Hacking Super Mario 64 Port For Ps Vita ....

SuperDan

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Yeah, I got that Emu, but the Cheat System, last I tried it, you have to Re-Enable the Cheats if you go into a new Level for some reason. No good, but not bad, either. You could be in the Castle, have a number of Cheats Enabled, go into a Level, and you have to Disable, then Enable them again, because they stopped Working.
I didnt really mess with the cheat so much at all ............ i was trying out all the custom Mario 64 games and they work perfectly ... except the Last Resort One but that one has been problematic on most systems for me
 
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Smoker1

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Figured out the 3DS Version. LOL. Some reason, all the different Releases of it are Different. 1 is a straight SM64. There are 2 Versions that are 60FPS, then there is a 3D type, and there are 2 60FPS with "Puppy Cam". As I suspected, these Versions are all Slightly Different, so the Addresses would be Slightly different.
So......
[Inf Health]
20D28113 00000008
For the SM64 Version, turns into
[Inf Health]
20D2A113 00000008
For the 3D Version
 
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SuperDan

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Well Played Sir !! the 3DS one i have has Vanilla Textures ( Maybe they all do >?<) but it looks smoother than the PS Vita one ..maybe its the LCD rather than the OLED ... im not quite sure ,,,,.. i certainly hoping this leads to more N64 ports ...Zelda's Would be nice ..& more and more Nintendo stuff keeps getting leaked these days
 
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Smoker1

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Well Played Sir !! the 3DS one i have has Vanilla Textures ( Maybe they all do >?<) but it looks smoother than the PS Vita one ..maybe its the LCD rather than the OLED ... im not quite sure ,,,,.. i certainly hoping this leads to more N64 ports ...Zelda's Would be nice ..& more and more Nintendo stuff keeps getting leaked these days
There are currently, the following.....
3DS Build
3DS Build with Maps for the Bottom Screen like the SM64DS
Android
MS-DOS
PS2 - 10-15 Seconds to Load
PSP
Vita
WiiU
WiiU - EX with Vanilla Port
 
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Smoker1

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Can anyone here Compile VPKs? I mean take a Git, and Compile it into a VPK? I grabbed the Mario 64 Vita Port, but due to the TitleID, the VitaCheat/FinalCheat is not able to work with it. I managed to change the TitleID in the "MakeFile" File, but I have no way to get it Compiled.

Unless someone else has a method of changing the eboot in the VPK, I also have that ready. I have no idea what to do with HxD, and I do not know anything about IDAPro
 

Smoker1

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A vpk is just a zip file renamed, simply edit it with 7zip or extract it then rezip it and change the name back.
As for the eboot you could probably just hex edit it.
No - The Mario 64-Vita GIT is what I have. That just now needs to get Compiled. I have Windows, but when I try to do it myself, I get stuck. Not even sure I have the SDK part Complete, because I can not get that far into the Instructions. Basically, a Noob with it.

Where would I look in the Eboot to change the TitleID?
Current Mario 64 Vita Port = SM6400001
Desired TitleID = PCSE64001
 
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fate6

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No - The Mario 64-Vita GIT is what I have. That just now needs to get Compiled. I have Windows, but when I try to do it myself, I get stuck. Not even sure I have the SDK part Complete, because I can not get that far into the Instructions. Basically, a Noob with it.

Where would I look in the Eboot to change the TitleID?
Current Mario 64 Vita Port = SM6400001
Desired TitleID = PCSE64001

Its pretty copy/paste assuming you have the latest windows version with WSL 2.0

Now you could try opening param.sfo in a hex editor and at the bottom should be the title id but im not sure if changing that is enough but worth a shot?
 
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Smoker1

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Its pretty copy/paste assuming you have the latest windows version with WSL 2.0

Now you could try opening param.sfo in a hex editor and at the bottom should be the title id but im not sure if changing that is enough but worth a shot?
OK, I Edited the param.sfo, and now it is in a PCSE64001 Folder. Got a Blank Screen when running. So I did the ur0:/data/ thing again. Now it crashes at boot
 
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Deleted member 323844

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https://github.com/foxhound311/sm64-vita

This guy has managed to add Render96 models to the original Bythos port. As well as a crazy Mario Kart mod (replacing the turtle shell), some QOL improvements (like letting you continue the level once you get the star) and "fixed sound" (could be related to the 60FPS audio problems, idk).

You need to git clone the fork and overwrite the Mario Kart mod. Then compile like the original Bythos port.

https://femto.pw/3quz.gif
 

Smoker1

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https://github.com/foxhound311/sm64-vita

This guy has managed to add Render96 models to the original Bythos port. As well as a crazy Mario Kart mod (replacing the turtle shell), some QOL improvements (like letting you continue the level once you get the star) and "fixed sound" (could be related to the 60FPS audio problems, idk).

You need to git clone the fork and overwrite the Mario Kart mod. Then compile like the original Bythos port.

https://femto.pw/3quz.gif
LOL. That is funny as hell.
 
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SuperDan

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https://github.com/foxhound311/sm64-vita

This guy has managed to add Render96 models to the original Bythos port. As well as a crazy Mario Kart mod (replacing the turtle shell), some QOL improvements (like letting you continue the level once you get the star) and "fixed sound" (could be related to the 60FPS audio problems, idk).

You need to git clone the fork and overwrite the Mario Kart mod. Then compile like the original Bythos port.

https://femto.pw/3quz.gif

Hehehe i kinda like that mario kart shell move !!!! i was more hoping to addd the NIteMod Texture Pack as its alwasy been my fav
 

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So has anyone managed to make this using windows? I can't for the life of me get it to make the vita homebrew. I know i need that gw thing and msys2 whatever, since I used it for to make the pc exe. But I don't know anything about a vita sdk. :blink:
 
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Smoker1

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So has anyone managed to make this using windows? I can't for the life of me get it to make the vita homebrew. I know i need that gw thing and msys2 whatever, since I used it for to make the pc exe. But I don't know anything about a vita sdk. :blink:
Same here. Thinking I am getting stuck at the SDK part as well. Tried it on my Windows 7, but I think current Tutorials are for Windows 10.
 
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Smoker1

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I think a gui for all these ports would have been nice. But I don't want to feel like I'm asking for too much. Still, I hope having to install all these sdk will take up so much storage for this. Needing one for each device.
I know there is a GUI for the PC Build, which you can Specify if you want the HD Version with or without extra Features. I got it, and it is awesome. Just wish it could be done for the Vita, and other Builds. Not to mention, the Dev changed the TitleID, so now, with whatever else he has done to Finalize it, it should now be able to have Cheats made for it.
 
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