Another Nintendo leak uploaded online, features betas and source code for many SNES games

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It's time for another anonymous treasure trove. Someone has, yet again, posted a collection of highly interesting bits of Nintendo history, in the form of source codes, development repositories, and beta/debug builds of Super Nintendo games. This is an addition to the previously uploaded content we've seen earlier this year, which included beta Pokemon designs, the source code for the Nintendo 3DS, Nintendo 64 prototypes, and other files. In this leak, source code for Star Fox and Star Fox 2, Super Mario World, Link's Awakening, Yoshi's Island, F-Zero, potentially Super Mario RPG, A Legend of Zelda: Link to the Past, and more are all available. Some Twitter users have already gotten their hands on the files, uploading footage of these beta versions of games, such as an early build of Yoshi's Island, seen below.

Downloads for these files cannot be provided, though they are making their rounds across the internet, and have not been taken down from their original source yet.





Referred to by some as the "Gigaleak", the contents of the 4chan post are as such, so far.

Contents of the leak:
Full development repository for Ensata official DS emulator
\20100713cvs_backup.tar\ensata\

Full development repository for Pokemon Diamond and Pearl
\20100713cvs_backup.tar\pokemon\pm_dp_ose\

Full development repository for Pokemon Diamond and Pearl, ending in March of 2006
\20100713cvs_backup.tar\pokemon\pokemon_dp\

Full personal development repository by a Diamond and Pearl dev
\20100713cvs_backup.tar\pokemon\yama_work\

Full development repository for NetCard (cancelled GBA peripheral)
\netcard.7z

iQue GBA stuff

Full development repository for Game Boy Advance BIOS
\other.7z\agb_bootrom.zip\agb_bootrom

Full development repository for Game Boy Color Boot ROM
\other.7z\agb_bootrom.zip\cgb_bootrom

Full master ROM database (America and Japan, NOT Europe) for Famicom and NES including the ROMs (and I mean everything - there’s even Nintendo World Championships 1990 and shit like that)
\other.7z\NES
\other.7z\HVC

Master ROM of Super Mario RPG

Source code to Star Fox
Source code to Star Fox 2
Source code to Link’s Awakening DX
Link’s Awakening DX bug reports
Source code to Wild Trax / Stunt Race FX
Source code to Yoshi’s Island
Source code to Mario Kart
Source code to F-Zero
Source code to TLOZ A Link to the Past
TLOZ A Link to the Past dev stuff & bug reports
Source code to Super Mario All-Stars (including Mario World?)
Source code to the Wii VC Game Boy Emulator
Some weird prototype game (“super_donkey”, from early 1993 - Yoshi’s Island style)
Super Mario Kart prototype(s)
Full development repository for a tool to upload titles to the Wii Shop Channel
“WallPaperPasswordMaker” source code
Random test program source code
Seven early 1990s tape backups
Several Super Mario World 2 prototypes - “Super Mario Bros 5: Yoshi’s Island”
eTicket signing keys for an unknown system
Private and public keys for “various arcade manufacturers”
Game Boy Advance and Iris (early 2003-era DS prototype with 1 screen) board documentation
Tons and tons of CAD documents in general relating to Nintendo products
Wii private keys?
ES/FS source code (IOS) (also a p2p/voice chat lib?)
P2p lib:
/netcard.7z/gba/depot-offline/sw/common/sdks/p2p
IOS Arm Toolchain patches:
netcard/gba/depot-offline/sw/devroot/tools
Hamtaro Ham-Hams Unite! debug build
other\CGB\B86__ハム太郎 2\Master\USA\ham2usa_020807
SuperFX Test Program (1991)
 

Kwyjor

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It's really impressive that Nintendo had enough foresight to hold on to so much source code for thirty years.

It is baffling that they would keep it available somewhere that just any old hacker could pick it up, because how many people would actually need to look at this?! My bet is that someone raided a dumpster for a discarded hard drive or tape backup or something.
 

MohammedQ8

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What is the point of this? Can we make something like mario maker from these?

the only benefit is that maybe hackers could port them to another systems without emulation right?

--------------------- MERGED ---------------------------

The only games that benefit from this is Pokemon others doesn’t matter.

--------------------- MERGED ---------------------------

Windows os should show you how many time did you copy, paste and move things hehe to prevent this
 

BigPanda

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It also includes F-Zero: Maximum Velocity source and build (GBA).

Also, it includes a couple of GBA roms from the scene and VisualBoyAdvance emulator.

Don't take this for granted, but I think they were using the roms and the emu to creates rom patches to use with the iQue GBA emulator.

And ... it also includes Quake III source code.
 
Last edited by BigPanda,

raxadian

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To be fair, with a 3DS with CFW, you can install a lot more things to your home screen than 3DS games (e.g. homebrew, emulators, Forwarders, etc.). For instance, I use my 3DS to emulate NES, SNES, GB/C/A, and together with DS titles, VC, and 3DS games, I have about 350 games in total on my 3DS. I don't use forwarders for emulators, but it would be nice to know that I could if I wanted to

You can run DS games roms without a cart? How?
 

MikaDubbz

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Well aware of this, in fact I have and use this. But I mean a genuine solution to the issue though, not a workaround like that. If we get the part of the 3DS source code that has the 300 title limit implemented, then theoretically we could remove or change that limit and not have to switch into a different emunand. Plus I'm more interested in a solution for the Wii U than I am the 3DS anyway honestly.
 
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FanNintendo

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the d'onkey was suppose be rayman prototype for snes never made out on shelves if u take a close look no full arm or legs

--------------------- MERGED ---------------------------

Well aware of this, in fact I have and use this. But I mean a genuine solution to the issue though, not a workaround like that. If we get the part of the 3DS source code that has the 300 title limit implemented, then theoretically we could remove or change that limit and not have to switch into a different emunand. Plus I'm more interested in a solution for the Wii U than I am the 3DS anyway honestly.
I havent used that i just add new folder as ABC folder thats all simple
 

BigPanda

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Very interesting.

The Famicom_NES.7z archive contain 'all' the master NES/Famicom roms (Splitted CHR/PRG).

If you properly merge the splitted image and generate an iNES header based on the value from the HNPdata_List.xlsx from the previous Nintendo leak you get an image that is working on an emulator.

So if one of the game from the HNPdata_List.xlsx was not dumped, well now they are.

Example of Undumped roms in the archive:

Nintendo World Cup (Rev 1) (NESXZ0P.066 + NESXZ1C.066)
Roger Clemens' MVP Baseball (Rev 1) (NES6V1P.004 + NES6V1C.004)
Othello (Rev 1) (KWDOH0C.093 + KWDOH1P.093)
Romancia (Rev 1) (TKSG21P.172)
Radac Tailor-Made (Rev 1) (TKSB01P.285)

Example of Proper Dump
Athena (SFXAT0P.133)

The archive contain only NA and JAP master rom images.
 
Last edited by BigPanda,

dAVID_

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Code:
Contents of the leak:
Full development repository for Ensata official DS emulator (2003-2008)
\20100713cvs_backup.tar\ensata\
Full development repository for Pokemon Diamond and Pearl (2005/6-2008)
\20100713cvs_backup.tar\pokemon\pm_dp_ose\
Full development repository for Pokemon Diamond and Pearl, ending in March of 2006
\20100713cvs_backup.tar\pokemon\pokemon_dp\
Full personal development repository by a Diamond and Pearl dev (2006?-2008)
\20100713cvs_backup.tar\pokemon\yama_work\
Full development repository for a Korean font conversion tool for Pokemon Diamond and Pearl. (2007-2008)

\20100713cvs_backup.tar\pokemon\yama_work\
Full development repository for NetCard (cancelled GBA peripheral) (~2004)
\netcard.7z
iQue GBA stuff
Full development repository for Game Boy Advance BIOS
\other.7z\agb_bootrom.zip\agb_bootrom 
Full development repository for Game Boy Color Boot ROM
\other.7z\agb_bootrom.zip\cgb_bootrom 
Full master ROM database (America and Japan, NOT Europe) for Famicom and NES (May 1994) including the ROMs (and I mean everything - there’s even Nintendo World Championships 1990 and shit like that)
\other.7z\NES
\other.7z\HVC
Master ROM of Super Mario RPG

Source code to Star Fox
other.7z\SFC\SFC\ソースデータ\StarFox\
Source code to Star Fox 2 (1995)
other.7z\SFC\SFC\ソースデータ\StarFox2\
Source code to Link’s Awakening DX
Link’s Awakening DX bug reports
Source code to Wild Trax / Stunt Race FX
Source code to Yoshi’s Island
other.7z\SFC\SFC\ソースデータ\ヨッシーアイランド
Source code to Mario Kart
other.7z\SFC\SFC\ソースデータ\MarioKart\
Source code to F-Zero
other.7z\SFC\SFC\ソースデータ\FZERO\
Source code to TLOZ A Link to the Past
TLOZ A Link to the Past dev stuff & bug reports
Source code to Super Mario All-Stars (including Mario World?)
Source code to the Wii VC Game Boy Emulator
Some weird prototype game (“super_donkey”, from early 1993 - Yoshi’s Island style)
other.7z\SFC\SFC\ソースデータ\ヨッシーアイランド\ツール

Super Mario Kart prototypes
Full development repository for a tool to upload titles to the Wii Shop Channel
“WallPaperPasswordMaker” source code
Random test program source code
Seven early 1990s tape backups (1991-1995)
Several Super Mario World 2 Yoshi’s Island prototypes - “Super Mario Bros 5: Yoshi’s Island” 
eTicket signing keys for an unknown system
Private and public keys for “various arcade manufacturers”
Game Boy Advance and Iris (early 2003-era DS prototype with 1 screen) board documentation
Tons and tons of CAD documents in general    relating to Nintendo products
Wii private keys?
ES/FS source code (IOS) (also a p2p/voice chat lib, for voice chat in the Wii)
P2p lib:
/netcard.7z/gba/depot-offline/sw/common/sdks/p2p
IOS Arm Toolchain patches:
netcard/gba/depot-offline/sw/devroot/tools
Hamtaro Ham-Hams Unite! debug build 
other\CGB\B86__ハム太郎 2\Master\USA\ham2usa_020807
SuperFX Test Program (1991)
Star Fox 2 prototypes (5 - extremely early, including January 24, 1995 and June 21, 1995)
Sleep (prototype)
Some SNES master ROMs
Super Ghouls and Ghosts prototype
Prototype assets for Zelda 2 SNES tech demo(???)
Prototype assets for Mario Kart
Prototype assets for Star Fox 2
Prototype assets for SimCity
Prototype assets for TLoZ: ALTTP
Zelda II GBA tech demo
Zelda II GBA tech demo source code
Generation 3 PokeMMO pitch from BroadOn
Parts of DS source code
GBA schematics and FPGA verilog files (also Iris?)
SEX.CGX
Pokemon DP planning documents (located within the dev’s personal stuff)
Super Castlevania IV prototype with different music
Tennis demo game
Super Mario World development assets
\other.7z\NEWS\テープリストア\NEWS_11\NEWS_11.tar.\hino\z-mario-4\
Yoshi’s Cookie development assets
\other.7z\NEWS\テープリストア\NEWS_11\NEWS_11.tar.\hino\z-mario-cookie\
BS Zelda Satellaview development assets
Unidentified development assets (“road_hunting”, 1995)
“Sleeper” development assets
Original Mario64 metal cap texture
Internal Nintendo emails
Conversion tools for SNES OBJ files

--------------------- MERGED ---------------------------

We're really having a field day with this one.
 

MikaDubbz

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300 is more games that I've probably beaten in a lifetime =)
Well bypassing the limit isn't something everyone will have an interest in, but given the countless threads asking about it here on gbatemp over the years, I think it's fair to say that I'm far from alone in wanting the limit to be removed or at least increased.
 

Harsky

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Seems like only yesterday that I would read articles about Super Mario World beta based on one or two screenshots and maybe from examining the rom itself for undeleted sprites.

With more to go, I can't wait to see the N64 betas.
 

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