Another leak reveals Wii source code, iQue related files, N64 test demos, and more

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In recent times, we've seen quite a number of major leaks in regards to video game content. Joining the leaks for The Last of Us Part II's story cutscenes, and the source code for both Pokemon Gold and Silver and Team Fortress 2 is a collection of Nintendo-related content. Supposedly, RouteFree, the company behind Nintendo's iQue Chinese division, and BroadOn, a company that assisted Nintendo with the development of the Wii, were recently hacked, leading to a source obtaining various files from them, including source code and betas.

Included in the files was information about how Nintendo created the Wii itself, demos for games that they used to test the Nintendo 64 during development, the full source code for the Nintendo Wii's IOS, a handful of pictures and documents about Nintendo's plans during the years of 2004-2006, the iQue GameCube SDK, and much more. Certain users have already begun uploading videos of some of these leaked demos running on emulators or official hardware. Just as with the other leaks, you cannot link to the content or distribute it, as those files contain copyrighted content.

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DuoForce

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If I were this leaker I would dump the entire archive on the internet at once. I honestly prefer getting these leaks on a weekly basis rather than it being handed to us all at once but MAN am I afraid that the Nintendo Ninjas are going to murder the leaker before they have the chance to leak it all.
 

PhyChris

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people are starting to make me laugh here and on other forums. the 'source code' for old titles becoming lost is SFA. game devs will tell you the most impotent part is the games assets, models, textures, SFX, Music. You can slap a game engine together with whatever these days and a systems dev kit will have everything you need to render it.
 
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FAST6191

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people are starting to make me laugh here and on other forums. the 'source code' for old titles becoming lost is SFA. game devs will tell you the most impotent part is the games assets, models, textures, SFX, Music. You can slap a game engine together with whatever these days and a systems dev kit will have everything you need to render it.
While I am certainly not going to downplay the importance of assets (even if they ultimately get replaced it is nicer to have them as nice placeholders to replace rather than remake from scratch or have straight up placeholders) and you can indeed "slap a game engine together" it will feel like it -- I assume we have all played crap remasters, crap ports (especially on old consoles or things to weak consoles when porting really meant something and hard choices had to be made), bad fan remakes and the like -- even if you have design documents then chances are you still had some dev tweaking an acceleration curve of movement last thing on a Friday night and did not care to document it. To that end don't dismiss engines too quickly.
 
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minka

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apparently (i dont have the source for this) the people behind this leak are also going to leak spaceworld 99 demos.....

earthbound 64??? :grog:

--------------------- MERGED ---------------------------

especially with all those fan projects that they shut down for no reason at all

hopefully we can use these leaks to make pokemon rom hacks, that'd be the best insult to injury
 
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pedro702

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Is it time for the revival of the Wii homebrew? :unsure:
this changes nothing for wii homebrew i mean what people want is better emulators and emulators would need the source code of the other consoles since you are already using a wii in the first place so using wii source code gains you nothing lol, this only helps wii emulators so i guess dolphin can see some of their weak points and make them less cpu heavy and more accurate but beyond that this does nothing for the wii, maybe someday when you want a wii emulator on switch 3 or 4 maybe.
 
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niuus

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what one does and what one says are diferent things lol, they can look and then code diferently from that but giving the same result, how do you think emulators are made? they dont just made them out of air, they use sdks and any documentation they can find out there.
They reverse-engineer. It seems to me that you never read the Dolphin reports, know about serious developers like byuu, or have ever investigated how emulators are made "out of thin air" in the past 30 years, which in reality is called intelligence, coding time, passion, and focus. So, if you wanna think they aaaaalways steal info from docs (which are one case, and SDKs another), be my guest, whatever makes you happy. "lol".
 
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IncredulousP

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How the hell would anybody know if someone looked at it or not? Don't copy any code, just get insights into how it works and maintain a clean room reverse-engineering repo. One that is improved but largely still imperfect and unrelated to any actual source code.

Unless they are just saying this for face.
 
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pedro702

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How the hell would anybody know if someone looked at it or not? Don't copy any code, just get insights into how it works and maintain a clean room reverse-engineering repo. One that is improved but largely still imperfect and unrelated to any actual source code.

Unless they are just saying this for face.
yeah this exactly... they might have small errors here and there from supositions so they can just check them and than change the code without copying anything ...
 

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