Misc GCN Japanese GameCube Text Scrambled.

Gallaer

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I just got Nintendo Puzzle Collection for my Gamecube and the text in both Yoshi's Cookie and the main Gamecube menu is all scrambled. I'm not sure what is wrong or what a possible fix could be. I tried loading it with Swiss. The text fixed itself. Any ideas on how to fix this issue?


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FAST6191

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The repeated characters like that is what I would expect to see if you tried doing an 8 bit text decode on a 16 bit script* (common enough failure in ROM hacking). For it to happen on retail is very odd indeed as most text engines take no real cue from the base system, though not impossible something like that is happening. Is the baseline system modded (be if Japanese to play English or English to play Japanese) at all? If it is forcing something to behave as English then it could be set up in such a mode by that, which is presumably why the alternative loader might be better equipped (although still trying to read 8 bits in at least the initial game info screen by the looks of that). You would then have to tackle what is going wrong there and indeed whether you can do anything -- if you have an alternative of load it in Swiss then that might be the solution if say a mod chip is rather more annoying to update/tweak.


*Japanese Kanji total thousands of characters, even for the reduced sets, so you can't get away with 8 bit (2^8=256) encodings whereas Roman character based stuff is not so constrained; 26 characters, 52 for both cases, 10 numbers, some punctuation and a few more for the non English squigglies can still afford Ancient Greek, Cyrillic and a bunch of other things with room to spare in 256. Because computers work best in multiples of 8 bits then 16 is the next obvious choice and what logographic languages tend to have to use. All that said Japanese in a lot of simplistic (which means games as they are for kids) might stick to the simpler Hiragana and Katakana (collectively kana) which number and in some ways behave rather more in line with the western alphabets and thus the padding to get it to 16 bits reflects in the repeated characters.
 

torrent_get

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Going back into the gbatemp archives.

Japan GC have japanese script in the firmware that some games use.

The Real Jdbye
I read about someone having this problem on a GC. Supposedly the issue was that the text was encoded in Shift-JIS, but was being read as another character set due to the console not being Japanese. They solved it by using Swiss and changing a specific option. I don't know if you can use Swiss on a Wii, I assume it would work since it's a legit disc game. I remember there being a GC homebrew booter that can be launched from HBC, booting Swiss with that and then booting the disc from there should work I guess. You might need a cMIOS though.
Alternatively Gecko OS supposedly works with GC games. You could try forcing the region/language from there and maybe it will help.
 

VinsCool

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This is caused by cross region incompatibility.

There is the font (or is it character encoding data? Not sure of the exact details anymore) that must be loaded from the Gamecube/Wii IPL which is required for either Japanese or International regions.
As far as I remember it can be solved using something like Swiss or Nintendont, and have the appropriate files on the SD card upon loading the game to fix this issue, and avoid game crashes entirely as well.

Here's an open source version of the Gamecube IPL which explains this in much better details:
https://github.com/ogamespec/gc-ipl

Hopefully that will explain what is going on better than I could using a mobile phone at the moment.
 

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