Credit goes to Crosshex and Team Dasding for this amazing patch.
This is a continuation of Dasding's UI translation patch for MHXX by Crosshex. However, Crosshex seems to be long gone, and the patch he created is now almost impossible to find.
So I took it upon myself to re-release it, with the goal of finishing the few untranslated areas.
Project Status:
Almost everything in-game is translated. This includes NPC dialogue.
To do:
Required items:
This is a continuation of Dasding's UI translation patch for MHXX by Crosshex. However, Crosshex seems to be long gone, and the patch he created is now almost impossible to find.
So I took it upon myself to re-release it, with the goal of finishing the few untranslated areas.
Project Status:
Almost everything in-game is translated. This includes NPC dialogue.
To do:
- Find and replace Crosshex's font with the one used in Dasding's original patch
- Translate training quests
- Find a way to translate monster cutscene titles (this may not be possible)
- Re-work patch method to RomFS decompilation
Required items:
- A decrypted MHXX V1.4 update CIA with Dasding's V5 UI patch embedded.
- The latest release of this patch.
- The latest release of Beat.
- Launch Beat from wherever you extracted it to.
- Click on 'apply patch'.
- Select the downloaded .bps file
- Select the MHXX .cia
- Specify the name and location of the new .cia to be created.
- Sit back and relax as Beat builds your new .cia!
- Why don't you support patching vanilla update .cia files?
- When will you finish the translation?
- Is Luma3DS .Bps patching supported?
Last edited by Ender3Guy,