Mortal Shell reveal trailer gives a look at its "soulslike" combat



More teases, debuts, and announcements continue, as IGN reveals a new gameplay trailer for Mortal Shell, a "soulslike" game that sees players taking on a manner of intimidating foes in sword-based combat. You take control of fallen warriors bodies and use them to fight off enemies, as stated by IGN. Mortal Shell is developed by Cold Symmetry, and will be getting a beta later next month, taking place over the week starting July 3rd. There's no solid release date for the game, but it's planned to release for PC, Xbox One, and PlayStation 4 sometime around Q3 2020.

Seek out absolution in Mortal Shell, as you take control of a vessel who can inhabit the bodies of forgotten warriors with incredible abilities in this tough-as-nails action RPG. This Mortal Shell game trailer shows off a lot of the game’s sinister-looking enemies and sprawling locations. More than that, this Mortal Shell gameplay trailer highlights it’s souls-like combat mechanics. We don’t know about you, but we can’t wait to get deep into some Mortal Shell gameplay so we can start swinging around that massive sword. The release date for Mortal Shell is still TBA, but stay tuned to IGN for new Mortal Shell trailers and Mortal Shell game updates.

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RedBlueGreen

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>soulslike

Marked as crap by default.
Dark Souls games are fun, but I think a lot of the difficulty comes from design flaws like bad hitboxes, the awful clunky controls, and some pretty bad physics (including collision here, enemies shouldn't be able to hit you through a wall). At least it's improved over the years. I've only played Dark Souls Remastered, 3, and Bloodborne.

It's still a solid experience if you can forgive it's flaws, which really should've been fixed in the remaster. Even though I hate the bad aspects, a lot, I've still played through the first one a few times.

I've played a couple "Souls likes", but the only one I've actually liked is Nioh.
 
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Hells Malice

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Y'know if games want to generate hype they should show actual gameplay, unless it's a story driven game. All of those "combat" scenes of a dude swinging a large sword made the combat look really awkward but it's likely just the cinematic choices they fucked up for the trailer.

Nice NPC response

Oh god you know someone drank the koolaid when they use a retarded neckbeard word like NPC.
 

RedBlueGreen

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Y'know if games want to generate hype they should show actual gameplay, unless it's a story driven game. All of those "combat" scenes of a dude swinging a large sword made the combat look really awkward but it's likely just the cinematic choices they fucked up for the trailer.


Oh god you know someone drank the koolaid when they use a retarded neckbeard word like NPC.
Wouldn't be a true Souls-like without awkward clunky combat.

I'm passing on this one even though the premise sounds cool. I doubt we'll actually be able to take over a ton if bodies, since that would make stat investment less relevant. I'm sure IGN is gonna over hype it. Sometimes bI wish they were a bit more objective.
 

Xzi

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I doubt we'll actually be able to take over a ton if bodies, since that would make stat investment less relevant.
There's a simple solution to that, one the devs have likely already thought of. Just give the player a general stat pool, and have each shell provide bonuses to certain stats/abilities.
 
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Hells Malice

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Wouldn't be a true Souls-like without awkward clunky combat.

I'm passing on this one even though the premise sounds cool. I doubt we'll actually be able to take over a ton if bodies, since that would make stat investment less relevant. I'm sure IGN is gonna over hype it. Sometimes bI wish they were a bit more objective.

Souls games aren't remotely clunky. You mentioned hitboxes but they're pretty on point in most every case. The only time it gets wonky is when things can grab you which isn't very often. Bloodborne was way way worse for that. The first boss just fucking teleports you into his hands the second the animation starts.

The "clunk" comes from the fact it's not spammable. You have to actually play properly or you get heavily punished. Dodging is extremely precise, so is parrying. There's no real question, the combat is great. You either don't like it or you're bad at it but the combat itself isn't bad, objectively.

Most general physics are fine as well. Jumping can be a bit awkward but there's like 6 instances of needing to jump across the series so meh. Only time physics got wonky is when DSfix turned Dark Souls 1 from 30 to 60 FPS and broke everything.

Most of the flaws are pretty minor. Darks Souls 1 punished you heavily for repeatedly dying with diminishing health, Dark Souls 2 heavily punished newbies with soul memory which determined how you'd get matched and your soul memory would go up even if you lost souls and didn't get to invest them. Dark Souls 3 made armor pretty much a fashion equip slot (that one is debatably good tbh).

Most of what people have an actual problem with is death feeling 'cheap' in a lot of cases falling for traps but to be honest if you play carefully and expect bad things to happen, you basically never die to those traps. It's not like they're unavoidable you just have to understand what you're playing. I made it through half of Dark Souls 2 and 3 without dying more than once or twice since 1 and Demon's Souls trained me well.

It's an overused phrase but in this case it's pretty accurate when people cry about the combat
Just git gud.
 
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RedBlueGreen

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Souls games aren't remotely clunky. You mentioned hitboxes but they're pretty on point in most every case. The only time it gets wonky is when things can grab you which isn't very often. Bloodborne was way way worse for that. The first boss just fucking teleports you into his hands the second the animation starts.

The "clunk" comes from the fact it's not spammable. You have to actually play properly or you get heavily punished. Dodging is extremely precise, so is parrying. There's no real question, the combat is great. You either don't like it or you're bad at it but the combat itself isn't bad, objectively.

Most general physics are fine as well. Jumping can be a bit awkward but there's like 6 instances of needing to jump across the series so meh. Only time physics got wonky is when DSfix turned Dark Souls 1 from 30 to 60 FPS and broke everything.

Most of the flaws are pretty minor. Darks Souls 1 punished you heavily for repeatedly dying with diminishing health, Dark Souls 2 heavily punished newbies with soul memory which determined how you'd get matched and your soul memory would go up even if you lost souls and didn't get to invest them. Dark Souls 3 made armor pretty much a fashion equip slot (that one is debatably good tbh).

Most of what people have an actual problem with is death feeling 'cheap' in a lot of cases falling for traps but to be honest if you play carefully and expect bad things to happen, you basically never die to those traps. It's not like they're unavoidable you just have to understand what you're playing. I made it through half of Dark Souls 2 and 3 without doing more than once or twice since 1 and Demon's Souls trained me well.

It's an overused phrase but in this case it's pretty accurate when people cry about the combat
Just git gud.
Souls games aren't remotely clunky. You mentioned hitboxes but they're pretty on point in most every case. The only time it gets wonky is when things can grab you which isn't very often. Bloodborne was way way worse for that. The first boss just fucking teleports you into his hands the second the animation starts.

The "clunk" comes from the fact it's not spammable. You have to actually play properly or you get heavily punished. Dodging is extremely precise, so is parrying. There's no real question, the combat is great. You either don't like it or you're bad at it but the combat itself isn't bad, objectively.

Most general physics are fine as well. Jumping can be a bit awkward but there's like 6 instances of needing to jump across the series so meh. Only time physics got wonky is when DSfix turned Dark Souls 1 from 30 to 60 FPS and broke everything.

Most of the flaws are pretty minor. Darks Souls 1 punished you heavily for repeatedly dying with diminishing health, Dark Souls 2 heavily punished newbies with soul memory which determined how you'd get matched and your soul memory would go up even if you lost souls and didn't get to invest them. Dark Souls 3 made armor pretty much a fashion equip slot (that one is debatably good tbh).

Most of what people have an actual problem with is death feeling 'cheap' in a lot of cases falling for traps but to be honest if you play carefully and expect bad things to happen, you basically never die to those traps. It's not like they're unavoidable you just have to understand what you're playing. I made it through half of Dark Souls 2 and 3 without doing more than once or twice since 1 and Demon's Souls trained me well.

It's an overused phrase but in this case it's pretty accurate when people cry about the combat
Just git gud.
Disagreeing at least on combat here. It's pretty clunky compared to a lot of stuff. I would also call Monster Hunter kind of clunky pre-World, but I like it just fine too. Both games take some getting used to. Clunky isn't necessarily bad, but it's not exactly user friendly either.

There might only be a couple places where you need to actually jump, but when you land on the platform you need to and then inexplicably fall off without moving, there's an issue with something in the physics. Also when you can get attacked through walls, and hit enemies through walls, that's definitely a flaw as well.

I like the games, but a lot of the difficulty does come from bad design.
 

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