ah ok. i didnt know silent updates put items in the game! thank youIt's part of the latest silent update. It should change the title screen to say 1.2.0b. I don't think anyone has posted the newest bcat for it yet.
ah ok. i didnt know silent updates put items in the game! thank youIt's part of the latest silent update. It should change the title screen to say 1.2.0b. I don't think anyone has posted the newest bcat for it yet.
So we're set and ready for the newest dump BCAT dump ticket of the new, 1st May, event.I don't think anyone has posted the newest bcat for it yet.
If you play on same switch you need to find the "Player 2" version of any cheatAnybody knows why cheats only work on Island owner? When my daughter plays I can’t use cheats. She started later then me so I am the owner. Cheats work with me but not when she is playing.
Ok thanks for that answer.If you play on same switch you need to find the "Player 2" version of any cheat
By the way @Mopquill , I saw that you took interest in trying to port my Text To Item cheat, I'll break down the anatomy of the code, so that you can give it a go next time or if you'd like to modify the cheat code to your liking.
[Text to Slot 1 (X+D-Pad Right: Item ID|X + D-Pad Left: Modifier)]
80000004
580A0000 03779848
580A1000 00000478
300E0000 00000008
989BA0A0
511B1000 00000000
C013B400 00000030
400D0000 00000000 00000002
20000000
C011B400 00000066
400D0000 00000000 00000002
20000000
C011B400 00000039
C013B400 00000041
400D0000 00000000 00000002
20000000
20000000
C011B400 00000046
C013B400 00000061
400D0000 00000000 00000002
20000000
20000000
C015B400 00000000
400D0000 00000000 00000001
20000000
C015D400 00000000
C011B400 00000040
910BB100 00000009
20000000
915BB100 0000000F
94299100 00000010
946990B0
980AA100 00000000 00000002
20000000
310E0000
C016D400 00000002
80004004
A8900410 AC4723D0
20000000
80001004
A4900410 AC4723D4
20000000
20000000
20000000
Blue is the keypresses. The code will read and convert on keypress X, and will write to the offset on DPad Left or Right.
Red is the pointer to the text that we're reading from. On version 1.2, it should be [[main + 3779848] + 478] for the chat, and [main + 3779848] + 40 for the buffer. However, you can always modify it to change the region its reading from like from a letter or the bulletin board or something, as the text should be loaded into memory in utf16 pretty much everywhere.
Green is the code that converts the array of utf16 characters into a hex code. I really won't go into much effort explaining this as you really don't want to be touching this. It should allow up to 8 characters in chat for a 32 bit write.
Orange is the offset to the inventory, which is obviously [heap] + AC4723D0
That's another important offset, as you could theoretically change that offset to create any dynamic cheat that you wanted. A cheat to change your outfit could be made, changing basically any ID you want in the game.
I plan to create a Real Time World Edit cheat.... kind of like this one
Basically, you put in the item ID and press a hotkey and it'll send the item ID directly under you!
This cheat shouldn't be too hard to recreate, I believe recreating it should be pretty easy.
some explanation here,Does anybody have any idea where to find the player two cheats? I can't find them anywhere.
Hi, I tried to tweak the orange text to enable the cheat to spawn DIY recipes, but failed miserably, is it even possible? On the chat buffer to slot 1 would be perfect!
What are your sources for this?Hi all. First and foremost I do not take any credit in any codes on my file. I just compiled every "working" code and pretty much has every code imaginable for this game. My code file is the most complete cause I personally got tired of not having a simple one source file. Hope this helps others out there. Only use 4 codes at 1 time if you overload the game it will corrupt your save this happened to me. So I only use 4-6 static codes at 1 time or 4 conditional codes at one time. This is for Animal Crossing Version 1.20.
Can @DesuIsSparta update the sticky'ed cheat file with the one I posted?
It will default to the current villager's attributes."CLOTHING AND CATCHPHRASE FIX:After talking to Isabelle and complaining about the way the villager's dresses and the way they talk, it makes them change back to what they meant to be (checked with amibo pedia)."
If replacing a villager who only ever had their default catchphrases (i.e. Sandy's "speedy" catchphrase), would the new villager you put in (i.e. Beardo) have the prior villager's default catchphrase (making Beardy say "speedy"), or his own (i.e. "whiskers")?
Instructions are in the zip file, just backup your save & BCAT (if corruption occurs you're safe), and just restore that BCAT included and you're good to goGreat thanks for this! Quick question though, will there be a seperate BCAT file for version 1.2.0b? Also, do we put this folder into the "Directories" folder the same way we did with the Bunny Day event? (without overriding the bunny day folder I assume)?
I was playing 1.2.0 version of Animal Crossing in 9.2 firmware. Do we know already if we need to update firmware to use the new BCAT for May Day event?
Great thanks for this! Quick question though, will there be a seperate BCAT file for version 1.2.0b? Also, do we put this folder into the "Directories" folder the same way we did with the Bunny Day event? (without overriding the bunny day folder I assume)?