1743 - The Legend of Zelda Fushigi no Boushi (J)

shaunj66

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Can you say, "Photoshopped" or what?
Unless that's for real, but usually they would rather post in-game pics rather than title screens.
Whatever! It's not photoshopped it's from the Japanese ROM.
smile.gif
 

MonkeyHead79

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Actually, after fumbling through the game for a bit and arriving at the second dungeon, I've decided it's not worth my time. They really screwed up on the navigation in this game -- it's dull, repetitive, and confusing. I've already come across about 3 bombable walls that aren't obviously marked as such, and yet must be bombed for you to continue. That's what they did in the first Zelda game, and, if you ask me, that was the biggest annoyance of it by far. It's also hellishly hard to refill your health while roaming around -- hearts seem to be rarer than red rupees in most areas.
dry.gif


Not to say that the game doesn't have its high points, but when I play a Zelda game I expect Zelda gameplay. Not Metroid-ish navigation.
 

Luse

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Well I started play this yesterday, and got past the 4th dungeon last night, I wouldn't say the games bad though, it's just super easy. I haven't died once, and even though the game can get tricky in parts (mostly due the me not speaking or reading a word of Japanese) I think if this game was in english I'd have already beat it.

This has to be the shortest Zelda game yet, I'm not dissapoint as much as I am underwelmed...
 

Powerlord

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shaunj66: i'll have a look in the rom with a tile editor see if i can find those.. not sure why but I have a feeling it's trying to use the wrong characters. that isn't japanese as you can probably see...
Actually, it probably is Japanese... but shown in single byte encoding. You see, Japanese character sets are usually double-byte encoded, because there are so many symbols. Which, when converted to 1 byte, makes a bunch of funky characters appear.
 

Dirtie

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Guys, just a quick question. In the first dungeon how do I put the pot down on top of that switch... I can only seem to throw it.

EDIT: NM got it XD
 

bongi

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Famitsu gave it 35/40 (10/9/8/8) - GBA GOTY if you ask me.

Luse how do you know the game is short if you only got to the 4th dungeon yet wtf?
biggrin.gif
There is also lots of stuff that can be discovered for extra items and whatnot (like the 100 or so hidden kinstones)! Anyway, anyone playing through this without knowing japanese is certainly ruining the whole experience for them. But whatever floats your boat i guess.
 
D

djvaporous

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Well I started play this yesterday, and got past the 4th dungeon last night, I wouldn't say the games bad though, it's just super easy. I haven't died once, and even though the game can get tricky in parts (mostly due the me not speaking or reading a word of Japanese) I think if this game was in english I'd have already beat it.

This has to be the shortest Zelda game yet, I'm not dissapoint as much as I am underwelmed...
i think theres a lot more miniquests though cuz all the people in town seem to be asking for something difrent
 

ShadowXP

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You see, this is what confuses me:

The ROM is apparently the "Japanese" version, but some people are saying that it isn't real Japanese, or the characters are in the wrong places. There is also a code that translates certain text into ENG/ITA/SPA/ etc., so the game must have ENG/ITA/SPA etc. in it's memory, right? Which is why I'm guessing that ENG/ITA/SPA in dialouge is in there, too. We just can't find it.
wink2.gif
 

Luse

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Famitsu gave it 35/40 (10/9/8/8) - GBA GOTY if you ask me.

Luse how do you know the game is short if you only got to the 4th dungeon yet wtf?
biggrin.gif
There is also lots of stuff that can be discovered for extra items and whatnot (like the 100 or so hidden kinstones)! Anyway, anyone playing through this without knowing japanese is certainly ruining the whole experience for them. But whatever floats your boat i guess.
Because I know someone's whose already beaten it
frown.gif


Xeago: You need to go to the house in town with a bird on top of it, learn the Spin attack move and then show it to guard blocking the left exit...
 

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