Seems legit.
I mean, there's actual proof and everything...
If you mean putting the roms directly on the Gateway cart and playing them as if they were 3DS roms, no. If you mean through emulation, yes, but they probably won't run very well.
Seems legit.
I mean, there's actual proof and everything...
There isn't one (yet) to my knowledge, but it would be possible to make one. If one is developed however, it will take a long time before it is optimized enough to run games half-decently. Even SNES emulation isn't perfect on the 3DS yet and the SNES requires a lot less power to emulate than the N64.Is there actually an n64 emulator for 3ds? Or were you just guessing?
DaedalusX64 went rather far. I doubt a N64 emulator for N3DS would work as well, unless it was directly developed by Nintendo, simply due to the N3DS having a different architecture. Also, having more cores doesn't necessarily lend that well to emulation, unless the original system used multiple cores. The PSP did as well as it did due to it also using a MIPS CPU.At least you can probably hope for a more efficient proof of concept than the PSP emulator, although for being PoC, the PSP N64 emulator is surprisingly decent. I mean, it still sucks for general emulation purposes, but it's pretty amazing for how far it's gotten on the PSP.
I was actually curious about that. I figured there had to be good reason people carried on so far with DaedalusX64 on the PSP, and I guess it just being a fairly compatible system for emulation was basically it.DaedalusX64 went rather far. I doubt a N64 emulator for N3DS would work as well, unless it was directly developed by Nintendo, simply due to the N3DS having a different architecture. Also, having more cores doesn't necessarily lend that well to emulation, unless the original system used multiple cores. The PSP did as well as it did due to it also using a MIPS CPU.
Yep, Kreationz put a lot of work into that. Though, I'm still learning to code a lot of that stuff, so the information I can provide is probably fairly narrow to those more experienced. The CPU isn't the only big concern when it comes to emulation, but I think on the N3DS, it would be the main bottleneck. Trying to code the emulator to use multiple cores for anything significant sounds like a near impossible nightmare to me. Chances are, you'd be mostly limited to one core.I was actually curious about that. I figured there had to be good reason people carried on so far with DaedalusX64 on the PSP, and I guess it just being a fairly compatible system for emulation was basically it.
Seems legit.
I mean, there's actual proof and everything...
yes you can....Besides the fact that you can't run homebrews on Gateway
This is just straight up bullshit, you can't pull random numbers out of the air and state it as fact. (not that i'm saying an N64 emu would run at all decent on a 3ds)Not only that, to run an emulator your system must be able to have 4 times the graphical and hardware capacity that the console has
Seems legit.
I mean, there's actual proof and everything...
4 easy payments of $19.99 plus shipping and handling. GW or CN not included. Arrives at Soon(tm)Hey OP m8. I've got a private ultra low-level N64 emulator that utilizes the 3DS dynamic recompilation and runs at 120% accuracy of legitimate N64 hardware and automatically patches roms to upscaled 1080p.
I coded it myself and compiled it in .3DS format so it can be run from gateway and to utilize the GW cards inbuilt CPU and FPGA chips.
Send me a PM and we can work out a price m8.
4 easy payments of $19.99 plus shipping and handling. GW or CN not included. Arrives at Soon(tm)