AriaDS (DS Entry)

Discussion in 'NDS - Emulation and Homebrew' started by Dr.Razor, Mar 28, 2011.

Mar 28, 2011

AriaDS (DS Entry) by Dr.Razor at 6:30 PM (3,563 Views / 0 Likes) 10 replies

  1. Dr.Razor
    OP

    Member Dr.Razor GBAtemp Regular

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    Hi, I present you my first homebrew game called AriaDS.
    It's inspired by a flash game, called "Spike Tend To Kill You" by Noxious Hamster.

    The goal is to reach the end of the level in minimum time while avoiding the many traps.
    There's actually a few levels. I'm planning to make a Level Creator on PC/MAC.

    Screenshot:
    [​IMG] [​IMG]

    There's a few bug in this version, don't pay attention to it.

    You can download the early game there:
    DOWNLOAD
     
  2. Fishaman P

    Member Fishaman P Speedrunner

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    Good to see a new game popping up!
     
  3. Laughing Stock

    Member Laughing Stock GBAtemp Regular

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  4. freestile

    Member freestile GBAtemp Regular

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    Love all this homebrew coming out for the ds. Thanks guys.
     
  5. Dirbaio

    Member Dirbaio GBAtemp Regular

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    Nice game [​IMG] I like it's "simple" feeling. The orange/green color theme is very pleasing.

    I have two things you could improve:

    - I found it too hard/frustrating. Spikes kill you too easily, you could probably make the collision bounds a little bit smaller...
    - There are some bugs (I know you said you're aware of them in the first post, I'll just tell you in case you didn't notice these particular ones): In the very first area, if you press and hold Left and then jump, you get stuck "into" the wall [​IMG]
     
  6. Dr.Razor
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    Member Dr.Razor GBAtemp Regular

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    Here's a little video with the finished menu and some level:

    [youtube]o8mhuoDb00E[/youtube]
     
  7. coolness

    Banned coolness PSN: Dutch_DarkLord

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    nice game [​IMG]
     
  8. Tombstoner

    Newcomer Tombstoner Advanced Member

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    This looks excellent. I'm looking forward to more levels. [​IMG]
    I certainly like the simplicity, but the physics made it a bit frustrating. Depending on how many levels there are going to be, you may want to make the earlier ones easier, or change the collision bounds.
    Also, I somehow found a bug where if you jump right at the start and go left, you leaved the screen and become unable to do anything.
     
  9. soulx

    Member soulx GBAtemp Legend

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    Looks great. It reminds me of N.

    Also, are you using the font used in the Pokemon games?
    [​IMG]
     
  10. Dr.Razor
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    Member Dr.Razor GBAtemp Regular

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    Hi, I released the final version ( not finished ) of AriaDS. I couldn't finish the hombrew because I had to
    work for my physic/math exams at the university.

    The menu and 3 level are done.
    I leave the version as it is. If someone ask, I'll release my sources =)

    Last Screenshot:
    [​IMG]


    Final Version
     
  11. jurassicplayer

    Member jurassicplayer Completionist Themer

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    lol releasing sources is always nice. The titlescreen looks great now xD.
     

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