Homebrew [3DS] mGBA Alpha 1v Released

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mGBA/CitrAGB/Reroarch gPSP, What do you like.


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Maybe its better on blargSnes 1.3b, super fx 2 chip too strong
EDIT: Just tried it on cat, seems to be solid 50 to 60, cia version n3ds, its ok for me
EDIT2: so blargsnes cant open yoshis island (1.0).fig and crashes with the .sfc, but the .fig runs better than the sfc in catsfc
blargSNES doesn't support special chips.
 
Yeah this latest build dropped the speed for me. Getting around 45 to 55 fps roughly. Where as before it was at least a solid 55 - 60. On a N3DSXL with IronHax with the 3dsx.
Great that the scaling is fixed so the screen isn't a garbled mess or a tiny box, but at the cost of playability, I don't think it's worth it.
 
Just tried the latest nightly on my O3DS. The frameskip function helps a bit but it's still far from perfect. The good thing though, is that now we're able to see how many FPS we're actually getting in game.
I'm getting 18~19 FPS on Super Mario Advance, which is sorta playable. Hopefully we'll see a performance boost in the future, at least 30 FPS would be nice.
 
Just tried the latest nightly on my O3DS. The frameskip function helps a bit but it's still far from perfect. The good thing though, is that now we're able to see how many FPS we're actually getting in game.
I'm getting 18~19 FPS on Super Mario Advance, which is sorta playable. Hopefully we'll see a performance boost in the future, at least 30 FPS would be nice.
If we get ARM11 kernel, we can use dynarec so we must wait.
 
If we get ARM11 kernel, we can use dynarec so we must wait.

Well, yeah, but that's a pretty big 'if' if you ask me.
I'm not well-versed in 3DS architecture or programming, but is this as good as 3DS GBA emulation is going to get without resorting to dynarec? Or is there still room for tweaking/optimization?

Just wondering.
 
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The future is bright children, 60fps is in sight!

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By the way ShadowOne333, I was using an o3ds with the frame skip, games should run magnificently on N3ds
 

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