Hi. I'm new to Action Replay.
I play Pokemon Fire Red on M3 Sakura, and I want to use Action Replay codes on my game. I have 2 options: Upload Action Replay Codes to Sakura, or play the game on NO$GBA with the codes, then put the game back on Sakura. I have no knowledge on how to do the first, and I don't understand what's wrong when I try the second. In order to get my Fire Red game to work on Sakura at all, I had to SRAM patch the rom and make NO$GBA create a battery file to put on Sakura (Although my save ultimately loaded, it said the recent save was corrupted and loaded the previous one)(see this thread for more information). I played the rom on NO$GBA with Action Replay codes, saved it a few times, and exported a new battery file to Sakura, but when I loaded the game, it said the save was corrupted and loaded the previous one, which was before I used any Action Replay codes. I do not know why this battery-export method worked before and not now. I had a theory that the problem is related to the .is0, .sgn and .opt files. I tried removing them and starting the game without them, but the result was the same.
A note: I use GBA ExpLoader v0.53 for GBA roms.
I play Pokemon Fire Red on M3 Sakura, and I want to use Action Replay codes on my game. I have 2 options: Upload Action Replay Codes to Sakura, or play the game on NO$GBA with the codes, then put the game back on Sakura. I have no knowledge on how to do the first, and I don't understand what's wrong when I try the second. In order to get my Fire Red game to work on Sakura at all, I had to SRAM patch the rom and make NO$GBA create a battery file to put on Sakura (Although my save ultimately loaded, it said the recent save was corrupted and loaded the previous one)(see this thread for more information). I played the rom on NO$GBA with Action Replay codes, saved it a few times, and exported a new battery file to Sakura, but when I loaded the game, it said the save was corrupted and loaded the previous one, which was before I used any Action Replay codes. I do not know why this battery-export method worked before and not now. I had a theory that the problem is related to the .is0, .sgn and .opt files. I tried removing them and starting the game without them, but the result was the same.
A note: I use GBA ExpLoader v0.53 for GBA roms.