Hacking Anyone interested on I Am Setsuna Translation

Accelerator11

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You can copy all the messages and repack the parameter.cpk but the game will still play the Japanese subs because the PC files uses both Japanese and English subs but the PSV game has no option to switch between languages and still uses Japanese at it's primary language, but you can manually hex edit it and copy the script from the decrypted PC parameters to the PSV parameters and modify some values to match the length of the new text inserted.

here's a sample of a modified parameter.cpk, i just modified the first few text, loads kidda slow since i didn't match the compression of the original cpk
https://mega.nz/#!E8hBGBAb!bf7XZr03O-YoEyLCHHdSYoZV0eGOSaH8APg4fybW31I

First Update First Chapter Translated
https://drive.google.com/file/d/0Byva3JeEC8uVd2ZwRXdhUkFjSmc/view

Credits to froid_san from reddit
 
Last edited by Accelerator11,

westwood

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It Would be awesome if someone manage it to get this to work since Square Enix wont bringing this to the Vita ever...
 

windhazard

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And why not just play it on PC? If you are not afraid of piracing (you aren't since you use henkaku), there are tons of free torrents for it.
 

happydance

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You can copy all the messages and repack the parameter.cpk but the game will still play the Japanese subs because the PC files uses both Japanese and English subs but the PSV game has no option to switch between languages and still uses Japanese at it's primary language, but you can manually hex edit it and copy the script from the decrypted PC parameters to the PSV parameters and modify some values to match the length of the new text inserted.

here's a sample of a modified parameter.cpk, i just modified the first few text, loads kidda slow since i didn't match the compression of the original cpk
https://mega.nz/#!E8hBGBAb!bf7XZr03O-YoEyLCHHdSYoZV0eGOSaH8APg4fybW31I

Credits to froid_san from reddit

kabayan I made a test with the whole ScenarioMessageData_Chapter_1, check it out on reddit and see if it works perfectly so I could try and do the same with the rest of the files
 

Accelerator11

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kabayan I made a test with the whole ScenarioMessageData_Chapter_1, check it out on reddit and see if it works perfectly so I could try and do the same with the rest of the files
It works perfectly. Somehow when i put english text in ScenarioMessageData_Chapter_1 some text is blank. I'm not really good at hex editing. I might help you on some message files. :)
 

happydance

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I think its my edited parameter. Try the updated version at first post

I'll be posting the updated translation port cpk here...https://drive.google.com/open?id=0Byva3JeEC8uVLTFadENCWGtCLW8

Speaking of this game, I am highly interested in the music ripping. The original OST sucks and there are many missing tracks. Has anyone figured this out yet?

It uses criware tools and you can get a free trial of their tool from their dev site or get a cracked version out there. I think there also a multi ripper tool that can handle awb files... But i forgoten the name.
 

Aurshur

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Yes!

Absolutely, I bought the PS4 version and haven't so much as started it due to sharing the TV with my girlfriend.
 

MikotoIIi

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I'll be jumping into this when my vita copy of setsuna arrives. I have a bunch of cpk tools still from working on the dangan ronpa 2 psp back port.
 

Nemisis-inferno

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Yes. Just copy parameter.cpk then paste it in /ux0:/app/PCSG00756/Media/StreamingAssets/PSVita

Hi, I was just wondering since I have the physical copy of the japanse version and don't have a folder called that, I have ut called PCSB00858 and there is no vita folder in the streaming folder either. Want to test out the English cpk file. Thanks

I found the folder in the other app folder but it does not have those folders only the param stuff.
 
Last edited by Nemisis-inferno,

jakudy

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Square will bring this to Vita worldwide once they realize it was a retarded idea to release a game like this for ps4.
 

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