Homebrew .3dsx file?

Floatzel_trainer

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Hello, I have a question that I've been trying to solve for myself, but I couldn't find an answer explained easily.
I've downloaded the CHMM2, and it composition isn't the usual .3dsx, .smdh and .xml that most of my homebrew apps have. Is there a way of getting that .3dsx program from the data of this link? (https://github.com/Rinnegatamante/CHMM2)

I've read something about compiling a "base" that must be filled with the corresponding program's data, some stuff like that. But I'm kinda newbie about 3ds homebrew (and homebrewing in general), so I tried to guide myself with some basic C language knowledge I have, but I couldn't find an answer for myself.

If someone helps me, I'll thank you a lot.
 
Look up browserhax. It's the most universal exploit gateway as of now.
3dsx and smdh go in the same folder under the same name, placed inside "3ds" folder, inside root. You can load it up like an add-on of sort using the Homebrew Launcher.

Edit: Or you can use Tubehax. Regardless, you will still be using the same starter kit: http://smealum.github.io/3ds/
 
Last edited by storm75x,
Look up browserhax. It's the most universal exploit gateway as of now.
3dsx and smdh go in the same folder under the same name, placed inside "3ds" folder, inside root. You can load it up like an add-on of sort using the Homebrew Launcher.

Edit: Or you can use Tubehax. Regardless, you will still be using the same starter kit: http://smealum.github.io/3ds/
I've installed Ironhax from Tubehax, and still, only detects apps that follows the .3dsx structure, it seems.
And my question is if I can "convert" the whole package into a .3dsx file and stuff so I can open it from Ironhax? Or other types of hax are required for this?
 
Hello, I have a question that I've been trying to solve for myself, but I couldn't find an answer explained easily.
I've downloaded the CHMM2, and it composition isn't the usual .3dsx, .smdh and .xml that most of my homebrew apps have. Is there a way of getting that .3dsx program from the data of this link? (https://github.com/Rinnegatamante/CHMM2)

I've read something about compiling a "base" that must be filled with the corresponding program's data, some stuff like that. But I'm kinda newbie about 3ds homebrew (and homebrewing in general), so I tried to guide myself with some basic C language knowledge I have, but I couldn't find an answer for myself.

If someone helps me, I'll thank you a lot.
A little google never hurts: http://adf.ly/1PUB6A
 
A little google never hurts: http://adf.ly/1PUB6A
Looks like I've been searching the wrong way then, haha...
Anyway, thanks. The question was more general, since I downloaded about 3 other apps that followed the same structure, but I should look for the .3dsx version instead if it already exists.
 
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