Simple mod changing FPS Cap from 32 to 60. Recommended OC settings: Code: handheld_charging_cpu=1224 handheld_charging_gpu=768 handheld_charging_mem=1600 Not tested in docked mode. For 1.0.2 and older - AHatInTime-60FPS.zip For 1.0.4 (and maybe 1.0.3) - AHatInTime-60FPS-1.0.4.zip Copy folder 010056E00853A000 to sdcard folder atmosphere/titles (Atmosphere 0.9.4 and older) or atmosphere/contents (Atmosphere 0.10.1+) or reinx/titles or sxos/titles And restart Switch.
Is this kind of stuffs safe for the console? i mean... playing a game that comes to run 30fps by default in 60fps... wont it damage my console?
It's only running the CPU slightly faster than docked clocks and GPU same as docked. There are some concerns about the battery being overloaded and heating up when overclocking on battery, but since it is set to charging only it should be perfectly safe. The CPU is good up to 1.7ghz according to tests but that may not be good for the battery if overclocking on battery. Not sure what the safe limit is for overclocking on battery, but I personally would avoid it. As it is the Switch only gets warm to the touch when docked, not hot, so 1.2ghz should still be safe.
I somehow cannot get this to work. I have the latest Atmosphere version, Hat in time is up to date, I overclocked with the right settings, and I put the folder under titles. Any idea why it doesn't work?
On v1.0.3, for some reason it crashes the game giving me an error screen. I did restart my switch before as well.
Thanks to @Kirby567fan now I know that issue in 1.0.3 comes from changes to configs priority and configs files itself. switchengine.ini in 1.0.3 now has more lines, lack of it in current patch probably is crashing game. Now if you have already savefile, switchengine.ini won't change FPS. We are trying to check if we can make one 60 FPS mod for people who have and doesn't have created save.
For now I couldn't find method to avoid it, so I updated topic with all I know about 1.0.3. Edit: deleted mod for 1.0.3, because it looks like something else is in use.