I don't know how much I can do but if you need any help let me know!asap, no ETA
I'm on it but there is a lot of change everywhere
I don't know how much I can do but if you need any help let me know!asap, no ETA
I'm on it but there is a lot of change everywhere
I took a crack at it myself (commented on the mod on Gamebanana) got all the stacks working correctly but it's caused some issues.asap, no ETA
I'm on it but there is a lot of change everywhere
cause the addon is not updated yetI took a crack at it myself (commented on the mod on Gamebanana) got all the stacks working correctly but it's caused some issues.
So far:
- ACNH hangs when accessing Nook Shopping on ABD
- Some item names are blank, sugarcane and wheat starts, flour and sugar so far
Hello! I’ve tried to use these mods for ACNH 2.0.5 and I think that they don’t work (I get a fatal Atmosphere error when trying to open the game); do you plan to update them in the future?
All the best, thanks!
Hello and thank you for your quick reply!nothing changed in 2.0.5, mods still works
I've started using this mod since yesterday on version 2.0.5, and I have to say that it's working great so far. It means less clutter in my in-game pockets and storage, for example. However, I did notice that while fish and insects can be dropped/traded/eaten, the same cannot be said of sea creatures (that were added in another update, not part of the base game).
Are sea creatures going to be given the same treatment that fish and insects are given by this mod, or is that not planned?
I understand, but that doesn't exclude bugfix updates or anything more minor. You could update this existing mod to include some earlier items. I recall that 2.0.4 did include a few new items, those being the rest of the zodiac figurines, though those and other furniture items cannot be stacked.Well, actually this game is dead. no update, no events.
Maybe.. if a patch came out..
Not a bug, this is how the game handle edible items.During today's playthrough, I did notice a minor bug that happens when giving a villager a fish or bug. The dialog they give out i response doesn't match what they would originally say. Instead, it may be something related to food (not those related to DIY cooking, but maybe when giving out fruit). Probably not making fish and insects edible may fix this incorrect dialog.
BTW, I may be coming back here whenever I notice any issues going on with this mod, even though game updates are not going to be as frequent.
Oh, I understand. I am finding the increased stack limits to be very helpful, as that means more items can be placed in pockets and storage, maybe that's all I really need. Maybe the ability to drop fish, bugs, and sea creatures is also helpful, especially if pockets become full, for swapping out.Not a bug, this is how the game handle edible items.
Just a true/false trigger, cannot do anything to this without rewrite the hole event script