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You can try the following link. It is used in the quake 3 port by the same developer.I was wondering if you can use OpenGL with 3ds Homebrew is this true and if so how? thanks
It has an ARM11 MPCore quad-core
so I think you can build opengl
more info:
https://developer.arm.com/tools-and-software/graphics-and-gaming/opengl-es-emulator
https://en.wikipedia.org/wiki/ARM11
You can try the following link. It is used in the quake 3 port by the same developer.
https://github.com/masterfeizz/picaGL
However if you are creating something new then it would probably be easier and better to just use citro3d.
