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Discussion in '3DS - Flashcards & Custom Firmwares' started by ofDragons, Jun 30, 2015.
Was just wondering
If you mean putting the roms directly on the Gateway cart and playing them as if they were 3DS roms, no. If you mean through emulation, yes, but they probably won't run very well.
Was thinking more of the lines of .cia (just like rom injection for virtual console)
But man that would be epic playing paper mario on my 3ds
I mean, there's actual proof and everything...
so fake lol
Is there actually an n64 emulator for 3ds? Or were you just guessing?
eyy, i need teh link to the emltor pls.
Fuck, I hurt my own brain typing it. Also, I have a Dreamcast emulator for the 3DS that runs at 2 frames per second.
There isn't one (yet) to my knowledge, but it would be possible to make one. If one is developed however, it will take a long time before it is optimized enough to run games half-decently. Even SNES emulation isn't perfect on the 3DS yet and the SNES requires a lot less power to emulate than the N64.
Only chance would be with a virtual console n64 release. Or well not only chance but itll be a while before we have a good working emulator, but maybe someones already been working on one a long time.
N3DS? I could see a proof-of-concept emulator, and maybe a VC wrapper from Nintendo, if they thought developing it was worth it. Other than that, probably not. The architectures of the N3DS and N64 are very different.
At least you can probably hope for a more efficient proof of concept than the PSP emulator, although for being PoC, the PSP N64 emulator is surprisingly decent. I mean, it still sucks for general emulation purposes, but it's pretty amazing for how far it's gotten on the PSP.
DaedalusX64 went rather far. I doubt a N64 emulator for N3DS would work as well, unless it was directly developed by Nintendo, simply due to the N3DS having a different architecture. Also, having more cores doesn't necessarily lend that well to emulation, unless the original system used multiple cores. The PSP did as well as it did due to it also using a MIPS CPU.
I was actually curious about that. I figured there had to be good reason people carried on so far with DaedalusX64 on the PSP, and I guess it just being a fairly compatible system for emulation was basically it.
Yep, Kreationz put a lot of work into that. Though, I'm still learning to code a lot of that stuff, so the information I can provide is probably fairly narrow to those more experienced. The CPU isn't the only big concern when it comes to emulation, but I think on the N3DS, it would be the main bottleneck. Trying to code the emulator to use multiple cores for anything significant sounds like a near impossible nightmare to me. Chances are, you'd be mostly limited to one core.
That's exactly what happens when you smoke weed everyday.
Besides the fact that you can't run homebrews on Gateway, afaik, the hardware of the Nintendo 3DS is really limited by some things, and the N64 architecture it's one of the hardest things to emulate, not because the games are graphic consuming, it is because the system it's coded on a way that to run these games perfectly you'll need to do a lot of stuff, and it's not perfect either, N64 emulation on PC, it's still having problems, probably, in some years a definitive emulator will appear, but for now, nothing is really clear.
Not only that, to run an emulator your system must be able to have 4 times the graphical and hardware capacity that the console has, the 3DS it's a console that, even with a brillaint future in homebrew development, a N64 emulator it's kinda far for these times, I'll rather wait the succesor of the 3DS, and maybe, that console will have most probability to run N64 games perfectly.
Heck, even Wii64 (Not 64) has it's own kind of problems to run (Although Wii 64 Beta 1.2 it's saying otherwise), the coding and programming of these kind of homebrews takes quite some time, and we are talking here about an emulator home console, emulator handheld console are harder to program because (the fact that they are inferior to home consoles obviously) it's the stabilitity of these things, a handheld console has more problems coding because the same stabilitity it's hard to program, not really easy to create, and just plain annoying to find something worth on this kind of emulators that, it will probably just be an upgraded version of Daedalus64 for the PSP, and that emulator has a lot of problems emulating N64 games, so, with all being said, we aren't seeing a N64 emulator soon.
yes you can....
This is just straight up bullshit, you can't pull random numbers out of the air and state it as fact. (not that i'm saying an N64 emu would run at all decent on a 3ds)
why is a twelve year old pretending to be tipsy...?
Hey OP m8. I've got a private ultra low-level N64 emulator that utilizes the 3DS dynamic recompilation and runs at 120% accuracy of legitimate N64 hardware and automatically patches roms to upscaled 1080p.
I coded it myself and compiled it in .3DS format so it can be run from gateway and to utilize the GW cards inbuilt CPU and FPGA chips.
Send me a PM and we can work out a price m8.
4 easy payments of $19.99 plus shipping and handling. GW or CN not included. Arrives at Soon(tm)
I can compile to .cia format and sign with nintendo keys so it can be launched from sysNAND no extra hardware or exploitible game cartridge required!
All that for 6 easy payments of $19.19! It's a bargain m8