dernettemann1983 said:
?? - ????????? ??
dernettemann1983 said:
callmebob said:
I´ve been trying to get this to work for at least a week now and have had no luck.
I think it must have something to do with Windows ´cause with some, it works on their lap tops, but not on their pc´s.
Anyway something wierd I came across, might help to point towards the problem, might not, but it is odd.
Pilotwings PAL > S&P PAL. Auto run, slightly larger. Manually (NjoeN´s method (hope that names right)) right size, but -1120 error
Pilotwings NTSC > S&P NTSC. Autorun A wad of 200 something KB. Manually, right size, but -1120 error.
Why would there be such a difference inserting the same games, using the same exact method just for different regions?
And Manually inserting them produces exactly the same results?
bobitos said:I need some trouble shooting help.
I'm trying AutoInjectuwad Injector 2.5 to inject (SNES) Daffy Duck - The Marvin Missions in to Street Fighter II. When I hit start, AutoInectuwad says the status is "Waiting for WadTool to start," which doesn't happen. Though if I manually open WadTool, AIW takes over and decrypts the Wad and leaves me with SF.000-SF.006.def. Then the AIW status reads "waiting for WadTool to finish," which doesn't happen, so I closed WadTool manually and AIW never continued doing anything after that.
I've installed the VB Runtime files. Suggestions?
bobitos said:Nope. Didn't work. Same story.
ZombiePosessor said:Just to let everyone know, I've updated the compatibility WIKI with a bunch of NES and SNES games.
http://wiki.gbatemp.net/wiki/index.php/VCI...mpatiblity_List
Smashingblue said:ZombiePosessor said:Just to let everyone know, I've updated the compatibility WIKI with a bunch of NES and SNES games.
http://wiki.gbatemp.net/wiki/index.php/VCI...mpatiblity_List
I've been adding games to the other compatibility list. Probably should decide which one is the official one, so as to have a more complete list. (Unless someone will constantly keep both up to date.
TÂÂTreasure Of The Rudras (Rudra No Hihou J) | DKC2(NTSC) | NTSC consoles only
TÂÂTreasure Of The Rudras (Rudra No Hihou J) | DKC(PAL)ÂÂ | PAL consoles only
Tomobobo said:Alright, after injecting Rampart into Kirby's Adventure I got the game to boot. It probably didn't work with Super Mario Bros. because the rom size is much smaller than Rampart. Super Mario Bros. is 40 KB and Rampart is 256 KB. I guess the NES portion of the Injectuwad program doesn't have any kind of warning for rom size overwriting.
Anyway, although I did get Rampart to boot, it wasn't fully working (at least correctly). I played a 2-player match with my girlfriend and the game was fully playable, but it looked like the palate was incorrect, or something to that effect. everything was colored differently than it should normally be, but it's not like it was a palate swap because things that are the same color (like the border around the screen ) were colored differently in separate spots. Also the screen went black and white during certain points like settings and in between mode switches.
So that sucks, because that's one of the games I really want on my Wii...
And about the rom overriding problem, where games are too big/small for the wad they're being injected to, isn't that something that you can fix with padding? I mean, I don't know, I'm just offering a suggestion.
Edit: Oh, and do Virtual Console games not run in whatever screen mode you're using? I run 16:9 and I could tell that the image was horribly stretched, even when pressing home.