Hacking AKAIO 1.3 public beta

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I do not beta test things coded by a drunkard
tongue.gif
 
I mean hell, I don't even know if i included every file properly.

I was shooting for the Ballmer Peak:

ballmerpeakvy5.jpg


but between the constant compiling to create the prompts when needed... it was crossed.


I am intent on fixing any 3in1 errors related to save/load. though
 
Unfortunately I'm relying on part of the dodgy 3-in-1 support so I can keep my Mother3 save alive.
I look forward to the hilarious consequences of this beta.
 
The beta is not horrid; my sobriety is.

Seriously it's stable and awesome and i've been running NDS games on it for a long time.

The 3in1 is all based on 2 days of coding. Internal names and the 3in1 options window is done fine now.
The only thing that is not perfect on 3in1 is this scenario:

"well what if i load a game to nor and it was same one as before or if i select slot2"
"how the hell does it know if a) it's the same game and b) it's had its save backed up"
 
I can hardly type when drunk let alone code. I wonder how this turned out actually
tongue.gif
 
Smiths said:
The beta is not horrid; my sobriety is.

Seriously it's stable and awesome and i've been running NDS games on it for a long time.

The 3in1 is all based on 2 days of coding. Internal names and the 3in1 options window is done fine now.
The only thing that is not perfect on 3in1 is this scenario:

"well what if i load a game to nor and it was same one as before or if i select slot2"
"how the hell does it know if a) it's the same game and b) it's had its save backed up"
Well YSmenu seems to right the game name in the RAM or the 3in1 somewhere
RAM meaning some PSRAM I think?
Think you can do that?
 
seren said:
Does this version implement gelu's e21 release?

Is akloader.nds for the RPG?

No, sadly its still around about e19, I'll have it up to date by the time the final release come out.

EDIT: its from before e17, but after e16, so very outdated indeed
 
I'm very pleased to see the new 3-in-1 menus, and I love the new display option.

Very good
smile.gif


Small thing I noticed: On the AdvEvo skin (not the AdvEvoR skin, it is fine), the highlight bar for the start menu wraps around to the left side of the screen slightly. I don't recall seeing that before.
 
kai445 said:
I'm very pleased to see the new 3-in-1 menus, and I love the new display option.

Very good
smile.gif


Small thing I noticed: On the AdvEvo skin (not the AdvEvoR skin, it is fine), the highlight bar for the start menu wraps around to the left side of the screen slightly. I don't recall seeing that before.

I didn't notice that until you pointed it out. I'll take a look at fixing it soon. I've updated to gelu's latest svn revision now.

EDIT: the Adv.Evo theme bug is a bug in uisettings.ini which has been fixed now.
 
This release can only play homebrew on the NAND of the akRPG. Anything besides homebrew, nothing loads and all I get is a blank screen after it says loading on the screen. I do not have/use a microSD card or a 3-in-1. Also, the power off button no longer works.
 
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