Hacking Banner/Icon Edit,Save Edit, Manual Edit VC Games

sirakain

Well-Known Member
Newcomer
Joined
Jan 31, 2008
Messages
97
Trophies
0
XP
67
Country
France
Use the fuzzy fixer
wink.gif


http://massmirror.com/ce87eceb655bb277af76f4af7f785862.html

Select a 16 bits for both banner/icon and fix it
smile.gif
 

Benjay

Hardstyle Addict
Member
Joined
May 25, 2009
Messages
933
Trophies
1
Age
47
Location
Amiens
Website
Visit site
XP
586
Country
France
@ sirakain : you didn't read my whole post , i used fuzzyfixer in 16bits mode , and it's still the same
wink.gif


can someone point me to the howardc tools 8 ? cause i can't find it on google. (i only find 10.1 version)
or someone can up it somewhere ?

thx
wink.gif
 

HooppizPype

New Member
Newbie
Joined
Jul 11, 2009
Messages
1
Trophies
0
Age
60
Location
Fiji
Website
Visit site
XP
51
Country
Become part of an elite crew of people who get paid to play the hottest unreleased games! OmegaGametesters makes it easy to get started as a video game tester. When you become a video game tester you get paid to play games, record your observations and report bugs. Your job is to "break" the games.
-College students & 09 HS Grads
-Wii, xbox360 and PS3 owners preferred
-All Ages 18 years and older
-Apply now and start now or after finals
-Limited spots
-Conditions apply
Salary/Wage: $10-15/hr
Education: H.S
Status: Full-time, Part-time
Shift: Nights and Weekends

EMAIL: [email protected]
 

OriginalHamster

UStealthy
Member
Joined
Nov 2, 2008
Messages
3,380
Trophies
0
Age
44
XP
1,367
Country
Cote d'Ivoire
Sorry for the necrobump =P
I need to know how get rid off the e-manual, not replacing it for a empty one, the way that the e-manual option will not available in the Home menu.

Thanks
 

MorPhiend

Active Member
Newcomer
Joined
Jan 18, 2009
Messages
32
Trophies
0
XP
77
Country
United States
Is there a more current guide out there? This seems to have been abandoned. The "Tools" link is dead. I managed to find a "banner tools" bundle elsewhere that includes about everything except U8tools, but when I unpack my WAD it says it was successful but there is no folder created and no app files to be found. I am runnint Win7x64, idk if that could be the problem. Running in Admin mode or different compatibility modes doesn't change anything. I really want to be able to have injected channels that don't all have to have DKC2 and Star Tropics banners/save icons. Any help? Thanks.
 

kehkou

does what Nintendon't
Member
Joined
Dec 19, 2009
Messages
798
Trophies
1
Location
The Duke City
XP
1,094
Country
United States
MorPhiend said:
Is there a more current guide out there? This seems to have been abandoned. The "Tools" link is dead. I managed to find a "banner tools" bundle elsewhere that includes about everything except U8tools, but when I unpack my WAD it says it was successful but there is no folder created and no app files to be found. I am runnint Win7x64, idk if that could be the problem. Running in Admin mode or different compatibility modes doesn't change anything. I really want to be able to have injected channels that don't all have to have DKC2 and Star Tropics banners/save icons. Any help? Thanks.
Here u go. hope this helps.
 

MattDragon

Well-Known Member
Newcomer
Joined
May 27, 2011
Messages
46
Trophies
0
XP
121
Country
Italy
Hi everyone! I noticed that the link above (banner tools) is down (damn megaupload...). Can someone please reupload it? Thx a lot, and thx for the guide, it's exactly what I need in this moment! :D
 

spayrosam

Well-Known Member
Member
Joined
Jun 2, 2009
Messages
756
Trophies
0
Location
Gafsa
Website
Visit site
XP
309
Country
you need : wiilz77.exe / u8it.exe / IMD5.exe / WadMii.exe / libWiiSharp.dll / cygwin1.dll / U8Tool.exe / convert.exe / benzin.exe / libeay32.dll / tplx.exe (GOOGLE)

To extract TPLs as PNGs / banner.brlyt as banner.xmlyt (code is not clean)
Code:
#include 
DirRemove(@ScriptDir & '\Image', 1)
DirRemove(@ScriptDir & '\banner_out', 1)

Local $var = FileOpenDialog("Choose Wad File", @DesktopDir & "\", "Wad (*.wad)", 1)

If @error Then
MsgBox(4096, "", "No File(s) chosen")
Else
_unpackWad($var)
EndIf

Dim $szDrive, $szDir, $szFName, $szExt

_imd5_bin()
_U8_bin()
_convert_to_png()

$brl = "*.brlan"
$xml = ".xmlan"
_benzin()
$brl = "*.brlyt"
$xml = ".xmlyt"
_benzin()

Func _unpackWad($WadMiiiIn)
DirRemove(@ScriptDir & "\temp", 1)
DirCreate(@ScriptDir & "\temp")
FileCopy(@ScriptDir & "\Wadmii.exe", @TempDir & "\Wadmii.exe", 9)
FileCopy(@ScriptDir & "\libWiiSharp.dll", @TempDir & "\libWiiSharp.dll", 9)
FileCopy($WadMiiiIn, @TempDir & "\Temp.wad", 9)
RunWait(@TempDir & '\Wadmii.exe  -in ' & @TempDir & '\Temp.wad  -out "' & FileGetShortName(@ScriptDir & '\temp\'), @ScriptDir, @SW_SHOW)
FileDelete(@TempDir & "\Temp.wad")
FileDelete(@TempDir & "\Wadmii.exe")
FileDelete(@TempDir & "\libWiiSharp.dll")

RunWait(@ScriptDir & '\U8Tool.exe -file ' & @ScriptDir & "\temp\00000000.app")
FileCopy(@ScriptDir & "\00000000_app_OUT\meta\banner.bin", @ScriptDir & "\banner.bin", 9)
EndFunc   ;==>_unpackWad

Func _imd5_bin()
RunWait(@ScriptDir & '\imd5.exe "' & @ScriptDir & '\banner.bin" "' & @ScriptDir & '\bannerIMD5.bin" -remove', @ScriptDir, @SW_HIDE)
If FileRead(@ScriptDir & '\bannerIMD5.bin', 4) = 'LZ77' Then
_lz77_bin()
Else
FileMove(@ScriptDir & '\bannerIMD5.bin', @ScriptDir & '\banneru8.bin', 1)
EndIf
EndFunc   ;==>_imd5_bin

Func _lz77_bin()
RunWait(@ScriptDir & '\wiilz77.exe "' & @ScriptDir & '\bannerIMD5.bin" "' & @ScriptDir & '\bannerlz77.bin" -unpack', @ScriptDir, @SW_HIDE)
FileDelete(@ScriptDir & '\bannerIMD5.bin')
FileMove(@ScriptDir & '\bannerlz77.bin', @ScriptDir & '\banneru8.bin', 1)
EndFunc   ;==>_lz77_bin

Func _U8_bin()
RunWait(@ScriptDir & '\u8it.exe "' & @ScriptDir & '\banneru8.bin" "' & @ScriptDir & '\banner_out"', @ScriptDir, @SW_HIDE)
EndFunc   ;==>_U8_bin

Func _convert_to_png()
$find_TPL = _FileListToArrayRecursiv(@ScriptDir & '\banner_out\arc\timg\', "*.tpl", 1)
If Not IsArray($find_TPL) Then
Else

DirCreate(@ScriptDir & '\Image')
DirRemove(@ScriptDir & '\TGA', 1)
DirCreate(@ScriptDir & '\TGA')

For $i = 1 To $find_TPL[0]
$var = @ScriptDir & '\banner_out\arc\timg\' & $find_TPL[$i]
_PathSplit($var, $szDrive, $szDir, $szFName, $szExt)
RunWait(@ScriptDir & '\tplx.exe "' & $var & '"', @ScriptDir, @SW_HIDE)
FileMove(@ScriptDir & '\*.tga', @ScriptDir & '\TGA\*.tga')
RunWait(@ScriptDir & '\convert.exe "' & @ScriptDir & "\TGA\*.tga" & '" -channel rgba -alpha on "' & @ScriptDir & '\Image\' & $szFName & '.png"', @ScriptDir, @SW_HIDE)
FileDelete(@ScriptDir & '\TGA\*.tga')
Next
DirRemove(@ScriptDir & '\TGA', 1)
EndIf
EndFunc   ;==>_convert_to_png



Func _benzin()
$convert_blyt = _FileListToArrayRecursiv(@ScriptDir & '\banner_out', $brl, 1)
If Not IsArray($convert_blyt) Then
Else
For $i = 1 To $convert_blyt[0]
$var = @ScriptDir & '\banner_out' & "\" & $convert_blyt[$i]
_PathSplit($var, $szDrive, $szDir, $szFName, $szExt)
RunWait(@ScriptDir & '\benzin.exe r "' & $var & '" "' & @ScriptDir & '\Image\' & $szFName & $xml & '"', @ScriptDir, @SW_HIDE)
Next
EndIf
EndFunc   ;==>_benzin

Func _FileListToArrayRecursiv($sPath, $sFilter = "*", $iFlag = 0)
Local $aFiles = _FileListToArray($sPath, $sFilter, $iFlag)
If Not IsArray($aFiles) Then
Local $aFiles[1]
$aFiles[0] = 0
EndIf
Local $aFolders = _FileListToArray($sPath, "*", 2)
If Not IsArray($aFolders) Then
If $aFiles[0] = 0 Then Return 0
Else
$bResult = False
For $i = 1 To $aFolders[0]
$aSearchTmp = _FileListToArrayRecursiv($sPath & "\" & $aFolders[$i], $sFilter, $iFlag)
If IsArray($aSearchTmp) Then
$bResult = True
ReDim $aFiles[$aFiles[0] + $aSearchTmp[0] + 1]
For $j = 1 To $aSearchTmp[0]
$aFiles[$aFiles[0] + $j] = $aFolders[$i] & "\" & $aSearchTmp[$j]
Next
$aFiles[0] += $aSearchTmp[0]
EndIf
Next
EndIf
Return $aFiles
EndFunc   ;==>_FileListToArrayRecursiv

hope this helps.
 

MattDragon

Well-Known Member
Newcomer
Joined
May 27, 2011
Messages
46
Trophies
0
XP
121
Country
Italy
Mmm can you please upload a pack with all that stuff please? I know i'm annoying, but I'm experiencing some trouble finding that stuff on google, and I'm not able to compile that code! Thx a lot for your patient!
 

spayrosam

Well-Known Member
Member
Joined
Jun 2, 2009
Messages
756
Trophies
0
Location
Gafsa
Website
Visit site
XP
309
Country
Here Gui to Extract and Show Banner/Icon pics (Only VC games)


http://www.mediafire.com/?59b71m0kcmdl7mm

17409215.png

30354011.png


New Icon and New Banner doesn't work (I'm very busy today)
 

BITBURGER

Well-Known Member
Member
Joined
Dec 5, 2014
Messages
165
Trophies
0
Age
54
Location
Kerkrade
XP
162
Country
Netherlands
HowardC you Are an disaster With youre incmpatible VC Icon Save Script it workds maybe for NES but for SNES not
every time it says banner.tpl not found :(
 

BITBURGER

Well-Known Member
Member
Joined
Dec 5, 2014
Messages
165
Trophies
0
Age
54
Location
Kerkrade
XP
162
Country
Netherlands
CAN ANYBODY TEL ME FOR CRY SAKE WHY THEY HOWARDC MAKE AN INCOMPATIBLE SCRIPT LIKE VC SAVE ICON
ITS NOT WORK EVERYTIME IT SAYS AFTER AN INJECTED SNES ROM TO WAD
BANNER.TPL NOT FOUND I GET SICK AND TIRED OF IT :@:@:@
 

CatmanFan

Anxious and regretful
Member
Joined
Aug 14, 2016
Messages
1,962
Trophies
0
Website
www.youtube.com
XP
2,589
Country
Morocco
Welp, bumping the thread (again) to say the links are dead because Megaupload...but also to answer one question:
How do you edit the manual pics while making it look like an official VC game?
You can use any image editor to edit the manual image files and save the files over the original ones. I actually used to edit VC manuals when injecting my games, so...why not?
 

BITBURGER

Well-Known Member
Member
Joined
Dec 5, 2014
Messages
165
Trophies
0
Age
54
Location
Kerkrade
XP
162
Country
Netherlands
Use the fuzzy fixer
wink.gif


http://massmirror.com/ce87eceb655bb277af76f4af7f785862.html

Select a 16 bits for both banner/icon and fix it
smile.gif
Was the program name fuzzy fixer ???? and the link above is dead i'll think

--------------------- MERGED ---------------------------

Icon and banner edit for virtual console games:
In this tutorial I’m going to explain how to Change the banner and the icon for Virtual Console Games. First you need a couple of things:
- A wad you want to edit
- A new banner+icon picture (Banner pic. Must have a resolution of
256x192px and an icon pic. Must have a
resolution of 128x96px)
- This Tools
- A Common-Key.bin
- A Hex editor (like Ultra edit)

So if you’ve got al these things you can start.

1. First extract al the files from the rar in a folder and place the common-key.bin in it
2. Now place you wad file in the same folder rename in to in.bin and run “WAD Unpacker”
[imghttp://img519.imageshack.us/img519/6033/41295247ve9.jpg[/img]
3. If you did everything correctly you will get a new folder with a few .app files 1.tik, 1.cert, 1.tmd and 1.trailer file.
Now delete the 00000000.app and replace it with the one matching in the 00000000 folder (use the nes file for nes wads the snes for snes wads etc etc) after you put the new 00000000.app in the folder make sure you’ve renamed the name to 00000000.app
4.Start u8extr_v0.2a_eng and unpack the new 00000000.app and the banner.bin and the icon.bin files (banner and icon files are in the 00000000.app file)
37776458nb5.jpg

The 00000000_app_out folder will now look like this:
31911593iz6.jpg

5. Start tplcon_v0.4_eng and press “read tpl” now navigate to your banner_bin_out folder and open VCPic.tpl (banner_bin_out\timg\VCPic.tpl) you will get a message just press yes and you will get this screen:
25610632rp2.jpg

Now press “Read image” and open your new banner image and then press “Save TPL” and replace the VCPic.tpl.
Now to the same for the icon file (Icon_bin_out\timg\ IconVCPic.tpl) when you are done you can close tplcon_v0.4_eng and go to step 6.
6. Now open banner.brlyt in a hex editor (you can find banner.brlyt in 00000000_app_out\Banner_bin_out\blyt) now you need to scroll through the file and edit the year, the players and the game name.
Year:
93780064oo4.jpg

Players:
http://img292.imageshack.us/img292/1886/66183233vp4.jpg
Gamename:
[img]http://img519.imageshack.us/img519/2312/43314002vk7.jpg
As you can see when you open the file the year, players and game name are there a few times you need to edit them al and make sure you keep a dot between each character (just like the images)
When you edited the whole file you can save it and close the editor.
7.Start u8pack_v0.07_eng and open the banner.bin file
[IMG]http://img292.imageshack.us/img292/7347/58795444vf6.jpg
Now press the banner.brlyt file and press add a file now select the edited banner.brylt and press yes on the question
46232819sf9.jpg

Now replace the VCPic.tpl the same way (select, add, press yes)
Mark the Dot before : Firmware U8 Archive w/ MD5 and press Create archv. And replace the old banner.bin.

Do exactly the same for the icon.bin file and after that open 00000000.app
Replace the edited banner.bin and icon.bin the same way as before and mark the dot fore: U8 Archive w/ Banner Info w/ MD5.
http://img292.imageshack.us/img292/1490/10wq4.jpg
Insert a Channel name in al the empty spaces [b]AND DO NOT EDIT THE MD5 HASH[/b]
Now press “create archv.” And replace the original 00000000.app.
[/spoiler]

[b]Save Game Image:[/b]
[spoiler]
1.Now that we have a banner and an icon it’s just a little step to change the save game image.
With that in mind extract 00000005.app with u8extr_v0.2a_eng
[img]http://img519.imageshack.us/img519/4951/11xo8.jpg
2. In the extracted map you need to find the save game image.
- For Snes games its banner.tpl
- For N64 games its save_banner.tpl
- For TurboGFX its savedata.tpl

- For Nes its unknown (if someone know please let me know so I can edit the tutorial)
- For Megadrive its unknown (if someone know please let me know so I can edit the tutorial)

Now load the file with tplcon_v0.4_eng and you will see that you have 5diferent icons
[IMG]http://img131.imageshack.us/img131/6286/12cr5.jpg
Now you need to save the images and edit them with a photo editing program like Photoshop.
After you edited the images just replace them by pressing “read image” and select the new image.
Save the tpl when you are done.
13ho8.jpg

3.After we edited the image we going to put everything back together.
Open u8coes_v0.1_eng and locate the original 00000005.app the folder with the edited file and a location for the new 00000005.app
14vz1.jpg

After U8Coes is finished replace the new 00000005.app with the new one.

4. Now we going to edit the text underneath the image (when you stand on it with your hand on the wii) Open 00000001.app in a hex editor for snes games (don’t know the other ones yet)
And search for the save game name (so if you injected a rom in DKC2 its DK Country 2
15aq4.jpg


Its there twice, just rename it and save it.
16ii3.jpg

Edit the Manual:
The last thing we can edit before repacking the wad is the manual.
To do so you need to extract 00000005.app again. In there, there is a file called emanual.arc. extract that file as well.

The extracted Emanual.arc
17wk2.jpg

Now you can edit all the html files in there, you need to know html though.
When you are ready open emanual.arc with u8pack_v0.07_eng and replace all the files in it.

If you don’t want any manual you can just use the empty manual that you can find in the 00000000 folder.

Now open U8Coes again and repack the 00000005.app again.

Repack the Wad:
After all our hard work it’s finally time to repack the wad.
You need to move all the *.app, *.tmd, *.tik, *.trailer files to the root of your tools folder (where you placed the in.wad)
18wp5.jpg

Now run WAD Packer, this will create an out.wad that you can install on your wii. With custom banner,icon, save game image and manual.
19om2.jpg

Credits
Gally, Pabloppp and Dany – for the investigations
WB3000 – for translating the tools
Deba94 - for the homebrew tutorial
Fission - for making a new sound.bin
Everyone I forget to mention

Tools:
Tools
00000000.app's with sound(v.06used, need to update with the final version though)
Nes
Snes
N64 (thnx to bobitos)
Genesis
MegaDrive
NeoGeo (thnx to sr_corsario)
TurboGFX

Empty Emanual.arc

Sounds.bin (thx to Fission)
Sound.bin Final Ver. 6
(Good version, louder volume, length (5.049), higher bitrate (32000), larger size)
687 KB
http://www.box.net/shared/14bka90kkk

Sound.bin Final Ver. 6a
(Best version, volume (same as original), length (same as original 5.003), bitrate (same as original 22.500), smaller size)
431 KB
http://www.box.net/shared/ni5stv6m8w
Note:
I am not responsible for any bricks.

Todo:
Find the save game images and txt. (everyone can help with that
rolleyes.gif
)

i'll know it's early years back but will you re-upload youre tools please ???
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    OctoAori20 @ OctoAori20: Nice nice-