Hacking acekard rpg - shop?

  • Thread starter Thread starter W3r3W0lF
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That's why there was a WoodRPG custom software for the AKRPG since it isn't the main focus of AKAIO. Which is primarily the AK2.1 and the AK2i. But Yellow Goblin has helped increase compatibility for the AKRPG in AKAIO and has contributed some fixes that have worked in AKAIO first. It is touch and go with the AKRPG.

Honestly, I don't see how internal NAND space will contribute much to game compatibility.
 
phoenixclaws said:
Honestly, I don't see how internal NAND space will contribute much to game compatibility.
Before the DMA modes, the AK2 had a considerable amount of compatibility problems, while (almost) everything was running perfectly on the AKRPG NAND.
 
logical thinker said:
phoenixclaws said:
Honestly, I don't see how internal NAND space will contribute much to game compatibility.
Before the DMA modes, the AK2 had a considerable amount of compatibility problems, while (almost) everything was running perfectly on the AKRPG NAND.
and games like gta:cw worked - before someone released a patch - only on a few devices. most of them were flashcards with an intern nand space
 

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