Homebrew .3dsx file?

Floatzel_trainer

Member
OP
Newcomer
Joined
Oct 15, 2015
Messages
15
Trophies
0
Age
28
XP
126
Country
Cote d'Ivoire
Hello, I have a question that I've been trying to solve for myself, but I couldn't find an answer explained easily.
I've downloaded the CHMM2, and it composition isn't the usual .3dsx, .smdh and .xml that most of my homebrew apps have. Is there a way of getting that .3dsx program from the data of this link? (https://github.com/Rinnegatamante/CHMM2)

I've read something about compiling a "base" that must be filled with the corresponding program's data, some stuff like that. But I'm kinda newbie about 3ds homebrew (and homebrewing in general), so I tried to guide myself with some basic C language knowledge I have, but I couldn't find an answer for myself.

If someone helps me, I'll thank you a lot.
 

storm75x

Remember that thing I don't remember? Yeah, that!
Member
Joined
Jan 3, 2015
Messages
632
Trophies
0
Location
__̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲͡ ̲__
Website
www.fort42.com
XP
910
Country
Look up browserhax. It's the most universal exploit gateway as of now.
3dsx and smdh go in the same folder under the same name, placed inside "3ds" folder, inside root. You can load it up like an add-on of sort using the Homebrew Launcher.

Edit: Or you can use Tubehax. Regardless, you will still be using the same starter kit: http://smealum.github.io/3ds/
 
Last edited by storm75x,

Floatzel_trainer

Member
OP
Newcomer
Joined
Oct 15, 2015
Messages
15
Trophies
0
Age
28
XP
126
Country
Cote d'Ivoire
Look up browserhax. It's the most universal exploit gateway as of now.
3dsx and smdh go in the same folder under the same name, placed inside "3ds" folder, inside root. You can load it up like an add-on of sort using the Homebrew Launcher.

Edit: Or you can use Tubehax. Regardless, you will still be using the same starter kit: http://smealum.github.io/3ds/
I've installed Ironhax from Tubehax, and still, only detects apps that follows the .3dsx structure, it seems.
And my question is if I can "convert" the whole package into a .3dsx file and stuff so I can open it from Ironhax? Or other types of hax are required for this?
 

BringusStudios

Well-Known Member
Member
Joined
Oct 3, 2011
Messages
442
Trophies
1
Age
24
Website
bringus.studio
XP
608
Country
United States
Hello, I have a question that I've been trying to solve for myself, but I couldn't find an answer explained easily.
I've downloaded the CHMM2, and it composition isn't the usual .3dsx, .smdh and .xml that most of my homebrew apps have. Is there a way of getting that .3dsx program from the data of this link? (https://github.com/Rinnegatamante/CHMM2)

I've read something about compiling a "base" that must be filled with the corresponding program's data, some stuff like that. But I'm kinda newbie about 3ds homebrew (and homebrewing in general), so I tried to guide myself with some basic C language knowledge I have, but I couldn't find an answer for myself.

If someone helps me, I'll thank you a lot.
A little google never hurts: http://adf.ly/1PUB6A
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Veho @ Veho: https://www.keepretro.com/products/miyoo-a30