Wii Exploit found in Zelda.

ZeWarrior

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hmh it's weird how long it takes to make homebrew for wii, even though it's "hacked" already. This is exploit a good add, but it really seems that no one is interested in wii.
biggrin.gif



Same goes for the PS3...so long without an ISO loader or homebrew. Linux doesn't count.


Then neither should GC Homebrew on the Wii.
 

slacker99

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From their code repository check-in logs

"Makefile rule trigger on Makefile

changes, too."

I think that log comment should say

"Makefile Hyrule trigger on Makefile changes, too."

Anyway that image is from the GameCube version, so maybe you have to run the GameCube version in your Wii to get to the exploit.

Based on their logs it appears they have actually been working on it for the past 6 weeks. So if this is a fake, they spent a good long time to set up a trail to make it look real.
smile.gif
 

wiithepeople

^^didn't play it that much, but I love it =D
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Dirtie

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If only the coders ever actually went into details about their findings, then I could have a play around - it wouldn't result in anything, but at least I could gain a better understanding of how these things work
frown.gif


looking at the first post, the only possible way they could inject some code would have been by extracting the private key of their console, and use it to sign code. Once you have a proper save that can act as a loader, you can give it to other people like one can share a save file. The dev giving info would either require you to have dumped you wii private key, which will not be that useful considering how hard it could be to dump it, or have them give theirs, which will expose them quite directly by the fact that the private key is directly linked to a console serial number. The way the exploit work should be fairly simple, something like a uber long char name where the game store it in a finite sized buffer.
Yeah those were my thoughts also - even so more details would have been nice.
 

ocarson

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It seems like this exploit is for the gamecube version of Zelda:TP, with a modified save game. Still, progress is progress. Its also likely that when, and if, a save game file is released, it will likely only be for the version of the game the hackers have, probably the American version of the game.

Edit

Strangely, some screenshots appear to show the Wii version of the game also, which just leaves me confused. The usage of a usb gecko would suggest gamecube, I guess we'll have to wait for more info.
 

g4jek8j54

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It seems like this exploit is for the gamecube version of Zelda:TP, with a modified save game. Still, progress is progress. Its also likely that when, and if, a save game file is released, it will likely only be for the version of the game the hackers have, probably the American version of the game.

Edit

Strangely, some screenshots appear to show the Wii version of the game also, which just leaves me confused. The usage of a usb gecko would suggest gamecube, I guess we'll have to wait for more info.

The exploit apparently works on both the Wii and the GameCube versions of Twilight Princess. From my understanding, the exploit was discovered on the GameCube version with use of the USB Gecko. They then used a modified save file for the Wii, and found that the exploit also exists in the Wii version.
 

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