ROM Hack Question [ACNH] Mods ?!

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I know the 2.0.0. version just came out but a code for Max Nook Miles would be really awesome.
I tried to make one but the values continuously reset after placing new ones in edizon.
If anybody can make this happen let me know :bow:
 
asap, no ETA
I'm on it but there is a lot of change everywhere
I took a crack at it myself (commented on the mod on Gamebanana) got all the stacks working correctly but it's caused some issues.

So far:
- ACNH hangs when accessing Nook Shopping on ABD
- Some item names are blank, sugarcane and wheat starts, flour and sugar so far
 
I took a crack at it myself (commented on the mod on Gamebanana) got all the stacks working correctly but it's caused some issues.

So far:
- ACNH hangs when accessing Nook Shopping on ABD
- Some item names are blank, sugarcane and wheat starts, flour and sugar so far
cause the addon is not updated yet
 
I can't store turnips in game version 2.0.4. Is this a known issue? This is the only mod I use and everything is otherwise fine.
 
Hello! I’ve tried to use these mods for ACNH 2.0.5 and I think that they don’t work (I get a fatal Atmosphere error when trying to open the game); do you plan to update them in the future?

All the best, thanks!
 
nothing changed in 2.0.5, mods still works
Hello and thank you for your quick reply!

Then it’s my device fault, because every time I put ACNH mods and I try to open the game the switch crashes with the following (yellow) message:

Panic occurred while running atmosphere.
title ID 010041544D530000
error: std::abort (0xffe)

system version 13.0.0 -- AMS 1.1.1 S

I have no issues with mods in any other game.

If anyone can help with an advice is much appreciate; kind regards and thanks in advance!
 
I've started using this mod since yesterday on version 2.0.5, and I have to say that it's working great so far. It means less clutter in my in-game pockets and storage, for example. However, I did notice that while fish and insects can be dropped/traded/eaten, the same cannot be said of sea creatures (that were added in another update, not part of the base game).

Are sea creatures going to be given the same treatment that fish and insects are given by this mod, or is that not planned?
 
I've started using this mod since yesterday on version 2.0.5, and I have to say that it's working great so far. It means less clutter in my in-game pockets and storage, for example. However, I did notice that while fish and insects can be dropped/traded/eaten, the same cannot be said of sea creatures (that were added in another update, not part of the base game).

Are sea creatures going to be given the same treatment that fish and insects are given by this mod, or is that not planned?

Well, actually this game is dead. no update, no events.
Maybe.. if a patch came out..
 
Well, actually this game is dead. no update, no events.
Maybe.. if a patch came out..
I understand, but that doesn't exclude bugfix updates or anything more minor. You could update this existing mod to include some earlier items. I recall that 2.0.4 did include a few new items, those being the rest of the zodiac figurines, though those and other furniture items cannot be stacked.
 
During today's playthrough, I did notice a minor bug that happens when giving a villager a fish or bug. The dialog they give out i response doesn't match what they would originally say. Instead, it may be something related to food (not those related to DIY cooking, but maybe when giving out fruit). Probably not making fish and insects edible may fix this incorrect dialog.

BTW, I may be coming back here whenever I notice any issues going on with this mod, even though game updates are not going to be as frequent.
 
During today's playthrough, I did notice a minor bug that happens when giving a villager a fish or bug. The dialog they give out i response doesn't match what they would originally say. Instead, it may be something related to food (not those related to DIY cooking, but maybe when giving out fruit). Probably not making fish and insects edible may fix this incorrect dialog.

BTW, I may be coming back here whenever I notice any issues going on with this mod, even though game updates are not going to be as frequent.
Not a bug, this is how the game handle edible items.
Just a true/false trigger, cannot do anything to this without rewrite the hole event script
 
Not a bug, this is how the game handle edible items.
Just a true/false trigger, cannot do anything to this without rewrite the hole event script
Oh, I understand. I am finding the increased stack limits to be very helpful, as that means more items can be placed in pockets and storage, maybe that's all I really need. Maybe the ability to drop fish, bugs, and sea creatures is also helpful, especially if pockets become full, for swapping out.
 

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