Adapting Darkwii for USBLoaderGX

Discussion in 'Wii - Hacking' started by Chemodile, Apr 27, 2010.

Apr 27, 2010
  1. Chemodile
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    Newcomer Chemodile Advanced Member

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    I'm pretty amazed this hasn't been done yet given the popularity of Darkwii, so kindly correct me if I'm just bad at searching. What I'm looking for is a (roughly) 1:1 copy of the Darkwii system menu theme for USBLoaderGX. Nimrod's DarkSlazor mod v4 has come pretty close, but I have some issues with it.

    Thanks in advance for any help you can provide. I realize it's a quite lot of effort for a small improvement, but surely someone knows the ins and outs of Wii theming better than I do. [​IMG]
     
  2. Chemodile
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    Newcomer Chemodile Advanced Member

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    I've made some progress. Many of the button problems in Nimrod's theme were due to missing files, which I've fixed by importing from Pabo's mod where possible. However, Pabo was missing some too so I added in new icons for the HBC and parental controls lock, as well as a proper mouseover for the SD icon. I've also fixed the graying out of such icons, which for some reason was inverted in Nimrod and Pabo's releases.

    I would still like to fix the background and cursors to look more consistent with Darkwii, but in the meantime I'm calling my mod DarkSlazorv4.5.x, since it's halfway between Nimrod's v4 and Pabo's v5 with some original improvements thrown in. [​IMG] Binary to come when I finish it, if there is interest.

    edit:
    [​IMG]
     
  3. giantpune

    Member giantpune GBAtemp Addict

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    you shouldnt need to do too much work for most of this.
    use thememii to unpack the darkwii theme and extract the files. convert them to png.
    open the image you want t replace from GX in photoshop or gimp
    drag the image from darkwii theme into the one from GX and adjust the placement within the image
    press save.
     
  4. Chemodile
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    Newcomer Chemodile Advanced Member

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    Sure, but my biggest problem with this is the image files in the .ash are so convoluted and confusing to work with. It seems the majority of the system menu background is generated based on a tiling image that's something like 4x2px, and as far as I can tell all the color data is stored in separate files? The best explanation I've found for the system menu file structure is here, and even that is just an ugly spreadsheet with no explanation from almost a year ago.
     
  5. giantpune

    Member giantpune GBAtemp Addict

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    in that case, just get somebody with a usb gecko or a capture card to grab a screen capture of the system menu. from there, you can photoshop the screenshot into each individual image. the usb gecko will grab the framebuffer right from the system menu, so it will be as close to the source as you can get.
    using a screen capture card in a pc will get you the image after it has gone through a few more thing, so it will be not quite as perfect, but still will be good enough to work with in photoshop

    EDIT>>
    dolphin should work as well
     

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