Hello, I have a question that I've been trying to solve for myself, but I couldn't find an answer explained easily.
I've downloaded the CHMM2, and it composition isn't the usual .3dsx, .smdh and .xml that most of my homebrew apps have. Is there a way of getting that .3dsx program from the data of this link? (https://github.com/Rinnegatamante/CHMM2)
I've read something about compiling a "base" that must be filled with the corresponding program's data, some stuff like that. But I'm kinda newbie about 3ds homebrew (and homebrewing in general), so I tried to guide myself with some basic C language knowledge I have, but I couldn't find an answer for myself.
If someone helps me, I'll thank you a lot.
I've downloaded the CHMM2, and it composition isn't the usual .3dsx, .smdh and .xml that most of my homebrew apps have. Is there a way of getting that .3dsx program from the data of this link? (https://github.com/Rinnegatamante/CHMM2)
I've read something about compiling a "base" that must be filled with the corresponding program's data, some stuff like that. But I'm kinda newbie about 3ds homebrew (and homebrewing in general), so I tried to guide myself with some basic C language knowledge I have, but I couldn't find an answer for myself.
If someone helps me, I'll thank you a lot.