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Everyone, please, take a deep breath and count to ten. Things are getting out of hand here. I know I'm only privy to a small fraction of what has been going on lately with the Wii scene, since I'm not a dev, but what I have witnessed as of late here has really left a sour feeling in my stomach.
I bought my Wii a year and a half ago for one reason, and only one reason: the bright, vibrant homebrew scene. If I wanted to just play copied games, I would have bought a 360 -- the library of games is better, hands down. But the drama that has gradually unfolded since the first USB loaders (remember the Waninkoko vs. Marcan thing?) has reached a new height. This is an arms war that is getting out of hand very, very quickly.
Choosing to not support a particular IOS or patch for genuine compatibility/stability reasons (it actually broke your app or caused real, preventable bricks), or choosing not to implement a DIP module is perfectly fine in my book. You write an app, you get to decide what you support. But taking active measures against what one views as piracy seems more like trying to force your own views and morals on other users. No, they don't have to use your app, but you don't have to go out of your way to thwart them, either. I'm not referring to any specific app as I know there has been an awful lot of confusion on the matter -- who is actively fighting piracy-enabling methods, and who is choosing to simply not add support for them is still pretty much up in the air as far as the average user's knowledge goes. I think there has even been something of a "let's let 'em think we're adding protections when we really aren't" going on, which only makes things more confusing.
If you're against piracy, that's fine with me. But know that no application or IOS made today or tomorrow is going to do anything more to support piracy than what has already been done. That line was crossed long, long ago (at least as far as the scene is concerned) with the first cIOSes and modchips. There is a multitude of "complete softmod kits" available on bittorrent, rapidshare, etc. that will continue to allow every Wii made (at least to date) to support some kind of piracy. This isn't going to go away, ever, regardless of how much you encourage/discourage a particular behavior.
Even if you aren't forcing your views on the end user or actively thwarting that which you disagree with, please understand what the net result is: a general feeling of bitterness in the end user, which propagates throughout the scene in flamewars, paranoia and general discontent. There have been some great technical advancements in the past few months that have been far overshadowed by this kind of drama. Regardless of what side you sit on, we all need to do what we can to keep the scene together and avoid this whole damned mentality of "us versus them." You have to ask yourself what you're really accomplishing, whose hearts you are going to win over and whether you're really making the scene a better place with your attitude, your opinions, and your feelings.
That's all.
I bought my Wii a year and a half ago for one reason, and only one reason: the bright, vibrant homebrew scene. If I wanted to just play copied games, I would have bought a 360 -- the library of games is better, hands down. But the drama that has gradually unfolded since the first USB loaders (remember the Waninkoko vs. Marcan thing?) has reached a new height. This is an arms war that is getting out of hand very, very quickly.
Choosing to not support a particular IOS or patch for genuine compatibility/stability reasons (it actually broke your app or caused real, preventable bricks), or choosing not to implement a DIP module is perfectly fine in my book. You write an app, you get to decide what you support. But taking active measures against what one views as piracy seems more like trying to force your own views and morals on other users. No, they don't have to use your app, but you don't have to go out of your way to thwart them, either. I'm not referring to any specific app as I know there has been an awful lot of confusion on the matter -- who is actively fighting piracy-enabling methods, and who is choosing to simply not add support for them is still pretty much up in the air as far as the average user's knowledge goes. I think there has even been something of a "let's let 'em think we're adding protections when we really aren't" going on, which only makes things more confusing.
If you're against piracy, that's fine with me. But know that no application or IOS made today or tomorrow is going to do anything more to support piracy than what has already been done. That line was crossed long, long ago (at least as far as the scene is concerned) with the first cIOSes and modchips. There is a multitude of "complete softmod kits" available on bittorrent, rapidshare, etc. that will continue to allow every Wii made (at least to date) to support some kind of piracy. This isn't going to go away, ever, regardless of how much you encourage/discourage a particular behavior.
Even if you aren't forcing your views on the end user or actively thwarting that which you disagree with, please understand what the net result is: a general feeling of bitterness in the end user, which propagates throughout the scene in flamewars, paranoia and general discontent. There have been some great technical advancements in the past few months that have been far overshadowed by this kind of drama. Regardless of what side you sit on, we all need to do what we can to keep the scene together and avoid this whole damned mentality of "us versus them." You have to ask yourself what you're really accomplishing, whose hearts you are going to win over and whether you're really making the scene a better place with your attitude, your opinions, and your feelings.
That's all.