First of all, is there already one?
So, well, I have my own ACNL "Sound" archive, and inside it are two (accurately) named folders and one .bcsar:
–stream (.bcstm files, of course)
–GardenSound.bcsar
–asr
I cut the .bcsar with 3DS Audio Ripper and got these folders:
–bcwav
–cseq
–csar
Their names all are hexadecimal-esque, but in a hex editor you can see some human language titles.
Stream, bcwav and cseq all open in foobar2000, asr and csar don't.
I have no idea to handle those, so a hint would definitely be appreciated.
But that's not the main question:
I have converted all .cseq files to .mid MIDI files.
But the built-in soundfonts all can't substitute the ACNL sounds.
Which are all in the bcwav folder… But not all tracks there are sounds. Yay..!
I can imagine I'd have to pick the fitting sounds manually, but first, how, and second, what's the best way?
So, well, I have my own ACNL "Sound" archive, and inside it are two (accurately) named folders and one .bcsar:
–stream (.bcstm files, of course)
–GardenSound.bcsar
–asr
I cut the .bcsar with 3DS Audio Ripper and got these folders:
–bcwav
–cseq
–csar
Their names all are hexadecimal-esque, but in a hex editor you can see some human language titles.
Stream, bcwav and cseq all open in foobar2000, asr and csar don't.
I have no idea to handle those, so a hint would definitely be appreciated.
But that's not the main question:
I have converted all .cseq files to .mid MIDI files.
But the built-in soundfonts all can't substitute the ACNL sounds.
Which are all in the bcwav folder… But not all tracks there are sounds. Yay..!
I can imagine I'd have to pick the fitting sounds manually, but first, how, and second, what's the best way?
Last edited by KoopaStarRpad,