There's a lot of misunderstanding about FaceRig in here, allow me to bring you the truth :
1. You CAN monetize online on Youtube ( ad base monetization) even with the base version of FaceRig ( currently priced at 10 USD while still in Early Access) as long as you are under 500 USD per month revenue made from those sources. We've done this specifically to help start-up streamers or YouTubers. When you go above that threshold only then you need to upgrade to Pro
2. The PRO upgrade ( what you call deluxe users) is for the folks who are going above 500 USD total revenue per month from those sources ( ad based monetization ).
3. Also you can import
any character you build in max on maya or blender in facerig, as long as you build it according to the model specs ( documentation provided with the program).
Is is literally the ultimate customization ( totally open content creation)
. Whatever you can build, you can use in facerig, but you DO need to know 3d modelling and animation to build your own avatars ( FaceRig will not build the 3d assets for you, it just imports, lights, animates and streams out / renders them) .
4. What you cannot do neither with Classic nor Pro, is directly sell the content you generate with FaceRig. For that use-case we will release later in 2015 FaceRig Studio (which is a tool targeted at professional animators/entertainers). That version will also export mocap data to Max//Maya/Motionbuilder and will have no restriction about what you do with the content.
Technical part about Pro and Classic input/output:
The input can be both live or pre-recorded movie files.
The output is already rendered video , that can be streamed live (as a webcam), or saved to disk as a movie.
If you install the pass-through sound driver you can even apply real time voice effects.