highly doubtful) would be much simpler.

New Wii's only have the option to install as ios.
Therefore Wii hardware is accesable ( opposed to bootmiiv2 capable Wii's )
It would take little effort to implement this for the bootmii as ios.
Regardless of how BootMii is installed, once it is running it is (almost) the same [installed as IOS can't make NAND dump without entering Konami Code, but that is only because it is purposefully crippled for safety reasons]. Either way, it is running on MINI, not IOS (that is largely the point). And MINI does not have USB support, which is why Wii Remotes do not work. It could be added, but someone would have to write a lot of code and add it into MINI to make it work.

Just to add something:

It does have USB raw support, since the Wifi/Bluetooth card share the same bus as hollywood (243mhz), it'd be the same as running gc-linux as boot2 (the linux kernel lists the wii hardware bus, under usb bus [wifi/bt enabled through kernel + drivers]).
 
Just to add something:

It does have USB raw support, since the Wifi/Bluetooth card share the same bus as hollywood (243mhz), it'd be the same as running gc-linux as boot2 (the linux kernel lists the wii hardware bus, under usb bus [wifi/bt enabled through kernel + drivers]).
How do you run gc-linux as boot2? That's not possible. You can use BootMii/boot2 to load gc-linux under MINI, but the USB code is not implemented on the ARM side.
 
Just to add something:

It does have USB raw support, since the Wifi/Bluetooth card share the same bus as hollywood (243mhz), it'd be the same as running gc-linux as boot2 (the linux kernel lists the wii hardware bus, under usb bus [wifi/bt enabled through kernel + drivers]).
How do you run gc-linux as boot2? That's not possible. You can use BootMii/boot2 to load gc-linux under MINI, but the USB code is not implemented on the ARM side.

the bootstrap lives in arm of course, the kernel is taken from SD. By raw support I mean the USB are "open" and yes, the code isn't available but they're ready to be "initialized".

" "
 
Regardless of how BootMii is installed, once it is running it is (almost) the same [installed as IOS can't restore NAND dump without entering Konami Code, but that is only because it is purposefully crippled for safety reasons]. Either way, it is running on MINI, not IOS (that is largely the point). And MINI does not have USB support, which is why Wii Remotes do not work. It could be added, but someone would have to write a lot of code and add it into MINI to make it work.
I fixed what you said.

And just to fill you in on why you have to enter the konami code. It isn't because you are in bootmii IOS, it is because bootmii is not installed to boot2. If you have bootmii boot2 but are in bootmii IOS then it will not prompt you to enter the komani code when trying to restore a nand.

Yeah I meant restore. Oops. And I figured that was probably the case. (Don't see how else it would detect whether it was "safe" or not other than detecting BootMii/boot2).
 

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