I'm getting a feeling that its one of those 7.5 sort of games. I want it to be amazing but I just think it'll be good but nothing great.
That's kinda how I feel too. I have two main problems - the first being that, from what we have seen, we don't collect our items (other than energy tanks / missile expansions) - we just don't use them until we get to a certain level and the general tells us to. That kinda takes the fun out of a Metroid title. Second, I fear for the gameplay - it looks like it's going to control like a Sega Saturn game - the only way around that would be to....well...auto target everything - and that's just button mashing.
Not true. The reason people think there isn't going to be exploration and item collection in this game is actually pretty ridiculous. Way back when the game was first being demoed, it was reported by a few sites that for the section of the game being demoed, Adam of the Galactic Federation would 'authorize' certain weapons, instead of you as the player being able to find them.
Somehow, games journalists got the idea that that's what the whole game was to be like, and many reported it as such. You know how games journalism works, after all. One site posts something, and then every single other site or mag or whatever copies it practically verbatim, sometimes losing or fudging crucial details in the process. Well, that's what happened here.
Since then, I recall at least one interview where Sakamoto had clarified and stated that that mechanic only applied for the first part of the game, but I can't remember what site it was on.
Watching the E3 demo, though, it's made obvious that it's only a temporary game mechanic by the way it's handled (every time 'Adam' authorizes something, he does it during a cutscene by talking to Samus. It appears as though its purpose is two fold - to limit what weapons you can use up to that point, and to solidify Adam's place in the eyes of the player as a competent and high-ranking officer, someone who Samus actually yeilds to.) Adam isn't always going to be there with Samus, which makes it easy to assume that the gameplay mechanic isn't going to be persistent through the entire game. Nevermind the fact that in almost every single interview I've read so far, Sakamoto guaranteed that Metroid would not be losing it's spirit, and that there would still be the same level of exploration, the same sense that you're building Samus up and becoming unstoppable throughout. Heck, half of the interviews and an entire Iwata Asks segment concentrate on the relationship between Team Ninja and Nintendo, and specifically, how Team Ninja has been able to successfully (in their own eyes, at least) fuse the elements of a high-paced action game with the Metroid formula without having to sacrifice either.
Folks need to lurk GoNintendo moar. As much as I dislike how laughably detached from reality some of their commenters are, it's indisputably the best place to find interviews and junk about Nintendo games. There's at least a dozen seperate interviews with Sakamoto linked from there.
QUOTE(Antoligy @ Aug 3 2010, 11:16 AM)