Homebrew RELEASE melonDS for Switch — continuation

Reynardine

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Is it possible to stretch the video output to fill the entire Switch screen without black bars?

I'm one of the weird guys who prefer stretched graphics over black bars. It was the reason I didn't want to keep using the standalone melonDS last time I tried it a few months back.
 

mattyxarope

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Been playing this too, plays beautifully and iv made it to the cobble kingdom. It's great we can play and beat full games on MelonDS
Are you playing it with the dpad mod? (https://www.romhacking.net/hacks/786/)

It's the only way to play it

--------------------- MERGED ---------------------------

Is it possible to stretch the video output to fill the entire Switch screen without black bars?

I'm one of the weird guys who prefer stretched graphics over black bars. It was the reason I didn't want to keep using the standalone melonDS last time I tried it a few months back.

Use the Widescreen codes I posted on the last page and you can play full screen
 

Newhouse-Estates

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Are you playing it with the dpad mod? (https://www.romhacking.net/hacks/786/)

It's the only way to play it

--------------------- MERGED ---------------------------



Use the Widescreen codes I posted on the last page and you can play full screen
Yup, first time playing with it and it makes the game much easier, Although most the bosses i use the screen, man this game is better and much more fun then when i thought it was when it first came out.
 

aarstar

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Just a quick question. I was updating from an old version and am wondering if you still need romlist.bin and micsample.wav in the directory? Games are working without the bin file, but I haven't been able to test the mic yet. Thanks.
 

catlover007

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Just a quick question. I was updating from an old version and am wondering if you still need romlist.bin and micsample.wav in the directory? Games are working without the bin file, but I haven't been able to test the mic yet. Thanks.
they're both embeded in melonds.nro for a while now. So yes, they're not necessary anymore.
 
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zerofalcon

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Is there a way for us to try this new build?

The github page currently has r5 fix 1 as the most recent release.
Join RetroNX discord, on emulation-general channel you can find the latest melonds r6 pre 3 download.
I dont know if I can post the direct link, ask catlover007 if we can share his builds.
 

Reynardine

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Join RetroNX discord, on emulation-general channel you can find the latest melonds r6 pre 3 download.
I dont know if I can post the direct link, ask catlover007 if we can share his builds.
Thank you!

I'm actually on the RetroNX discord, but I didn't know that melonDS was being talked there. I visit the channel occasionally to see m4xw's progress on various libretro cores.
 
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catlover007

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Although Golden Sun Dark Dawn is slow at title screen.
Golden Sun does some pretty weird stuff, there's unfortunately not that much which can be done about it.

I dont know if I can post the direct link, ask catlover007 if we can share his builds.
thank you, I appreciate that no one just uploaded one of my test builds here.

To clarify the current situation. Release 6 is almost done, but since both the 2d and 3d renderers are completely new there are quite a lot of bugs to iron out, so I put test builds up on the RetroNX discord server.

Now all of the DS's gpu work is put onto the Switch's gpu which was previously mostly just idling, which helps greatly for the performance. As already reported, the majority of 3d games is now fullspeed as well with no overclocking.
 
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ploggy

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I found a bug in Megaman ZX Advent (E) The game will crash consistently if I enter the games menu and cycle through with the R button. (pressing the R button 10/15 times should do it) ;)

I have uploaded my Sav and Ml files just incase they're needed.

EDIT: this is with R6 pre3
 

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